In general I’m very excited about SoD but after seeing some of the runes that will be implemented I’m a bit concerned.
Some runes are way too strong and feel mandatory.
Others are way too one-spec oriented like “use this one is if you go feral, use this one is if you go resto, etc”.
While some of them, in my opinion, hit the spot.
This post aims at providing some feedback on which runes sound good and which ones don’t, following wowhead’s list of runes from the demo.
I invite you to do the same, in a constructive way.
---------------- Mage runes ----------------
Overall I dont mind the healer mage option. It can be interesting to fool around with. Hopefully the mana management will tune their effectiveness, otherwise they will be the only desirable healer out there.
Some offensive spell options sound too strong for a classic environment.
---------------- Druid runes ----------------
Overall I dislike the design of these runes as they are too static towards your role: one for balance, one for tanking, one for feral dps, one for resto. Although some very cool abilities are back like Lifebloom and Starsurge
Two examples I really like are Wild Strikes (windfury) and Fury of the Stormrage as they can be useful to more than one spec each.
---------------- Priest runes ----------------
Always disliked Mind Sear, I am not excited to see it in classic.
I love Shadow Word: Death. Its fun to use and useful for all specs. I can see myself using it as a healer to proc spirit tap as I did in TBC.
Twisted Faith sounds like bad design to me. It’s just a buff to your damage with very little depth and feels mandatory if you’re shadow spec’ed.
I really dislike Shared Pain. It dumbs down your rotation and resource management. It belongs to retail and not classic in my opinion.
Homunculi sounds and looks strange. I’m not sure what to think of it but it feels like a simple Cooldown that helps the party but has very little depth to it. Doesn’t look fun and something I can build around.
I would love to see some Smite priest options.
---------------- Warlock Runes ----------------
Master Channeler looks like its too powerful and dumbs down your rotation. Casting Drain Life was an option you would use for sustainability while sacrificing DPS. This way, you have it both ways.
Shadow bolt volley sounds like a oversimplified AoE rotation. Would look much nicer if it was something like: has a CD, strikes all targets with corruption on, for example.
I like the Incinerate option as it makes a “Fire build” more viable. Although it’s very “one-spec” oriented.
---------------- Warrior Runes ----------------
Overall extremely one-spec oriented options, making this class runes one of my least favorite.
Warbringer & Furious Thunder - Anything that removes the need for being in a specific stance sounds automatically bad to me. It dumbs down the warrior class which is extremely well designed in classic. It belongs to retail and not classic in my opinion.
Frenzied Assault & Single-Minded Fury - sounds extremely mandatory if you’re arms/fury spec’ed (respectively), which is very limiting. Bad design in my opinion. I have similar thoughts regarding Endless Rage - just a boring quality of life improvement that dumbs down the class and oversimplifies warrior specs.
Quick Strike - Sounds like Crusader strike which feels like just another button to press only for you not to stand still waiting for your next auto. It belongs to retail and not classic in my opinion.
Devastate dumbs down the use of sunder armor. It used to be a clear decision between doing upfront damage or sundering for threat and long term damage (with the reduced armor). Now you press one button and have it both ways. It belongs to retail and not classic in my opinion.
---------------- Hunter Runes ----------------
Expose Weakness & Master Marksman & Cobra Strikes sound plain and extremely strong. I dislike these passive buffs that have very little influence or are very little influenced by your talents. They belong to retail and not classic in my opinion.
Lone wolf - I always liked this option. Although I think pet management is one of the nicest classic hunter things. But it’s cool to have the option.
Sniper Training - I like this. It looks very strong but 6 seconds is quite a lot. Maybe when raiding it will be too strong and boring. But I see it being fun and engaging while leveling and doing dungeons.
I really dislike Serpent Spread. It dumbs down your rotation and resource management. It belongs to retail and not classic in my opinion.
Chimera Shot from Wotlk is great. I love abilities that have depth and can be used in different situations for different purposes.
Carve - Very boring ability (as it is in retail). And too much one-spec melee hunter oriented.
---------------- Rogue Runes ----------------
I love the Rogue tanking option and its very well sustained by some talent options.
Overall I like all Rogue’s Runes, although they are also very spec’ed oriented, which narrows down options and creates the feeling of scripted options instead of a sand-box. But the abilities are interesting, in my opinion, except Deadly Brew.
---------------- Shaman Runes ----------------
Overall, although some cool abilities are coming back like Lava Burst and Earth Shield, I feel, just like Druid, Shaman options are way too much role-oriented.
I like the shaman tanking options. Particularly Shield Mastery - as I can see it being useful while leveling for example, even if you’re not tank spec’ed.
I love 2handed Enhancement shaman and the Runes available “force” me to go dual wield. I don’t like that.
I’m not super excited about Overload as it feels mandatory for Elemental spec. However, I like the addition of Healing Wave to the list of spells that can be overloaded. And I can see the extra burst of an overload Chain Lightning feeling very strong. Maybe too strong.
I like the new version of Ancestral Guidance and how it increases Flame Shock damage. Sounds like an interesting option regardless of your spec.
Molten blast could easily be designed to be good to be used by any spec. The fact that it “generates a high amount of threat” makes it only tank viable maybe. The increased threat is already batched into the Way of Earth Rockbiter weapon tanking option.
I hope “Shield” options (Earth, Water, Lightning) can all be spec’ed simultaneously. I can see it being a cool mechanic for a tanking shaman (or any other spec while leveling). Manage your active shield according to the situation.
---------------- Paladin Runes ----------------
Seal of Martyrdom looks very interesting. A mix of Wotlk SoC and TBC SoB. I really hope it can be “twisted”.
Divine Storm & Crusader Strike are, in my honest opinion, spells with very little depth. Just something that you are forced to press on cooldown, particularly if you’re Retri. I don’t mind them being back, better than not having them, but I think they could do better.
However, I can see these abilities being interesting to use with a Holy spec (shockadin like), particularly with a 2h weapon. Giving that CS gives mana now and Divine Storm heals.
Horn of Lordaeron feels like a mandatory raid buff. I dont like it.
I would much prefer much an option that would reduce you blessings duration while increasing their effectiveness by a lot. A true buffing paladin would be very nice to experiment with and useable with any spec.
Inspiration Exemplar sounds a bit boring in my opinion. And probably too strong in some situations. Would be much nicer as an active ability and could instead be named Horn of Lordaeron (you bring your allies back to their senses with the blow of your horn).
Exorcist Shockadin and Retri Rune. I like it.
Aegis seems unnecessary for prot paladins which already have a lot of block value and chance. Other much more interesting options could be explored like doubling down on seal and judgement effects. Improved seal of wisdom or seal of light for stronger effects for example.
Hand of Reckoning, although I’m all in favor of having a taunt. I would remove the Righteous Fury modifications and just add the “get mana back when healed” as a general buff. This way, this talent could maybe be useful for other specs. I’m sure prot paladins will not have a problem with threat anyway.