There are many issues i have whit the new talent tree.
First row, we are still forced to spend 1 extra talent point to gain access to all the talent paths in the middle row, this being, Improved Festering Strike, Runic Mastery standing in our way for Apocalypse.
Second row is allot better, but there are still to many useless things gate keeping, or still exist as a passive that should be removed.
Ruptured Viscera, this talent passive is just bad, and it will be even worse whit Raise Abomination, next is Bursting Soars, why is it located there why are we forced to pick more wound focused passives, i would rather move it up to the end row and make it a choice nod whit Superstrain, and as for Pestilence, do we really need this passive? can’t we just have something more interesting than hey here you have a 10% chance to generate Wounds… Yawn very boring.
Last row still suffers from the problem of having way to many 2 point talent passives, do we really need Festermight, to have 2 talent point requirement, the same goes for Unholy Aura, it’s boring, it’s uninteresting, and makes me feel like i’m wasting my time.
I had also hoped that we would see more Diseases added in as options to our talent tree, that being Ebon Plague, Necrotic Plague.
Also Blizzard should have made a choice nod for Apocalypse, were you pick between Raising Ghouls, or applying Crypt Fever to boost Disease damage.
Another thing, but this is more so a me thing, i would have loved to see Raise Sludge Belcher added back, so we have the option to replace our base line Ghoul for Bob the Abom, i miss hem very much.
That also brings me to the Undead part, we only got Abom back but i feel we lack more unique Undead models to raise, whit War Within we should have gotten Nerubians, and Crypt Lord to Raise and fight for us, i feel like this makes allot of sense as we are practically going around killing them left and right.