Solo que wont solve it because you will be waiting for grp to match anyway. When you make your own group you at least have control over team you will build, by joining soloq you have no control at all and sooner or later you will find yourself on Plaguefall tyranical without any class who can cc slime add.
Not to mention that any role that can get into a premade group fast (ie, tanks and healers) will avoid the matchmaking system to begin with, rendering it useless.
why, its more convenient to use that than scroll through that antiquated trash of a system we have now, i am a tank main and cant be bothered to use that
go through each party and look at their scores etc. or press a button and get matched with similar skill level players, yeah tough choice
But the skill level is not measurable. You dont get people with the same skill level with a queue.
Why? Because I like to have control over the party. I like to have hero, I like to have a battle res, and in general, I like if the party has synergy, if we have the appropriate covenant for the dungeon, and so on.
Iâd rather spend some minimal effort into getting a good team together, than trust a matchmaking system to get something decent for me. I prefer having control, and it doesnât take much effort to do it anyway.
Yup, Iâll go through each applicant over pressing a button any time of the day. Because I donât look at just the scores. I look at synergies too.
Am I going Mists? I want a Fae Boomkin, and someone to faciliate the skip on the 3rd pack. Am I going Halls? Give me a Venthyr. Is it Bursting week? Iâll grab a priest. Is it grievous week? No disc priests, sorry.
If Iâm forming a team, and I already have a VDH (me), a healer (pally), a melee, and it is storming, quaking or spiteful week, Iâm not going to invite another melee, no matter their score, unless weâre vastly overgearing the key level.
Yeah no. SoloQ would be death of WoW, because that is not the appeal of MMORPG. Visions were absolutely boring once you conquered them. They become just so easy and tedious because there was no other players spicing them up.
Lot of players these days seems to forgot the value of guilds and then want game become soloable.
Edit: Ohh and donât forget Torgast that was fun first few runs, but running them now are so horrible, that you just craft level 1 legendary and then never run it again.
for you party making is the game, for me the game is actual content, and im willing to take risk not to have to deal with that antiquated trash of a system. ranked would reduce numbers of Donalds you get. soloq should be in addition, not replace existing system. atm it seems like you want to force OTHER people play how YOU enjoy the game, not allow people to chose how they enjoy it.
I can spare 5-10 minutes and have a smooth run, instead of pressing a button, still waiting 5-10 minutes, and fail miserably, because I have a full melee party on storming week in SD. But you do you.
The amount of Donalds in the groups I made in the past 4 months is exactly zero. Canât reduce that more. None of the groups took more than 6 minutes to assemble.
Indeed. Which means anyone who values their time wouldnât use it, because automatic group assembly for M+ would not work for keys you do not vastly overgear. Unless you make it âsmartâ, and make it consider synergies, in which case youâre looking at very long queues. In fact, youâre looking at very long queues as a DPS anyway, so why would anyone in their right mind queue for a system that takes just as long, but you loose all control over the party?
Well, you can have your solo queue for all I care, but itâs gonna be a huge disappointment. :]
i think ill quit anyway, no point paying to stand in oribos, so its not like theres anything to lose, soloq could give me some reason to play, but i dont want to use existing system
Soloq would give you a long queue and little success, not worth keeping subbed for.
Can I have your gold?
depends on implementation, many games have queues and they work fine, especially if they allow you to join multiple queues, for pvp and pve content
possibly allow to do raidfinder type split of normal/hero/mythic(not at the start of patch, but once mythic is cleared enough times) after certain MMR in M+
wow has a lot of players that should keep queue times decent
Lack of healers and tanks is another issue, they should think of a way to make them more popular, making them easier to get into could be a start as knowing %, affixes those pesky short duration active mitigation buffs etc. can be off-putting, I started tanking only because i was playing with IRL friends
Both tanks and healers are popular. They just rarely pug.
DPS actually saying âhey, I know a route if you want me to mark itâ would be a fekking amazing way to encourage new tanks.
Nobody ever does though, they just moan when the tank pulls a pack he planned and they didnât.
Problem with tanking is that you not only need to know all your class mechanics, but also every mechanic of every dungeon.
(Kind of miss the simpler design of older dungeons. They werenât all linear, but you didnât go wrong and precise % wasnât a thing. You just played your class and if you got a few packs more than âneededâ nobody cared.)
The fact that all queues are waiting for them is a proof, that there arent enough people playing them
Yes, we always need more tanks and healers. SoloQ wonât help tho, because most tanks and healers will still prefer not using it, like most of them donât use the LFD tool now, either.
So youâll still spend the same - or more - time waiting for a party, and on top of that, you lose the control over composition. Nice!
I dunno, go do some pet battles, collect some mounts, pets or mogs while you wait.
I never understand people who spend most of their time waiting around for content to hit them in the face instead of seeking out their content. Thereâs surprisingly a lot of content out there, you just have to⊠step outside of Oribos.
You remind me of my sister who spent most of her time AFK-ing on one of the handrails of the Dalaran Horde Bank in
I donât know what is up with SL but the game currently just feels dead/stagnant. Its been 4 months and the expansion feels more abandoned than WoD ever was.
Community problems cannot be patched out and its unrealistic to expect it from Blizzard or any other game designer really
This only works until a certain difficulty threshold, in a meta where RIO is king for telling you what team mates are good, any system which circumvents RIO will be dead on arrival, only used by people who are hardly getting invites because theyâre secondary choice to the other 60 people who usually sign up for the same roles.
This is going to sound super elitist but itâs the only logical outcome I see is people who canât manage to get into groups because of low rio/bad comp so the groups will be by default not ideal because the ones who have high rio/good comp have 0 reason to use the soloQ over groupfinder.
That being said m0 is what heroic dungeons used to be and should just be on an solo Q, but I wouldnât advice it for keys
idk if its still a problem but there was a severe tank shortage caused by tanks who simply refuse to PuG which seems to be the biggest cause of people having to wait hours for groups, as someone who hasnât tanked a PuG since legion because of the average behaviour of PuGs is just depressing, itâs either dead silence or swearfests, yeah Iâm suprised it took other tanks this long to mass opt out of PuGs
For reference, about 18 people on my friend list main tanks. None of them PuG meaningful key levels.
I donât even think itâs just tanks, I know plenty of dps who refuse to pug, some would sooner log out than join one. Too many people seem to see mythic plus as a place where being an jerk is absolutely an ok thing.