Covenant Legendary Tuning

The night Fae rogue leggo is still useless so long as it offers nothing when Sepsis is on the target when it dies.

The leggo encourages you to never use it in this manner, yet the ability itself clearly allows for it given it refunds the cool down a bit when this occurs.

The leggo should increase the CD reduction of Sepsis when this occurs to 45 seconds at least, so if it is clipped, you’re not waiting to actually get benefit from your leggo. All other leggo form cov grant the boon pretty much irrespective of use, whereas Sepsis hinges heavily on people not going ham on the target else benefit is wasted.

What are the intentions for the Sinful Surge nerf? Why create a single target legendary only to then nerf it to the point where it barely performs better than the (random) multi target option (2-3%) but loses massively as soon as any kind of multi target is introduced into the fight? (25-30%)
This basically kills not only any play this legendary might have ever seen but the covenant as well and that after many in the warrior community switched back to venthyr as a preparation for the new content, that the last boss of the raid does not have an execute phase is just a further slap in the face for a class that defines their single target dmg by execute…

I am tremendously unhappy with the repeated design choices shown towards the warrior spec

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Ah yea, surely you did :yawning_face: That’s why Sinful Hysteria for Balance Druids is untouched despite being the wildest outlier of them all. By far. Honestly, can’t make that stuff up anymore.

Everyone talking… here I am, being the only Nightfaepaly in existence it seems.
I think the covenent ist really nice for PvP and maaaaaybe m+, but I would love to utilze it even further in PvE. In raid its almost useless. I was so happy reading about the old nightfaelegy and was so hyped for m+ cause it seemed dope. Now this…

Following further review and testing, we’ve decided to strike two of these changes:

Priest

  • Kyrian - Spheres’ Harmony: Cooldown reduction increased to 3 seconds (was 2 seconds) and cap increased to 80 seconds (was 60 seconds).

Warrior

  • Venthyr - Sinful Surge: Condemn now extends the duration of Recklessness by 1.5 seconds (was 2 seconds).

But still nothing for Paladins?

Thank god, I am glad that you rethought that decision. My thanks to the team, now just a few percentages more for bloodthirst/rampage and all is gucci :smiley:

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Hey, good to see you’re working towards re-tuning the new legendaries. If I may suggest, the buff to Venthyr legendary for mages still makes it nowhere near competitive compared to the other options we have. I’d be more aggressive with the changes. Buff it to 7-8 seconds and I think it’ll come a lot closer to the other legendaries, most likely still wouldn’t be stronger than them!

Explain me why u reverse half of the priest buff? Disco never got any love from blizz. Only parses they did comes from plenty of buffs and help from raid party. We want to compete in m+ like other classes. Make everything playable like on Legion for every class. People want fun, not random design and nerfing everything which could be funny.

We’ve added one additional update, which is now available for testing on the PTR along with the rest of this package.

Paladin
Kyrian – Divine Resonance: Reduced the duration of Divine Resonance to 15 seconds (was 30 seconds).

Holy paladins are going Venthyr anyway, you just butchered Protection Paladin viable legendary. I don’t even bother to make it now.
You just pissed off another supporter of Shadowlands 9.1 but it’s just me, who cares. I’m sure other paladins agree with this nerf.

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Not sure about that. For pugging Divine Toll seems a lot better than Ashen Hollow.

Can you not change legendaries less than a week before they come out?
I already pooled the ash and bought the base item and 4 days before i can use it, you go “Bazinga!”.
Are you kidding me? Revert that over the top nerf to the kyrian paladin legendary.

Btw you nerfed Kyrian Holy paladin damage too last nerf, cause of the Venthyr ones. Kyrian was not OP, but lets nerf anyways. Ofc the same for necro and NF ones. You nerfed one and screw the rest.
What happened to my meaningful choice, that was not OP but keeps getting the nerf? Just stop.

Kind of your own fault.
Actually, scratch that, literally entirely your own fault lmao.

Perhaps. So obviously now you have 3 Divine Shields instead of 6, 1 every 5 seconds. It doesn’t even feel appealing anymore, I’ll just stick with the 30% chance of a proc thank you very much.
Demon Hunters tanks are forced into Kyrian, god forbid.
Whatever, who cares anymore. I’ll play just to play but it’s becoming harder and harder logging nowadays :sob::sob:

100% agree. Never preorder anything, always wait for reviews first.

Yes, i know. Why should i make a decision with the in-game information? Totally my fault.

So, what exactly is the alternative scenario you’re proposing?

That Blizzard actively doesn’t make balancing adjustments because a minority of players have locked themselves into a decision before they had to make it for no reason?

And you think I’m the one in the upside down world…

Erm… we have a PTR and the thing was not insanely overtuned. Survival hunters will still do more DPS.
So, what sort of last second tuning is this? The change was insane as well. An adjustment i could see but 50% is screwing with us.

Right. It should have been adjusted earlier. But it wasn’t. We have to move forwards. We can’t actively not make improvements.

I am 99% sure the guide you’re using that told you to craft this Leg would have told you to wait, or that things could change.
You’ve been playing WoW since 2008. Longer than me. You know how this works by now.