Dear future developer of the Druid class, especially Feral specialisation, I just must tell you in advance I love you (especially if you are the person behind the Rogue class talents). As true love needs to be proved I am doing this to help you with your difficult job of designing the talents of the Druid class and especially Feral to enable you to fulfil the expectations of the Feral Druid community in WoW. With love!
On the serious note, I wanted to summarize the feedback from the druid community regarding the, as the most of the WoW’s community agrees, the worst talent tree in Dragonflight. My background is in research (actually have a PhD on WoW in some other aspect), so I did the research thing – surveyed the related work. Also, I have been playing Druid exclusively as a main since vanilla. I have spent a ton of time doing this and not playing, but theorycrafting is also a form of play. I have read the majority of official forum threads, the big alpha forum response thread, reddit threads and custom trees, relevant YouTube videos, discussed some issues on Druid discord channels etc.
4. Proposed changes to the Feral specilisation tree
Using Talent Tree Manager (https://github.com/TobiasM95/WoW-Talent-Tree-Manager) I have created a new tree for the Feral class with significant changes. In this section I will describe the changes and issues that they are related to. The proposed specialisation tree is illustrated on the picture.
Also, if you want you can import it in TTM via this link: https://pastebin.com/13S57nM2
Because changes are so massive, I will first illustrate the philosophy of the tree through passing every section visually. Also, I have tried to use already existing spells everywhere (as existing in some point of WoW’s history). The talent tree is far from perfect, but the idea of it is to showcase how easy is to solve some of the issues, and just by using
already existing abilities. The sections of the tree are indicated on the next picture.
- First section Spell interaction. This section is heavily new.
The first talent is Claws of Shirvallah. Making it here really focuses on the integration of Feral druid with spells, but only if the player wants. This whole section can be avoided. Furthermore, player can go into Balance enhancing talents. Why? So as to if the Feral has to take Balance spells in the Druid class tree, this section makes it usable. Moonfire remains the same, Starsurge becomes a ranged finisher, which increases damage the further Feral is from the target (so it can never be better than Ferocious Bite, but adds an option of doing damage to certain Bosses when you can not be in melee). Last talent enables Starfires on proc of Moonfire damage in AoE situations. Here we have also Predatory Swiftness and a talent Shifted Power which enables retaining a part of the power of the previous form in the new form, which is related to weaving and viability of Furor as a talent.
Talents in this section.
Talent type: passive
Max points: 1 - Points requirement: 0
Descriptions:
Druids can cast all spells in cat form. Additionally, all versatility is increased by 5%.
Talent type: passive
Max points: 1 - Points requirement: 0
Descriptions:
Your finishing moves have a 20% chance per combo point to make your next all nature spells instant, free, and castable in all forms. If Cyclone is cast through predatory Swiftness it gains a 1 minute cooldown.
Talent type: passive
Max points: 1 - Points requirement: 0
Descriptions:
When entering a shapeshift form, a portion of power of previous form is held in the new form for 4 seconds. Cat form - attack power, Bear form health and armor, moonkin form - spell power.
Talent type: passive
Max points: 1 - Points requirement: 0
Descriptions:
Moonfire is usable in Cat Form, costs 30 energy, and generates 1 combo points.
Talent type: active
Max points: 1 - Points requirement: 0
Descriptions:
Starsurge is a finishing move in cat form. Damage done is based on attack power and distance from the target
Talent type: passive
Max points: 1 - Points requirement: 8
Descriptions:
If Moonfire is active on multiple targets its periodic damage has a chance to summon a Starfire on the target. The damage of the Starfire is modified by attack power.
- The second section is Energy line.
This section is comprised of all talents related to energy saving and enhancing. They are also optional and easy to take or avoid. The talents here are all from the original tree and only changed in reducing a 3-point talent to a 2-point talent. The talents are:
Talent type: passive
Max points: 2 - Points requirement: 0
Descriptions:
Your maximum Energy is increased by 30.
Your maximum Energy is increased by 60.
Talent type: passive
Max points: 1 - Points requirement: 0
Descriptions:
Your auto attacks have a chance to cause a Clearcasting state, making your next Shred, Thrash, or Brutal Slash and Swipe cost no Energy.
Talent type: passive
Max points: 1 - Points requirement: 0
Descriptions:
Omen of Clarity now triggers 50% more often, can accumulate up to (1u + 1) charges, and increases the damage of your next Shred, Thrash, or Brutal Slash and Swipe by 15%.
Talent type: passive
Max points: 2 - Points requirement: 8
Descriptions:
Clearcast abilities generate 15% of their Energy cost.
Clearcast abilities generate 30 % of their Energy cost.
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Third section is Bite or Bleed. In this section the player first chooses the playstyle wanted. First choice is between Ashamanes Rip / Open Wounds. Player either takes another Rip, or make Rip reduce the armour of the target, making direct damage done higher. Following that we got Savage Roar, and the talent which buffs Savage Roar in different ways, one for bleed damage and other as an opener for direct damage. The talents are:
- Ashamanes Rip / Open Wounds
Talent type: choice
Max points: 1 - Points requirement: 0
Descriptions:
Your combo point generators against targets bleeding from your Rip have a 10% chance to awaken the Spirit of Ashamane, which inflicts a Shadowy duplicate of that Rip on the target.
The Fangs of Ashamane tear deep into your target, causing your attacks to ignore 15% of the target’s armor while Rip is active.
Talent type: active
Max points: 1 - Points requirement: 0
Descriptions:
Finishing move that increases damage by 15% and energy regeneration rate by 10% while in Cat Form. Lasts longer per combo point: 1 point: 12 seconds, 2 points: 18 seconds, 3 points: 24 seconds, 4 points: 30 seconds, 5 points: 36 seconds
- Silent Roar / Screaming roar
Talent type: choice
Max points: 1 - Points requirement: 8
Descriptions:Savage Roar is now usable with 0 combo points for a 36 second duration, usable while in prowl.
Critical strikes of damage over time effects have a x% chance to increase the duration of Savage Raor.
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The fourth section is stealth line, which is basically just a higher throughput line, available to both bleed and bite path. The Berserk Jungle Stalker ends this line. The talents are:
Talent type: passive
Max points: 2 - Points requirement: 0
Descriptions:
While stealthed, Rake will deal 30% increased damage.
While stealthed, Shred deals 30% increased damage, and has double the chance to critically strike.
While stealthed, Rake will deal 60% increased damage.
While stealthed, Shred deals 60% increased damage, and has double the chance to critically strike.
Talent type: passive
Max points: 2 - Points requirement: 8
Descriptions: Finishing moves have a 3% chance per combo point spent to make your next Rake or Shred deal damage as though you were stealthed.
Finishing moves have a 6% chance per combo point spent to make your next Rake or Shred deal damage as though you were stealthed.
Talent type: active
Max points: 1 - Points requirement: 8
Descriptions: Go Berserk for 20 sec, causing Rake and Shred to deal damage as though you were stealthed, and allowing the use of Prowl once while in combat. Combines with other Berserk abilities.
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The fifth line is the bleed line. Taking the first talents in this line nerfs the Bite build severely by transferring a portion of the Ferocious Bite damage to a bleed. This gatekeeps the ability which makes beleed crits grant extra combo points which could be really useful for the bite build. Also, here is the Feral Frenzy so it is easy to access, and it leads to Circle which can be taken even with a Ferocious Bite build, for increased burst, but not so much the damage of bleeds. Lower part are just some optional talents which can make a bleed build easier, and also Infected Wounds which is an option. The talents in this part are:
Talent type: passive
Max points: 1 - Points requirement: 0
Descriptions: Ferocious Bite deals x% less damage, but applies a bleed with two times the intensity of reduced damage. This bleed can stack.
Talent type: passive
Max points: 2 - Points requirement: 8
Descriptions: Critical damage from your Bleeds have a 15% chance to trigger Primal Fury.
Critical damage from your Bleeds have a 30% chance to trigger Primal Fury.
Talent type: active
Max points: 1 - Points requirement: 8
Descriptions: Go Berserk for 20 sec, causing your combo point-generating abilities to bleed the target for an additional 150% of their damage over 8 sec. Combines with other Berserk abilities. Passive: Combo-point generating abilities reduce the cooldown of Berserk by 0.3 sec.
Talent type: passive
Max points: 1 - Points requirement: 8
Descriptions: Your damage over time effects deal their damage in 25% less time, and your healing over time effects in 15% less time.
Talent type: active
Max points: 1 - Points requirement: 8
Descriptions:
Unleash a furious frenzy, clawing your target 5 times for [(7.5% of Attack power) * 5] Physical damage and an additional [5 * (15% of Attack power) * 6 / 2] Bleed damage over 6 sec.
Talent type: active
Max points: 1 - Points requirement: 8
Descriptions:
Instantly applies Rake and Rip to the target.
Talent type: active
Max points: 1 - Points requirement: 8
Descriptions:
Rake and trash causes an Infected Wound in the target, reducing the target’s movement speed by 20% for 12 sec.
Talent type: passive
Max points: 1 - Points requirement: 8
Descriptions:
The cooldown on Tiger’s Fury resets when a target dies with one of your Bleed effects active, and Tiger’s Fury lasts 5 additional seconds.
Parent talents: 32,
Child talents: 21, 29,
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The sixth line is the Ferocious Bite line. This line focuses on increasing damage with combo point generators and Ferocious Bite, but based on bleeds, so that the druid can not only spam Shred, Brutal Slash and Ferocious Bite. Sabertooth is placed deep in this line so it is not viable for the bleed build. The talents in this line are:
Talent type: passive
Max points: 2 - Points requirement: 8
Descriptions:
Shred and Swipe deal 20% increased damage against bleeding targets.
Shred and Swipe deal 20% increased damage against bleeding targets.
Talent type: passive
Max points: 2 - Points requirement: 8
Descriptions:
Ferocious Bite deals 2% increased damage for each of your Bleeds on the target.
Ferocious Bite deals 4% increased damage for each of your Bleeds on the target.
Talent type: passive
Max points: 1 - Points requirement: 8
Descriptions:
Ferocious Bite deals 20% increased damage and increases the duration of Rip on your target by 1 sec per combo point spent.
Talent type: passive
Max points: 1 - Points requirement: 8
Descriptions:
Ferocious Bite has a 8% chance per combo point to increase the damage of your next Maim by X per combo point.
Talent type: passive
Max points: 1 - Points requirement: 8
Descriptions:
Ferocious bite heals the target for x% of the damage.
Talent type: passive
Max points: 1 - Points requirement: 20
Descriptions:
Shred deals increased damage by x%
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The seventh section is AoE section. The idea of this section is to have AoE abilities and boosting talents in the same part of the tree (except of Starfire part), and to have Bloodtalons integrated with Brutal Slash (as a new ability). So Brutal Slash could be used in both single and AoE situations as a generator for Bloodtalons. Also, this makes Bloodtalons easier to access to any of the types of builds. It would be interesting to have Berserk Relenlesness somehow integrated into this, but I have had no inspiration. Talents here area:
Talent type: active
Max points: 1 - Points requirement: 8
Descriptions: Strikes all nearby enemies with a massive slash, inflicting (82.8% of Attack power) Physical damage. Deals reduced damage beyond 5 targets. Does not replace Swipe.
Awards 1 combo point.
Talent type: active
Max points: 1 - Points requirement: 8
Descriptions:
Finishing move that deals instant damage and applies Rip to all enemies within 8 yards. Lasts longer per combo point.
Talent type: passive
Max points: 1 - Points requirement: 8
Descriptions:
Each enemy hit by Thrash reduces the cost of Swipe by 3 Energy for the next 6 sec.
Talent type: passive
Max points: 1 - Points requirement: 8
Descriptions:
When you use 3 different combo point-generating abilities within 4 sec, the damage of your next 2 Rips or Ferocious Bites is increased by 30%.
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The last section is bear section. This section is again related to a more druidic feel inside the specialisation tree, and enabling survivability. They are based on a legendary which is used by Feral druids in Shadowlands, although it is intended for Guardian druids. This legendary enables, survive and burst gameplay in PvP.
Talent type: passive
Max points: 1 - Points requirement: 20
Descriptions:
When under the effect of loss of control barkskin instantly turns you to bear form.
Talent type: passive
Max points: 1 - Points requirement: 20
Descriptions:
Barkskin reduces damage by an additional 10%. When it begins or ends in Bear Form, you gain Ironfur and Frenzied Regeneration.
The remaining talents are as follows:
Talent type: active
Max points: 1 - Points requirement: 0
Descriptions:
Instantly restores 50 Energy, and increases the damage of all your attacks by 20% for their full duration. Lasts 10 sec.
Talent type: active
Max points: 1 - Points requirement: 8
Descriptions:
Go berserk for 20 sec, giving finishing moves a 20% chance per combo point spent to refund 2 combo point. Combines with other Berserk abilities.
Talent type: passive
Max points: 2 - Points requirement: 20
Descriptions:
Tiger’s Fury’s damage bonus is increased by 3.0%.
Tiger’s Fury’s damage bonus is increased by 6.0%.
Talent type: passive
Max points: 2 - Points requirement: 20
Descriptions:
Tiger’s Fury causes your next 2 finishing moves to restore 2 combo points.
Tiger’s Fury causes your next 2 finishing moves to restore 2 combo points.
Talent type: active
Max points: 1 - Points requirement: 20
Descriptions:
Command a swarm that heals (157.5% of Spell power) or deals (150% of Spell power) Nature damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25%. Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times.
- Incarnation Avatar of Ashamane / Convoke the Spirits
Talent type: choice
Max points: 1 - Points requirement: 20
Descriptions:
An improved Cat Form that grants all of your known Berserk effects and reduces the Energy cost of all Cat Form abilities by 20%. Entering Berserk causes you to strike all nearby enemies, dealing Bleed damage over 10 sec. Deals reduced damage beyond 8 targets.
Lasts 30 sec. You may shapeshift in and out of this improved Cat Form for its duration.
Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.
You will cast Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
Talent type: passive
Max points: 1 - Points requirement: 20
Descriptions:
Your finishing moves grant 5 Energy per combo point spent and deal 5% increased damage.
- Draught of Deep Focus / Apex Predator’s Craving
Talent type: choice
Max points: 1 - Points requirement: 20
Descriptions:
When Moonfire, Rake, Rip, or Rejuvenation are active on a single target, their effects are increased 40%.
Rip damage has a 4% chance to make your next Ferocious Bite free and deal the maximum damage.
Talent type: passive
Max points: 1 - Points requirement: 20
Descriptions:
Adaptive Swarm has a 60% chance to split into two Swarms each time it jumps.
- Modal Cooldown Bonus (NYI)
Talent type: passive
Max points: 1 - Points requirement: 20
Descriptions:
Shifting out of Incarnation before it expires ends the effect and refunds a portion of its cooldown.||n||n[OR]||n||nConvoke the Spirits has an increased chance to use an exceptional spell or ability and its cooldown is reduced to 1 minute.
Talent type: passive
Max points: 1 - Points requirement: 20
Descriptions:
While in Bear Form or Cat Form, increases critical strike chance of all party and raid members within 100 yards by 5%. Also causes your melee critical strikes to heal you for 3% of your health. This effect cannot occur more than once every 6 sec.