Would it be such a disaster to have them on the rogue instead of the target?
Ye, then it would not feel right. It is about how it was.
You see, in the design âevery drawback can justify additional effectiveness/powerâ - so keeping the CP on the rogue like in retail makes them sooooo much easier to handle, so easy to pool, so available⌠their corresponding moves would have to be weaker.
Could do, but was one of those decisions in retail that removed rogue identity and moved them from âone of if not the most played classâ to bottom place (ok, above evokers). Remove the difficulty and the boon you gain for it makes for a weaker version.
That isnât the reason no one plays rogue anymore. Not even close.
The reason no one plays rogue is because all the positioning and flavour was taken out of the class so that theyâre now just more complicated warriors.
I donât know a single rogue that didnât celebrate the announcement that combo points would be on the rogue. I certainly did. I see no reason why anything would need to be nerfed, Itâs still the same build/spend mechanic. What difference does it make if youâve built 5 combo points on the rogue instead of the target? Itâs the same damage. Just now if it dies the points arenât wasted.
No it isnât. This isnât classic. If you want a carbon copy of vanilla go play that.
Youâre right, this isnât classic. What it is though is Classic+. The devs themselves have said this plenty of times between the lines and disctreetly, probably because isnât a good idea for them to say because it scares away potential non classic players.
But. it. is. Classic+.
If you think it wouldnât be such a disaster to have talent points on yourself and not your target then you havenât played enough vanilla/classic and you definitely havenât played rogue enough in said versions. It would fundementally change PvP. Building up combo points off a low hp lvl 58 mob to have full combo points for the next player is just one example. Rogues have already seen the removal of energy ticks and weâve yet to see what that does PvP wise at 60, thats a massive change to OG rogue, thats very ââretail-yââ.
I donât understand these posts.. Why are people wanting to make the game more retail? This is not retail, its classic+. Whether or not they use that term or not, it doesnât matter. Its fine to want things added or adjusted to the game but for the love of god can we stop with these ââcan we have this retail feature addedââ posts, its extremely tiring, theyâre filling up the forums and drowning useful posts.
See - either itâs the same damage or you are âin danger of losing points if not planning ahead and sometimes unavoidably doâ. I know what you mean, itâs almost annoying to watch out and downright frustrating once trash dies too quickly in dungeons. BUT itâs still a disadvantage that gets offset by more power behind the stuff that does work when all points are available at exactly the right moment. Itâs - just like good positioning - part of the class flavour. And just like all the other little bad things that can get removed from a game, itâs the differences and difficulties and not-optimal things that add up to the whole taste of it.
I enjoyed the âsticky combopointsâ too - for a while. But it adds up. Now retail: Basically every class has an irrelevant âressourceâ and âsome kind of combopointsâ and âsome CP spenderâ.
I think itâs good to say âif you donât like the pacing of the class, try a different oneâ. Because not everyone can play a rogue then, but maybe not everyone wants to. Itâs like there NEEDS to be a difference in pace/requirements/level of engagement/premeditation/ressource management/logistics in the classes. Or you end up with âpaladin is just a rogue with yellow stuff and no stealthâ and ârogues are basically warriors with one more buttonâ ⌠âshadowpriest is basically a mage is a warlock just with different spell namesâ ⌠and yes, the moronic CP on target disadvantage of the rogues are a disadvantage ONLY ROGUES HAVE. And thats - in the grand scheme of class design - very good.
I got High Warlord as a rogue in vanilla PvP. Tell me again how I didnât play enough.
Oh god, those were the times. Never made it past the âfull blue armorâ due to having to do other stuff (study), but I was a regular in one of our warlord-making groups. Getting there with âjust barkeep shanker and felstrikerâ as my daggers⌠would have loved those high WL ones, but just the few hours of sleep and university was too much time off.
Still, good times. Interesting teamspeak sessions⌠so good.
16 hours a day of pvp for a month to get from Warlord to high Warlord and I somehow still had a girlfriend at the end of it O.o
In hindsight I should probably have married that one ![]()