I am sorry what?
I can offer are observations and its empirical approach. If company A keeps failing and failing to provide a descent solution then I am sorry its only natural to be sceptical when they announce the “great overhaul” to be a smashing success.
That’s a logic based approach to observable behaviour.
Hence my question. If you see that Blizz fails multiple times in a row. Under what logic you assume that all of a sudden they are going make a masterpiece?
You sound as if the game was unplayable, which simply isn’t the case. Some stuff is hard to fix and when it comes to bugs one usually goes for the low hanging fruits unless it’s critical.
No game in this dimension and even much much smaller games will ever be free of issues. If you encounter one, yes, it sucks. But reporting and moving on is the best thing you could do.
I had the dawnbringer bug as well. Yet we timed the dungeon. Perhaps they assessed the situation and decided not to fix it. Happens that something is just not worth the effort.
If you need any of that for ANY type of raid it’s already badly designed in the first place.
We should have more raids with mechanics like this as they’re a lot more fun to do:
watch?v=nnGI21eQRVc
You’re straying far from the initial point.
How is an issue with an encounter (content), which clearly is something that game designers work on based on their job title, relevant to the UI which is done by UX designers?
These are CLEARLY different areas of expertise… and even if there is some overlap and working together on some parts of the game, their responsibility is still what is stated in their job title. If the encounter doesn’t work properly, it is not the responsibility of the UX designer.
The UX designers came to talk on Twitter with people before they made the drastic overhaul of the Auction House that you know today. The UX designers are the one’s responsible for the new changes to the Warband login screen, Game modes, Transmog UI that is coming in Midnight in the past few years. I think they have had enough on their plate than filling in somewhere to design encounters, which obviously didn’t happen.
I haven’t seen any disastrous issues with the UI design in the past few years, everything they created worked perfectly fine to me. Any issue I have encountered in the past few years were caused by addons or software/driver issues unrelated to WoW.
Causese weakauras causing freezes, sometimes even 2-3 second long freezes during M+ or raids, some other addons causing LUA errors at random during raid encounters are some examples as of late. After removing that WA, my game worked perfectly fine after that during encounters.
These are WA’s used by tens of thousands of people judging by the downloads and judging from the comments I’m not the only one with these issues in the past few months.
Because as customer, I care for the final end product. if raiding and m+ becomes a worse experience because of it. I dont care “which department’s Janitor accidently touched the wrong switch”.
If the ship sinks, I dont care “that they had the best room designers or the best event organizers and the sinking was caused by the structural engineers failing”. For me, the whole experience was bad and thats that.
So far Blizzard hasn’t even provided a sample how encounters will work to see what they can actually deliver so until Blizzard can actually do so and it wont be a huge disappointment their current track record in providing the “final full product” does not give much hope.
If you didn’t care you wouldn’t be blaming random departments for things they’re not responsible for.
It is evident however, judging from another thread that you haven’t read or watched a single thing about the changes coming in Midnight regarding addons in the first place, given how you didn’t even know Blizzard is adding their own version of DBM into the game.
So everything you say here is awfully uninformed and based on a gut feeling because you encounter one issue in the game that stuck with you.
Sure. Have it your way. If you really so naively believe that Midnight is goint to be WoW’s “2nd coming of Jesus” then be my guest.
And Blizzard creating their DBM? Hahahahaha. Yeah I know about it. I wonder how many bugs it will encounter or will it give a warning…2 mins after the boss has actually casted the said spell its warning about.
Nah. You do you ofc. I wont jump ship or anything but God, cant wait for this tragi-comedy show to begin
for me the fact that WA is dead and WA dev given up after literaly 1 day of alpha testing tells so much mroe then the nonsense wow devs speak in interviews.
it will be unmitigated disaster for anyone who uses anything more then basic UI
“Producing a stripped-down version of WeakAuras without these features would require several months of refactoring.”
They simply don’t want to spend months to modify their addon to be a husk of what it was before, to work with what is possible as of what we know today.
The changes coming to Midnight are not even set in stone yet, between now and release there could be so many changes and some changes can even be reverted or restrictions loosened. But even after Midnight release many things can still change.
It’s not any different to me than getting used to a new way of working, and I use quite a lot of addons, mostly non-combat related but still.