Covenant Legendary Tuning

In Chains of Domination, players are going to earn new Legendary items that will augment Covenant class abilities for the first time. As with the previous Legendaries, our goal with these items is to expand the number of choices players have when crafting and equipping Legendary items.

Based on our testing and community feedback, we’ve concluded that several of these new Legendaries could use some adjustments to make them more balanced choices. We’re preparing the following changes in a hotfix that we’ll test on the PTR soon.

Death Knight

  • Kyrian - Final Sentence: Damage per stack increased to 3% to 15% (was 2% to 10%), and duration increased to 18 seconds (was 10 seconds).
  • Night Fae - Rampant Transference: Strength gain increased to 2% per stack (was 1% per stack).
  • Venthyr - Insatiable Hunger: Base damage increased by 12%.

Demon Hunter

  • Night Fae - Blazing Slaughter: Now grants 4% agility per target struck (was 3%).
  • Venthyr - Agony Gaze: Extends the duration of Sinful Brand by 0.75 seconds (was 0.5 seconds).


  • Kyrian - Kindred Affinity: Bonus stats now give 8% (was 5%), and Mastery Rating given is now 150 (was 100).
  • Night Fae - Celestial Spirits: Convoke the Spirits’ duration reduced by 25% (was a 50% reduction).


  • Night Fae - Fragments of the Elder Antlers: Proc chance increased to 100% when fewer than 5 targets are hit.
  • Venthyr - Pouch of Razor Fragments: Bleed increased to 60% (was 35%), and radius increased to 12 yards (was 8 yards).


  • Kyrian - Harmonic Echo: Echo damage increased to 30% (was 25%).
  • Night Fae - Heart of the Fae: Buff duration increased to 15 seconds (was 10 seconds).
  • Venthyr - Sinful Delight: Cooldown reduction increased to 4 seconds (was 3 seconds).


  • Necrolord - Bountiful Brew: Procs per minute increased to 1.5 (was 1.25).
  • Venthyr - Sinister Teachings: Cooldown reduction increased to 5 seconds (was 3 seconds).

Kyrian – Divine Resonance: Reduced the duration of Divine Resonance to 15 seconds (was 30 seconds).


  • Kyrian - Spheres’ Harmony: Cooldown reduction increased to 3 seconds (was 2 seconds) and cap increased to 80 seconds (was 60 seconds).
  • Venthyr - Shadow Word: Manipulation: Gain 5% Critical Strike for each second remaining for 10 seconds (was 3%).


  • Night Fae - Toxic Onslaught: Buff duration increased to 12 seconds (was 8 seconds).
  • Venthyr - Obedience: Versatility granted reduced to 0.5% per stack of Flagellation (was 1% per stack).


  • Kyrian - Raging Vesper Vortex: Damage increased by 50%.
  • Night Fae - Seeds of Rampant Growth: Crit bonus increased to 4% (was 3%).
    • For Enhancement Shamans: Feral Spirits cooldown reduction increased to 9 seconds (was 7 seconds).
  • Necrolord - Splintered Elements: Increased Haste bonus to 8% (was 5%).


  • Venthyr - Contained Perpetual Explosion: Impending Catastrophe’s damage increase has been increased to 125% (was 75%).


  • Venthyr - Sinful Surge: Condemn now extends the duration of Recklessness by 1.5 seconds (was 2 seconds).

can you buff ww monks single target damage? kinda weak right now :frowning:

We are still limited to one legendary am I right?
Or the covenant legendary is not counts?
Because if we are still limited to one, those covenant leggos are need to be helluva OP to even consider to use them… and they are not (wich is not a bad thing, OP stuff are frowned upon)

This is some kind of bad joke. Where is Venthyr balance druid legendary nerf?


honestly, it looks like you will not be satisfied until all melee stop doing raid.


Great. Fury Venthyr looked good for a few moments and then …

Let me get herbalism so I will be more in line with my future covenant “choices”


This nerf to fury warrior makes no sense.
Other classes have been broken since season 1 and dont get touched. Now fury warrior is getitng something decent and its getting destroyed right away.
Good game development here…


WTF… We barely doing decent dps!!!


F for all the warrior that had 10 mins of being on par with other classes. You will not be forgotten you glorious bulky beasts.


fix sinful surge before i intervene.


Isn’t this like, just useless?

The cooldown itself is not strong enough to warrant actually using a legendary for it, especially when you have to give up flash concentration for it if you’re going to do so as well.

Well it can also be straight up useless depending on the fight timer…you can even get to the point where this leggo doesnt have any use at all since fight is over before cds are up…or you need it for a particular phase…


The leggo is useless. It didnt work on dispells = useless for pvp. Venthyr is trash for pve (shadow) so its pointless to even adjust the power. imho. Let it be 3% but for like 25 seconds…

What’s the point of sinful surge nerf ? Do you really want dps warrior mains to play that dog slow boring of a spec that is arms ?? Really ?

MEANINGFUL choices! :wink:


So basically convoke is now 12 spells?

Should you not have done the tuning before releasing the patch?

they are completely broken in pvp atm killing ppl in 1 global

Sinful Hysteria is just 100% better than the second best legendary for Balance, so it’s totally fine as long as rogues get the nerf bat!

Thanks for letting me know, now I don’t need to crafting it … Doom blade is still Bis as Sin rogue after this nerf.

Why Are you nerfing a new leggo or even put it in game as Sin rogue this is total useless now, if u look at the simcs Doom blade is now best , i bed after 2 weeks of raiding any rogue are back to necolord

Because of Sub. And Sub rogues are still going to craft it even after the nerf.