Concern regarding the upcoming in-game damage meter

(I believe this should go into the “Development” part of the forums, but it only has topics for 11.2.5 and Classic MoP there)

So we know that Blizzard will be implementing their own damage meter in Midnight. How do we know that it is going to be accurate and fair?

What caused me to ask this question is that in every battleground or arena match I join, there is a discrepancy between what the healing meter and what the in-game meter at the end scoreboard say I did, with the in-game meter showing less than the Details addon. In most cases it’s around 5%-10%, but I have seen a discrepancy of even 15%! I have ruled out the cases of overhealing, of SLT (Spirit Link Totem) hp-redistribution healing and of healing done on pets. What I have not ruled out is calculation of actual effective “healing” by absorb shields like Bulwark totem.

Since Details always detects my healing (at least I expect it does!), then either Details inflates my actual healing numbers, or the current in-game meter in PvP instances deflates it. I expect that other players have witnessed large discrepancies as well, which cannot be explained by the Details addon simply missing some records (after all it’s Details that reports higher numbers!)

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because it comes from their own game?
i think whatever blizzard makes instead of addons in order to fill the gap is going to be better than addons,

im not an addon expert and in all of this 14 or 15 years that i played wow / it was mostly with the ui and simple tools of the game , only few addons to make things easier,
not combat addons or anything like that but based on my experience they are good at creating things that can fill the gap in the absence of addons

Because with logs and addons available wowhead and the discords will know in the first days if there is a problem with the damage meter or if it is accurate.

You vastly underestimate the neckbeards this game has.

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Well… it would be massive FAIL from their part if it is not…

Details has a limitaiton, which is that the API of distant combats dont register in your personal API. So Details cant see it.

Blizzard has access to the complete API. Of everyone on the BG, even if you are dead or too far.

So it would surprise me a LOT that they cant simply take all that info and put it in a UI.

I just think that Blizzard is wasting their time with all these addons. Its pathetic IMO. All they need to do is change ONE addon: WA. That’s IT.

They can leave details as is. You dont need it at all, and whoever downloads it can customize it to their heart’s desire.

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Counterargument: The existence of so many addons is proof that blizzard is not as good as addon-creators and maintainers in terms of distilling and presenting information to the player :stuck_out_tongue:

Don’t get me wrong, I know there are people who will math the hell out of it, just like there are in every game. That’s how we get metas and stuff. My concern is mostly on the ground that it is possible to be fed wrong information as a player, which could lead me picking a non-optimal talent for example, because the in-game tool does wrong calculations and shows on its meter that I have dealt less damage than what the target dummy has received from me.

I am aware of that. But the discrepancy I noticed is on the healing I have dealt. Therefore it is always in range. At the same time, the exact issue you mention means that it is more likely for Details to show reduced numbers compared to in-game tools, exactly because Details cannot detect stuff going on in the distance (for example my Earth Shield healing someone 150 yards away). What I noticed is the opposite: Details shows higher number than the in-game scoreboard.

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that can be too maybe im wrong but,
they were good when they upgraded the ui and some other things

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If it is going to be the only damage meter left in the game then that means everyone will have to use it . I don’t think there will be any problem.
Plus blizzard has complete access as uda said .so if anything blizzard damage meter should be much more accurate

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How do you know addons are accurate and fair? :thinking:

Countercounterargument: It’s just proof that players are whiny brats who want to have control over lots of things that they really shouldn’t have any control over. :sweat_smile:

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Because there is no better data that is coming from the game. It’s literally the source.
If anything, it’s details doing mistakes.

It will be a problem in the cases where, for example, specA appears on the meter to be “below” specB, and yet specA is almost always killing stuff faster.

I base it on the thousands of hours that players have spent testing it on target dummies, meticulously checking if every ability and proc is properly detected, measured and parsed by the addon. I am not suggesting the addons have 100% accuracy, but I do believe they are exceeding 99%, assuming the Combat Log itself is properly working from Blizzard themselves.

That’s a valid point. I mean, I have AllTheThings installed. It’s a miracle Blizzard hasn’t banned it considering it is THE most cheat addon.

If Details, or any damage meter for that matter, are more than 10% off than reality, doesn’t that pretty much invalidate warcraftlogs and spec ranking? I am not saying I partake in that, in fact I play something because I like it and I am not particularly interested in 100% balance, I am simply trying to observe it as someone who would.

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People who use only details believe in it like it is the Bible .
If you have tried other damage meters you will see that details often shows inaccurate behavior .
For instance I used to use recount years ago and people with details always got the behavior you explain . In the majority of time there was a discrepancy of 10 or so % between the two in favor of details .

Most of the time it came from how the meters counted the damage .
Recount used to count active dps and than stop if you died or left combat , giving you an exact snippet of where you were ( amount of dps per second )

Details on the other side used to count after you death , so if you died and had 1000 dps while alive and everyone had 600, if the fight went on for another minute , your dps would drop to 200 , while everyone’s dps would still be 600 .

The most accurate between the two was healing done / damage done , but even than details was notorious for giving higher values .

I believe details became dominant because
1: It continued to be developed
2: The higher values , because people always like the bigger number and feel that if it is smaller , than surely the meter counted wrong . It is entirely possible to count wrong by increasing , rather than decreasing .

Player A hits player B, that goes to the server and then servers sends the new state back to the clients.

It can only be more accurate since servers are in control of everything.

I am wondering will there be a interrupts, dispels, etc counter.

exactly my thought(s).

because every client sends their action to the server, the server can then calculate and broadcast the result(s) back to the client(s).

this means a single interpretation non negotiable from server side instead of every client trying to calculate incoming data.

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They said that no add-on is accurate long time ago before UI updates talks.

That might explain class balancing issues as well, since what players see with our trash addons and what devs see is not the same.

Its going to be more accurate, but O dont think its goimg to be beyter than an addon. So far all of their addon replnacements have been significantly worse. I fully expect them to crwate a dps meter that shows basic stuff like DMG/Healing done but not have an interrupt tracker or breakdowns.

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I still have hopes that their internal data is more robust than even the most sophisticated community tools, to the point of analyzing a character’s performance even up to any external buffs they have. For example, if I deal X damage to a target while I’m buffed with Mage’s Arcane Intellect and the target affected by DH’s Chaos Brand, it analyzes it into X = A + B + C + D where A is my bare damage before any buffs, B is the contribution of Arcane Intellect on its own, C is the contribution of Chaos Brand on its own, and D is the exclusive contribution of the combination Arcane Intellect + Chaos Brand.

Except log data isn’t limited by anything to do with add-ons. It’s exactly what the game sends out.

Hello Amonet long time no see

im a classic player. im okay with not using addons at all , but over all whatever it is im sure it will be good enough for me

Fair enough. But It wont be good enough for me. Dont get me wrong, I want WoW to be less reliant on addons, but I do not want addons to go away either (even if some players might find that redundant). Addon customizations allow stuff that Blizzard will never be allowed to do (for example play copyrighted music).

yes some addons are good for the game,
for example i use speedy auto loot or farming addons or light addons like this,

but combat addons are a big problem for wow