And without the RDF I also don’t join for the social interactions, but for the marks. The social interactions just happen. Regardless if you run RDF or walk in.
Fixed it for you. It’s not a general truth, it’s just your mindest.
In my guild there was a girl playing with her sister and she was to afraid to group up with others, when her sister was not around. Sure you can count people like this on one hand, but for them it would be a nice addition to run dungeons with NPCs. For the general player this wouldn’t change anything, because people that run with NPCs wouldn’t have ran with a group anyway. So you don’t lose any potential players for your groups. Do I wouldn’t be opposed to it. But I wouldn’t need or use it.
You are just fixated on a very special kind of social interaction. Every other social interaction isn’t social for you. That explains, why you equate running RDF with running a dungeon with NPCs, even though it’s obvious, that a dungeon with other players is a social interaction in itself, whereas the NPC dungeon run doesn’t have a social component.
So I just can keep saying the problem is your mindest, that limits you to a certain kind if social interaction and prevents you from enjoying other social interactions.
While it’s true, that interactions in real life are different than interactions in the game, you missed my point. For me it’s not about bonding. It’s about having a good time. Bonding might happen or not, it just isn’t something I force.
I’ve met people on vacation I stayed in contact with, became friends and visited in their home country a few times, but with most people I’ve met in vacation I’ve just had a nice chat and that’s it.
In dungeons I also want to get stuff dune and have a good time. If bonding happens, it happens, but I don’t force it. And most of the time in the only bonding I have is with my guild, because of the reasons you just stated. The only people I spent enough time with to bond in a game are from my guild. But this doesn’t mean I don’t enjoy interactions with people I don’t end up bonding with.
- Yes people can be toxic to you in a game, but this isn’t exclusive to the RDF. And saying the RDF will increase this, is just speculation without proof and other people have other opinions.
- In a game an item can get ninjaed from you and in real life you can get mugged. In both cases there will most likely no retaliation for the culprit and you won’t get your stuff back.
In a game you can be insulted as you can get insulted in real life. In both cases most likely nobody will ever notice about it and there will be no restoration for the culprit.
In game you can get excluded or kicked from a group and in real life, if you do an activity with somebody they can also tell you to get lost or exclude you from that activity from the beginning. In both cases there is nothing you can do about it, you just go on with your life.
Social interactions are social interactions. They generally work the same way in and outside of the game. The only difference is, that you have less information in a game because nonverbal information is missing, which can lead to misunderstanding.
But the principles on how social interactions work are the same and people can be malicious to you in and outside of the game.