Hey all!
I’d like to get your opinions on the future of WoW Classic.
I’m a Games Art & Design student writing my thethis/dissertation on the longevity of nostalgia in WoW Classic. I have been playing since 2006 so have some opinions of my own but would love to hear what the community thinks after 6+ months of Classic. I’ve been keeping one eye on the various stances floating around both in-game and on the forums and have compiled what I think to be the potential options (that I don’t necessarily agree with). I intend to use this information to influence my conclusion.
Please feel free to post any alternative suggestions/paths Blizzard could take, correct the ones I’ve provided or just affirm the outcome you’d like to see personally.
Possible Avenues:
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Classic PLUS - (Based on the Old School Runescape system). Expand on the existing Classic WoW experience by releasing new content updates/patches on an effectively fresh timeline (completely separate from Retail WoW).
This idea could maintain the level 60 level cap, preventing lots of the issues surrounding level cap increases, stat and item squishes etc as seen in past expansions.
(Optional - potentially give players the ability to vote on any future content suggestions, including this decision).
- Classic: The Burning Crusade - “Azeroth, as it was”. Continue the original story, unspoiled, in WoW’s next chronological chapter.
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2a) Separate Servers - Players must start again and progress to the new level cap of 70 starting at level 1. Progression from Classic Vanilla servers is separate and non destructive. Players can hop between Classic Vanilla characters and TBC characters. Classic Vanilla characters cannot be transferred to Classic TBC.
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2b) Continuous Servers - Characters formed during Classic Vanilla are automatically transferred over into Classic TBC, adopting all of the features of Classic TBC (exactly like the original retail launch).
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2c) Copy + Paste Servers - Two servers exist. The Classic Vanilla servers and the new Classic TBC servers. A copy of the Classic Vanilla servers also remain. (The same as option (2a), but with the option to transfer Classic Vanilla character(s) over with all their progression intact).
- Fresh Classic Server Restart - Restart Classic Vanilla at some point after all the content has been released and cleared. Give players another opportunity to experience the level playing field, clean slate that a launch offers with a reset economy and progression.
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3a) Server Wipe - Everyone’s player progress gets reset, keeping everything on one server.
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3b) Additional Server - Whilst maintaining the original server and progression, create an additional, optional server to house proposed clean slate.
- Perpetual Classic - Nothing comes after Classic WoW. The servers remain how they are forever after phase 6.
Personally, it seems as if (1) or (4) would make the most sense. I would love to see Classic + with a player voting system on content updates to gauge responses (with Blizzard having the final say in certain areas).
With regards to (2) releasing classic versions of the next expansions, I feel as though the big question is “At which expansion do we stop?”. I would wager a lot of people would stop at WOTLK, but it’s very subjective. What about after that? I fear having any system, like (2a) which separates servers by expansion will scatter the player base too much and spread them thinly across Retail, Classic Vanilla, Classic TBC, Classic WOTLK etc etc. (2b) is more likely in my opinion, but would make Classic Vanilla obsolete again.
(3) Might work for a time, but again it involves either splitting up the player base again and again, or wiping peoples progresssion in favour of a fresh start, regardless of their consent, which doesn’t sound favourable.
Let me know your thoughts.