A rogue can only stun you 3 times before you become immune.
As said if you trinket the first cheap shot, their next one can only stun you for 2 secs, and then 1 (if theyâre doing this theyâre using globals to stun you which means they are wasting their leggo crit and generating half the combo points they would otherwise)
If they kidney shot you (if you trink the CS the Kidney will be maximum 3 sec stun, using all CP) then they have used their CP which means no Eviscerate which is one of the âbig bangsâ of their opener.
To put it bluntly, if a rogue is keeping you stunlocked and you arenât trinketing their CS, and you die in the stunlock, clearly the rogue is outgearing you, because it is not possible for them to spend that many globals keeping you stunned AND simultaneously keep the damage high. Every CS they reapply is a Shadowstrike wasted (and the crit) and every KS is a evis wasted. There is no way you should be dying to a rogue that gets maybe one SS and one evis off during a stunlock, no way in hell (even if both crit and we assume NO armour reduction with a huge ilevel and shadowblades, that is a maximum of maybe 20k damage assuming both crit which is not enough to kill a character in gear worse than mine. Maybe a bit more if we assume they used Echoing Reprimand instead of SS.
Now speaking from experience of playing a sub rogue, if I wanted to guarantee a stun-kill on the target a few things needed to be true (may be easier if one is kyrian, i was night fae as originlaly i was outlaw)
- I needed the crit leggo (every sub has it so w/e
- They needed to NOT trinket the initial cheap shot so i can unload the 4 secs on them uninterupted.
- Nobody else needed to interrupt me or otherwise âsaveâ my target.
This was a few weeks ago when I was 188 ilevel.
So generally if that was true, iâd do what most sub do going for the kill, iâd approach my target, activate cold blood and activate shadowblades and cheap shot them, activating shadow dance immediately.
so:
- Cheap Shot (4 sec begins) they lose 10% HP due to CB (minus versa) +1 CP
- Shadowstrike (critted for about 5.4 k average in my gear factoring reduction, plus about 2.8k from shadow blades) = 8.2k damage + 3CP
- Shadowstrike (same again) = total 16.4k damage plus 10% (average 2.5k say) Now at max CP, the target has about ~2 secs of being stunned left and I have ~2 secs of crit leggo left
Evis - About 6k crit plus 3k from SB = 25.4k damage plus 10% max HP
MFD + Evis = Same again.
Thatâs a total of about 34.4k plus 10% of their health, which will kill most targets. It relies completely upon them being stunned for the entire duration, because if they break free and CC me, It screws things up. If I waste a SS slot or Evis slot on CS or KS, thatâs about 8k damage I lose, which means they may survive.
Generally when most people get âoneshottedâ by Sub, theyâre failing to take account of one or more things:
- They didnât have trinket for the CS. This isnât news, most classes can kill you within a 4 sec stun when using all of their offensive cooldowns at once.
- The rogue is using all of their offensive cds at once, which means that not using any defensives at all, and expecting to survive, is naive.
- They are failing to take into account that the rogue may not be the only one attacking them, but because the rogue opened and stunne,d they attribute the deletion to the rogue. Sub is often paired with fire mage, and fire mages can burst very quickly very heavy, and it doesnât take them long to throw out 10k or more damage. If both sub and a fire mage open on you together, itâs very hard to survive, but thatâs not entirely due to the rogue.
I know from my experience that sub isnât this âone ticket to victoryâ because iâve played against enough players who knew how to stop my opener. Sub plays in a very telegraphed way, and is all about the leggo and the true stealth opener. If they cannot exploit that, their damage is mediocre at best. A sub rogue out of their leggo window without shadow blades is laughable at best and certainly less threatening than several other classes.
The trick is if you see sub in a game, you know that they will be aiming to do, delete you in the opener. They always will try and do this because if they don;t, they waste their leggo window and their calling card, so prepare for it by being ready. Iâve played against people who slammed me hard, but also people who made stupid mistakes lie trinketing my sap fgs which is just asking to be oneshotted. Iâve had monks destealth me with ring of peace when they saw my allies approaching forcing my vanish early (which means I canât use it to escape or to go for a second kill window) etc etc.
Like a Boomkin and a Fire Mage, a sub rogue in the game requires you to plan for their predictable strat of âkill before it movesâ. The difference is the rogue is more predictable because they HAVE to do it on their opener. The fire mage or boomkin can keep their hand steady until the opportunity arises and then go into big bang mode by casting the relevant spell. Thatâs why imo they are harder to fight. A sub rogue cannot hide in stealth until âthe right momentâ if their allies are being wailed on else theyâre doing nothing to support the fight. As soon as they appear they MUST engage their burst. The boomkin can easily play slow, wait for the enemy healer to begin trying to kite melee and when theyâre isolated use wildcharge into position and covoke them into the floor all within a few seconds.