Hi dudes, today i’d like to discuss about what’s new in this last round of classic Vanilla and how can this experience improve the next expansions.
First, i guess it’s clear to everyone that every round of classic gets more hardcore. People minmax more, lower tier classes tend to be used less while higher tier classes become massively used, raid meta gets “more mandatory”, fullbuff and consumables becomes a standard unless you are casual raiders.
It’s clear that vanilla, from now on, will get more and more swarmed by warriors. Everybody want to topchart right? Speedrunning is now a thing, so you might need that 20ish warriors x raid. This ofc has an impact on economy, as everything related to warriors skyrockets in price, players are aware of the market and many of them wants to get a profit out of that, often a monetary one (that is illegal let’s remember it).
Raiding with full consumables is way more hardcore then it used to be, farming your own consumables is nearly impossible, unless you either invest a load of time into it or cheat with bots, that again is illegal. Beside being illegal, plaguelands and critical farming spots are swarmed by bots, things like black lotuses have always been under monopoly and now, even with the random drop from high herbs, they are in strict check. Winterfalls are grinded 24/7, earth elemental too and so on and it doesn’t look like layers are enough for what players need, especially as anyone can bounce between them and farm *n (number of layers). About this, it is also clear to me (you tell me if you think the same) that players don’t actually want to play the game. Let me explain. Many players aren’t willing to farm things, let’s say they either start botting or take a more…costly approach (this gets market price higher as there is more money put into the system, worth less). Also, many don’t want to actually play a charachter and level it up to 60, so again they either bot or use the costly approach. Players want to raid and loot regularly, basically, and vanilla is not exactly this easy especially for warriors. The majority of Molten Core and Blackwing lair items are trash, the valuable ones are hyper rare (like drakefang talisman) and you might find one in 3 or 4 weeks of raiding if lucky. Imagine the struggle to get 20 onslaught girdle.
So there comes in help the first quality of life improvement of this round of classic: PVP gear! Everyone can get his rank 14 set, stronger then mc and bwl gear by simply grinding 8 minutes Alterac Valley for a month or so, no real pvp involved. Grinding AV is terribly boring at a certain point, so you might see a ton of afkers or botters even in battleground, this because again people don’t want to play the game, they just want the epics. Pvp gear also comes with a bad squish, as nearly nobody will now play 5 men dungeons (unless for righteous orbs or prequests), even with the second quality of life improvement, the dual spec.
Dual spec would be great if there was no free pvp gear, you would find a lot more tanks/healers for dungeons to prepare for first raids or to gear up alts. Instead it is ofc used to have double spec for pvp/pve and nobody would ever get prebis while you can get hyperstrong epics from pvp. Pvp itself is awful, as both Arathi Basin and Warsong Gulch are left to premades or to people already geared up.
Let’s recap, IMO macro problems of this round of classic are 3:
Cost of life too high, way before it used to be Everyone hungers for raid BIS, droprate too low
Pvp gear given for free to everyone cuts off a part of the game
Heard many times saying “Vanilla is hardcore, if you are casual don’t play Vanilla”, i can partially agree with that, but the point is that casuals will play Vanilla nonetheless taking the “easy way”. It’s hard to keep up with banning bots and money traders (and population would drop dramatically if that happens), so people will keep using that instead of farming/playing. What to do about it?
My solution is MAKING IT SIMPLER.
Will this ruin the classic experience? Probably, but it is ruined already and will never get back to how it was.
Possible solution to problem 1 - So, if market gets swarmed by cheap mats, making somehow impossible for people to monopoly things, people wont need bots to farm, 2/3 hrs a week you farm your own herbs/pots/stuffs and you are ready to go. Make things drop more, it’s better having more items then people needs on the market then less. At that point, people will just stop farm. Dinamic respawn of mobs and nodes (in random places, so people wont abuse a gatherer addon), the more you kill/gather the more they respawn, may be a cool solution. In pvp servers, layers may naturally stratify with faction.
Possible solution to problem 2 – Drops go by luck, and that sucks a bit. It may happen that some guilds are lucky and get huge bis while others get weeks of awful loot, some guilds also abuse this by selling valuable items for real money. What about boss tokens? You kill Ragnaross, he drops 3/4/n Ragnaross tokens and the winners can buy a loot from Ragnaross table. With this, people may dress up more charachters happily, without weeks of frustrating no progress.
Possible solution to problem 3 – Pvp is actually the supermarket of tiers, just boring grind, no real skill involved as individual or team (unless full geared player/premade). Rank 14 people swarm AB and WSG making it not approachable to others, if you get full green geared players you automatically lose. What about a fixed gear bg option? You should be given an option to enter battlegrounds (not av) with a fixed gear based on your class. Also, restore the old system while flattening it slightly. Rank 14 should be a huge merit that can be implemented with a “team system” or a “guild system” like arena teams, with stats. This will encourage aggregation.
What do you think?
Let’s talk about smaller things now.
WTF is the gathering failure at 300 skill? Damn that’s stupid, remove it
Also WTF is up with people who can gather veins together, when you touch one you could always gather it til the end without anyone interrupting (pvp excluded ofc). Restore ita s it was
Make a Warchief’s Blessing buff equivalent for alliance, it’s kinda stupid that people has to abuse mind control and pay 60/80/whatever gold to get it
Scarab lord is the most abused thing in classic, some guilds asked huge real money to boost you and the event is always delayed for people to profit. Things went chaotic this time, might need some workout
Buff/debuff limit remove. That’s nice, keep it!
My 500000 cents