Constant Crashes - The memory could not be “read”

Hey folks!

Just chipping in to say that your reports are being looked into, and with another possible workaround that should not require disabling the “Advanced Work Submit” and “Optional GPU Features”.

In short, resetting the Render Scale for the game to exactly 100% may in some configurations prevent crashes related to this specific situation without the need of disabling any other option.

I can not guarantee this to be working - or to be optimal - in every single scenario, but may help with the loss of graphics quality that some may notice when disabling Advanced Work Submit and Optional GPU Features :slight_smile:

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