Brigante:
I’m not sure there are. I mean this is Empirical evidence from my time spent on Classic. It was no different from Retail. Most people were in a mad dash to hit max level, max gear and clear the end content. I remember having good fun in the first two weeks of Classic going "OK, I know it’s not ‘proper’ Wow, but this is actually fun’ and then just seeing the attitude in chats become ugly, and then more ugly, and then a certain discredited guild had managed to ‘beat’ the game within a couple of weeks, and it was like. “No, Vanilla was not like this. you could not have done this in Vanilla, you have entirely degraded and cheapened the whole idea of Classic”.
Seriously, people talk about Retail being easy? ‘That’ Guild managed to complete end content available within a couple of weeks on Classic. That plus some of the community attitudes just turned people off. I actually hung on longer than most of the social players I had met did, until I finally went “Nah, this is not the Vanilla experience”
People do not care about classic being easy.
People do not care about hard raid encounters.
People do not solely care about raids.
There are people that play classic for the adventure, the dungeon delving, the community aspect of the game.
Because unlike Classic, retail is a glorified sandbox with a lobby on top.
And you keep generalising and saying “nuh uh these people don’t exist!”.
Always been a fan of adventuring and exploration in games. I play without guides, I levelled up both my Classic characters without a quest guide or addon helper. I just explored and picked up hints and tips from fellow players, the way an MMORPG should be played.
I don’t mind it that raids or dungeons are “easy”. MMORPGs aren’t about Esports, or numbers, or parses. It’s a massive world you’re supposed to venture in and explore, not to look at excel sheets and care about parses or numbers.
I understand that I’m probably the minority in this day and age, but I wouldn’t mind to see a Classic+ where their mindset isn’t designed around raid encounters, but around exploring and dungeon delving. I maybe log in once a week on retail to do my m+ and raid, but I always hop into classic asap to explore and venture.
I honestly wouldn’t mind if they lets say, spend the majority of their time designing new zones, raids, dungeons and stuff. Like for instance, branch out on the Grim Batol and the whole Dragonmaw tribe/Wildhammer clan.
I really miss these kind of MMORPGs… nowadays every MMO clone is just a copy of retail WoW…
I like the designs of resist gear, or enchantments dealing with specific kind of mobs (like increases your attack against demons or undead).
I am loving classic. I love it! I wish Blizzard would branch out on the idea of it, but it will never take off.
All they added were phasing because of the amount of people playing, but other than that, can you tell me what’s so different about classic and original vanilla wow?
Okay, name me how different classic is compared to vanilla.
It’s still the same game.
Brigante:
Classic is not an RPG
It is. What makes it not an RPG?
Apples and oranges.
Resist gear, weapon skills, class trainers, professions not being so lazy designed in retail, etcetera.
Brigante:
“Oh, you have to feed your pet to keep it with you”
“That’s not an RPG element… Your pet had a life before you came along, and was quite happily capable of feeding itself, You didn’t ‘tame’ your pet by throwing a McDonalds at it, it is supposed to be a spiritual bond, it is still perfectly capable of just going and hunting food for itself, the same way that your character is capable of going to the toilet without needing your pet’s supervision. That isn’t an RPG element!”
That’s just using one class as an example. So don’t tell me Classic is more of an RPG, as it really, really is not.
No Brigante, why do you always do this?
You make up strawmans out of thin air and then you burn them all down in the same comment, thinking that somehow counts as an argument.