Hardcore is a self-imposed challenge, with the only fixed rule that you are not allowed to die.
If you want to add additional rules for yourself you can do it, if others donât want these rules, let them be.
Nobody forces you to buy items when you are below lv 55, nobody forces you to use get carrys or to use full geared tanks in your party.
For 95%+ even with trading it is hard to do and if you buy gold to buy items then most likely you are part of the people that die fast and lose all the money you spend.
Instead of being angry at people that used trading or help from friend, you can simply be proud of your achivement to do it without.
Never understood why people always want to force others to play exactly like them.
Iâm sure there are even people that want to do it without using magic or better items, does that mean blizzard should disable drops for magic and better items?
Itâs a game and most people play it for fun, if they have more fun with trading at low levels just let them be, in no way it changes your experiance.
I for my part prefer trading since I donât want to play alchemist and herbalist with my first char, so itâs hard to come by healing potions without trading for me and since I always play by myself Iâm not really interested in a Guild etc.
Maybe Blizzard could create special âno trade serversâ, but I donât see any reason why people that want to do it with trading, should not be allowed to, since people that donât want to trade could simply opt. out of it with not doing it and have their fun their own way.
Edit:
About the trading makes it easier for everyone, the amount of it making it easier is not as high as some people think.
Yes to buy an wand from an enchanter on low level helps on low level a lot till you get a wand from a quest which was not really high level.
For these strong rare items or world epics, there is a really high chance that people buying them get overconfident and therefore are in risky situation more often than players that wonât buy them, which in my opinion evens out the advantage, since more risky situations means higher chances of death means more deaths than for players that donât overequip with their gold.