Classic + ideas

I think it should be focused into reputation grindings, and they should be shared account wide so you could switch between chracters. Old loremaster is so outdated it needs to be replaced with world quests and the rewards needs to be raid quality or the same items you would get from raiding or pvp gears if you enable war mode.

Profession gears also need to be at raiding level quality and revamped.
You could get the recipies from reputation grinds at vendors.

And the housing system should be in this mode, something similar to what WoD had.
The housing needs to follow you each expansion, that is why WoD failed couse i couldnt keep using the fort in the next expansions.

I also liked the war taaables, but they had the same issue, they did not follow you from expansion to expansion.

I think housing should be zeppelins or the allied flying machine version, this way it could follow you from expansion to expansion, give out several docking spots each expansion.

Classic + should be singleplayer focused while retail is multiplayer focused.

These are just my opionions

I think it should be focused into reputation grindings, and they should be shared account wide so you could switch between chracters. Old loremaster is so outdated it needs to be replaced with world quests and the rewards needs to be raid quality or the same items you would get from raiding or pvp gears if you enable war mode.

Reputations are a great way to give people goals to work towards but it should not be a grind. Reputations should be a fun thing to work towards; with different quest styles and objectives that work towards that end goal of Exalted. They should also be something that you need to go out in to the world to do “Winterspring rep requiring something from another snowy biome like Dun Murogh for example”

Profession gears also need to be at raiding level quality and revamped.
You could get the recipies from reputation grinds at vendors.

Raid level gear recipes should only be from raid drops or raid related reputations but I’ll meet you haflway and say some grind reputations can reward some great recipes.

And the housing system should be in this mode, something similar to what WoD had.
The housing needs to follow you each expansion, that is why WoD failed couse i couldnt keep using the fort in the next expansions.

I love the idea of housing, but I think should expand it to be more guild orientated. Guilds were a big part of Classic and an integral part of building a good social framework that kept people playing. Games are more fun with friends!

I also liked the war taaables, but they had the same issue, they did not follow you from expansion to expansion.

This has been tried multiple times and feedback has always been only a small minority like that style of gameplay. Sure, if they want to add something later on, go for it, but lets focus on getting the core game changes in first

I think housing should be zeppelins or the allied flying machine version, this way it could follow you from expansion to expansion, give out several docking spots each expansion.

This would essentially cause the same issues we had with Garrisons, people would stay in their little silo and not interact with one another. WoW was an MMOrpg, not an ARPG. Keeping people in their own little bubbles is a very quick way to kill the MMO feel of the game and make it feel less alive.

Classic + should be singleplayer focused while retail is multiplayer focused.

Retail already has all the framework and tools of a single player game where you can just queue using automated group finding tools for instance content. Look at LFD and Raid Finder.

Classic has always been about the journey and the friends you make along the way. The best thing they can do to keep Classic+ alive, is to propegate a thriving community where guilds matter and create an environment that fosters friendships.

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No thanks. One of the reasons I play Era is thar each characteris on his own.

World Quests - only to be obtainable at max level - was another spoiler of fun for me.

Sigh, no!

Bringing back the worst traits from the Warcraft series.

at this point I simply think you’re trolling. You took all the features any Era player have ever grumbled over and advocated for them.

To describe how I felt: “We’ve heard all of this before, we’ve protested against this for Era again and again … and once again. Do you then really think that this is what we’d like for C+?
How can anyone outside of Blizz even be this dense?
Oh, OK I’ll state my opinion yet again!”

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I did think it was a troll too but I guess I’m just not angry enough to bite. I’d rather be constructive xD

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Huh.

I give 10/10 ragebait.

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Literally couldn’t be more wrong. Classic is full of forced socialization, you cannot even do a regular dungeon without having to communicate and manage people. Everything is gatekept behind group content, except non-elite questing.

Retail is the opposite, it’s highly solo - friendly with 95% of the game accessible to you without ever having to make a group or say “hello”

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Now this is how you troll, subtle and rage inducing. Gr8 b8 m8 I r8 8/8, don’t h8, appreci8.

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I love it, doing God’s work Hawley.

I started my online playing back in 1997 whit UO (Ultima Online) and we had housing back then and it was great in many ways, but it doesent fit in to wow. I explain. In UO you dident have a AH instead you realied on player who had vendors at their houses.
In UO you could easely travel around whit teleporting if you spend some points in to magic. That made folks to create rune librarys folks used.
What im trying to say here is that housing is fun on a personal lvl but for the game and majorety of the players it has no funktion in wow.

The last thing is no wow shouldent be singel focused. The game isent built around it.
What i do think is that you need to make it easier for casual and non guilded players to be able to get the best of the game.

Yes I thought you were Ayx replying to Nicolay, as you guessed it was a case of moistaken identity.

As my point is true, I’ll just delete this reply, and add the new contents to my previous post.

Sorry to have mixed up you and OP

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I did no such thing! I was replying to the original poster of this ragebait thread, Ayx. You just happened to be the last person to comment before I posted my own reply. You can clearly see there isn’t a link to your post in the corner of my message, so it is a reply to the thread as a whole.
Also I love how I rattled you, please keep taking everything personally, chum.

I had a notification saying you responded to my post, maybe it’s Blizzard being Blizzard again
I’ll delete this too then

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Doesn’t have to be on launch, but I’d like to see more specs and also the Monk class added.

Might sound insane, but I think Monk has a place in the Vanilla setting. They are a class that is featured alongside Dungeons and Dragons archetypes that World of Warcraft evidently took inspiration from. I also think a new class being added to Classic +, especially a class that is already fully realised and belongs in the Azeroth setting (but is not a hero class, such as DK or DH) would be a great extra selling point.

It would also keep it feeling fresh. Adding another class to the mix will stop the stagnated feeling of “we’ve done Vanilla so many times before”.

In terms of classes, why not something new rather than something we’ve already experienced?

Personally, I’d rather not see DK, monk or DH since we’ve already had them. They should take Classic+ as an opportunity to do more.

Think more like Tinker or Necromancer?

Maybe more specs to existing classes like melee hunter but more in the style of Rexxar? Melee mage aka Battlemage? Shaman elemental summoner? Rogue ranged spec with daggers as thrown instead of guns/bows? A spear throwing warrior?

There’s so many different choices to make that can add flavour to the existing 9 classes.

I’ve always loved the concept of a Bard class ever since it was the subject of an April’s fool prank, I hoped for it to come true. I’d love to pull off a deadly riff.

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Personally I was very fond of arcane mage healing in SoD, and in general I wouldn’t mind if each class had at least one tanking or healing spec.

I really feel like Blizzard and the players don’t really know what they want in terms of Classic+.
Players don’t want a retail version like SOD, but they do want some changes. It’s a bit contradictory.

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My guildmates said: change classic but don’t touch class balance. Guys, WTF, we can’t continue with 90% warriors. We need something different.

I could see DK,s but in the way of a paladin at lvl60 could turn to a DK. Im not much of a fan of monk but i do want to be able to go smitepriest.
I also want to se paladins and smitepriests benefit from each others and make holy school be a thing. To counter it and if you are able to convert to a DK as a paladin you should have some synergy between DK,s and shadowpriests.

This is 100% part of the problem.

Not fixing broken/dead specs to make them playable for the fear of “breaking the balance” is beyond stupid imho.

I, for one, would be happy with them to change things up a bit.

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