Community in PvE and dungeons is horrible in the year 2025

I got back into the game after many years. Retail appealed to me since it requires less time investment these days.

The largest culture shock after returning to game after many years is how dungeon culture has changed. People almost never talk, sometimes they do but it’s rare. If you do not know optimal path, or don’t have good enough speed, they kick you (and add to the insult you get 30 min deserter debuff). Even as a tank. This community does not help newcomers. There is no respect for tanking anymore, people just rush and ninja pull. You can ask for help and guidance and luckily from time to time people offer that, but alot of the time it’s completely silent. People cannot stand for wipes or deaths, they leave or start looking for somebody to blame.

This is supposed to be an MMO, what the hell happened. No wonder there are follower dungeons these days.

There should be a separate que for chill and relaxed dungeon running, one where people can learn the game without feeling they are being pushed all the time.

Blizzard should use game design to make people more dependent on each other. One good example is the dungeon in the legion timewalking where you have to spot the demon hiding among quests. It’s the one instance where people have mostly been speaking and talking. It breaks the ice.

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There is, it is called grouping up and going to the dungeon with likeminded people. There exists communities that are more patient or for new learning roles/dungeoneers that specifically choose to do these options.

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This is the result of convenience. Gamers nowadays lack patience.

That’s DBM ‘talking’. :stuck_out_tongue:

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The only less “drastic” I can think off without unsettling everyone too much is for a small tweak in the LFG tool. Is to prioritize when possible of grouping newcomers/people who havent done said dungeon together to have a better chance of not getting a “Rush McRushyPants” with them cause I can’t fault a guy for leveling his 15th alt wanting a run to be fast either.

P.s And before somebody screams the usual “well Rushy can just make a premade for fast runs” argument, I can just counter it with “well the slow/new guy can also make a premade for slow/chill runs” and we are both back at square one.

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They should bring back forced mana breaks. Even if 1 in 10 players decides to talk instead of check their phone, it’s a win for socialness.

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Really starting to feel old replying here, but yeah I can try that, however I much preferred the way it used to be. Finding the community I want to belong by playing the game. Coming across the people I want to play with just by playing. Feels strange to me to just pop into some community I have no connection to prior. I chose my guild based on the people I came across in the world and in the dungeons, people that seemed nice. Then I popped a question if their guild had space. Felt more organic.

I realize I cannot get back what it used to be. Times change but I’d hope my post raises some eyebrows and brings this community to ponder what we had (also it gives me a chance to vent a bit of steam).

Or maybe I’m just looking at the past with rose tinted glasses.

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I don’t like it either, but it’s really fast & speed mentality nowadays in the LFD queue. To the point of even punishing people who are earnestly and honestly learning the dungeon or their roles.

Blizz, give followers to every game mode instead. This is the way.

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Well, that will not go well I tell you.

This either

You guys are basically asking for a classic experience.

This is a community issue that is not easily fixable by Blizzard. I have no other advice for you other than power through it until you no longer need it.

Once you are done leveling just go to Siren Isle, get full epic gear from the vendor and chill doing whatever you like. The LFD stage doesn’t last long.

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I like to tell something, like that in retail
Wow the community is one of the most chill and respectable for newcomers.
Just in example I can tell that I did a break from this game for around 2 months, played other games (Dota 2, cs 2.0, even Wow season of discovery ), and can tell you, that in all of this games the playerbase is even more toxic and retail players just a chill guys compared to them.

I share your sentiment. Sadly, it seems that for many players, the novelty of the game has worn off. Gone are the days of a steady pace, meaningful social interactions, and the small niceties of an immersive RPG—outside of guilds or classic content.

We now find ourselves in an era of instant gratification, where content is expected to be delivered in bite-sized, 10–20 minute chunks, catering to players with an unhealthy, insatiable appetite for productivity and efficiency above all else—an appetite that can never truly be satisfied.

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No community comes even close, not even LoL for its infamous one, to the amount of toxicity like that in World of Tanks.

Merely tapping on another tank on your team at the start is enough to get that person to wish you death, cancer on you and your family, their way with your mother, etc etc etc. :neutral_face:

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That’s why I want to say, that it is not the wow community problem, but everywhere gamers became more aggressive.

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Hey, i got kicked even in heroic Island Expeditions just for digging azerite :skull:
As i may assume you don’t need votekick in Island Expeditions, leader can just kick players.

Have to agree. Sure WoW’s community aint no flawless Angels…but they are pretty much very tame in comparison…to other communities.

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the reason that people are trying to not talk in the game is because of the outdated report system,
for example i got banned for talking and getting mass reported by a group of gold farmers after i was done in M+
after that i only try to end the talk with one yes or no.
even after that i got wrong reports for my name too.
its so awkward.

It’s been one of my wishes for years now. I highly doubt they’ll do it but I wish they would have experimented with it before introducing Follower dungeons. Because I do believe there are quite a few WoW players who don’t mind, or even prefer, a calmer pace and who are perfectly happy to explain things to newer players or patiently support someone trying a new role.

I think one of the side effects of this would be that there naturally might be more communication in these groups. I’ve had some amazingly fun TW runs with new players, just chatting away and laughing together at mistakes and oopsies. I doubt I’d have bumped into them in the premade finder, in that sense I’d love it as an option for LFG.

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What happened is that the modes of communication and grouping have changed since you were playing. Back then the most common way of communicating was /party or /guild. Today its Discord, communities, ect…

Think of it this way. Imagine you went to sleep in the 60s and woke up today to find out everyone is simply looking at their phone and don’t talk to each-other. From your point of view, everyone turned into an asocial robot.

However, in reality all those people are constantly talking with other people via Whatsup and SM and the degree of interconectivity between people is orders of magnitude larger than in the 60s. So much that it has become a problem…

That is what you are going through. You just have to get used to the “new way of doing things”.

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The thing is, I have a discord group I belong to. But one of the fun things for me in MMOs is you meet other people playing the game. Just a sad state of affairs where we are. I looked at other posts in this forum and there were more topics closely attributed to what I’ve observed.

For example here: Reflections on Social Dynamics in WoW: 2005 vs 2025

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Nooooo. No no no.

Forcing people is not the way. That’s just fake socializing.

There are communities for exactly that. :smiling_face:

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