(TL;DR at the bottom)
Alright, so Iâm really exited about this game, and wanted to give my two cents.
Personal preferences aside, disabling or restricted trading/AH in Hardcore has the opportunity to create a truly everlasting MMO experience.
Classic WoW as a game has the leveling progress as arguably itâs strongest aspect, far more than any expansion. With no ability to trade at lower levels this part of the game would be held in stasis, with someone picking it up on launch having the same challenge and experience as someone doing so 3 years from now.
For this reason I am not against allowing players to group, no matter how many times a group of 5 kills Hogger, it wonât trivialize the efforts of someone doing it later down the line. Because Hogger kills, for lack of a better way to describe it, donât stack.
Gold does.
Making a new character, even a couple months after release, will have you spawn right beside other level 1âs with four 12-slot bags, a couple hundred gold, enough materials to level whatever profession they choose to max and BOEâs lined up in their mailbox for when they reach the levels when they can equip them. These players will steamroll through the content, die far less, and if I know the WoW community, exclude players who arenât doing the same from dungeon groups. (even moreso in HC now that their alts are on the line)
Whatever you personally prefer, you have to admit that this drives away new players and is bad for the general longevity of the game. Weâve seen the same thing happen with previous releases of Classic. FOMO drives players to do all the content as quickly as possible, players who donât have the skill/time/will to do the same fall behind, potential new players donât even bother with how much of a disadvantage theyâd have and the population quickly declines.
Some players wonât mind of course, happy to go on their own journey with whatever self-imposed rules they fancy, completely unbothered by the level 5 in full greens with three times as much health as them. But these players honestly donât need an official hardcore server at all.
TL;DR: In short, Classic HC could be a healthy game basically forever, with no need for resets because the ruleset keeps it in perpetual early game. The place where Classic shines. Allowing trading/AH lessens this, as veteran playersâ new characters will have a massive advantage.