Yeah I get it now you obviously have no clue.
What I see from you and your friend are idiotic mantras and no arguments. GG.
Yeah, that was my point.
Yeah, thought you were trying to say that people won’t find classic boring compared to retail xD
Ok thanks…now just follow your advice Mr retail hunter.
I agree that with some luck you can oneshoot player. I have hunter with better average gear and when aimedshot/autoshot/multishot crits any clothie is gone.
Hit 60 and we will talk after. As it stands you will not survive the first aimed shoot.
in addition to being a Rank 10 Hunter in Vanilla unlike you who play Retail, I have 30% to crit unbuffed. For real.
After a couple of months PvP’ing for hours to get Rank 10, I have never ever seen a triple crit, i.e. Aimed Shot, Multi Shot, Auto Shot.
In fact, I hardly ever crit. Hunter is way too dependent on crits to win a PvP encounter. If you don’t get one aimed shot crit at least, you lose.
Now a Hunter in leveling gear and a few blues and 8% crit? Such a hunter will crit rarer than a blue moon on single shots, never mind seeing a triple crit. Such a hunter WILL NEVER, EVER, SEE A TRIPLE CRIT.
Thats even assuming the enemy lets you get an aimed shot off
I mostly agree, I still enjoy the game much more than retail but cant wait for TBC.
Explain please. Because i read the bold marked as you stating mage pvp is complicated. And i strongly disagree.
Low skill floor, high skill cap
It is not THAT complicated in Vanilla/Classic, if you wanted to hear that. But I was talking mostly about expansions, since they said, that we’ll reroll. That being said, Warrior PvP is much easier. Mage is quite easy to learn, but hard to master. You might say, that all PvP is just a specific sequence of actions (much like PvE). But Mages are too squishy to follow a single pattern AND the sequence is different VS different classes. i.e. Hunter will try to outrange/outrun you, so you have to close the gap. Against any melee (Warriors/Rogues/Paladins.) you’d actually want to create and keep the gap. (unless its a fire mage build, but even then it is situational).
So, yeah, TL;DR. All the Mage specs play in a different way. And you play in a different way vs different classes. And you also die very fast as a mage, if you’re not careful and fast yourself. Unless you’re a Frost Mage, any mistake is pretty much lethal for other specs.
P.S. Plus the amount of binds and macroses is kinda insane (compared to Warriors i.e.). Polymorph Focus is pretty much baby level.
I love reading all these threads about classic difficulty and see how there’s a total lack of mythic and even curve achievements through the retail people (I also love the same 4 people since launch saying how bad classic is keep it up guys I’m sure it will actually die eventually if you post enough on the forums).
Especially given the lack of BFA curves, it MIGHT point to the fact that people don’t play an MMO just for how hard the raids are and what you may find fun such as collecting mounts and transmogs is not as fun for other people. Just my two cents.
Why lvl 110?
see you in shadowlands mate hope it turns out better then bfa did. such a fail expansion sadly
I still have screenshots from day one when we formed a line in Tirisfal at level 3 so we could do our quest when it was our turn to kill the guy and nobody tried cut infront of anyone, we did it like civilized people, each and every one of us was amazed by the fact that… yea it was the same exact people who played retail and acted like selfish morons there, but here… something caused all of us to be more humble, nicer, give each other good example in hopes of building a better community than we had on retail. Everything was so different in first month or two than it is now, every last part of a long quest chain felt like an achievement, completing every “new” dungeon felt like an achievement, getting that one blue item that you knew you’d be using for the next 15 levels felt like getting a legendary and by the way NOT because game was difficult or we didn’t know what to expect going into Classic, we all knew exactly what to expect in terms of game mechanics, like Jaina on mythic prenerf was much more difficult than entire Classic content combined for example, nobody started playing Classic to seek a true challenge, we just wanted to have the classic atmosphere back and you know what? we had that for a little while, but then people started looking for orthodox/unorthodox ways to be more efficient in every aspect of the game, professions, leveling, pvp, you name it…and we ended up here.
So… i might be digressing here a little but to respond with your main points, yes the game is full of bots, yes AV is full of bots/afk, raids are super easy, legendaries don’t feel like legendaries anymore, organizing 40m raid is not exactly the easiest task, I would disagree about healers being useless and I would also disagree about having no difference between good and bad player, parse has never been an indicator of a player awareness level and it will never be so, yes world buff ceremony is annoying, I don’t think mages “DESTROYED” economy, but i see your point there, yes login ques were/are annoying, yes premades are annoying, yes faction imbalance affects… well, some people i guess, but all of those above was expected to happen sooner or later.
See you in TBC, same community, same bots/afk’ers, same game mechanic “abusers” and all of that… but still TBC
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