So you have read the threads already. But still, I’m going to state the case as I see it at the moment, for the benefit of anyone just tuning in. And who knows. someone may come up with a brainwave to fix PvP that the devs could actually adopt!
This question comes up sporadically. People have opinions. Well, some people have opinions; the vast majority - including the vast majority of battlers - don’t care.
You should also be aware of the devs’ view, from the horse’s mouth:
MMR Ranking / more serious PvP: “Not quite the right thing for the silly game that pet battles is.”
Here is a statement of the problem, as best I can manage:
- PvP pet bettling sucks.
a) It sucks because the meta is very strong in it. In any given meta, the power law is real. Generally, 5 pets will constitute about 25% or pets used, and 20 pets will constitute around 50%. This makes matches very repetitive and boring.
b) Because of the meta, you the player are limited to choosing meta pets, counter-meta pets, or losing. This feels sucky. When I win because I’m using meta pets, I feel bad. When I lose because I’m running a deliberately non-meta team, I feel bad. Counter-meta is the only mode where I can possibly not spend most of my time feeling bad, and I can’t say I’m enthusiastic about it.
- Even if it sucks, the devs could add rewards to push more people in?
Yes, they could, in theory. They could add anything up to Mythic-level weapons for 10K pet PvP wins if they really wanted, and flood the queue with zillions of people being miserable. But that doesn’t sound like a desirable outcome.
Currently, PvP rewards are terrible. Awful. PvP and PvE rewards were decently balanced back in Mists when it was first introduced. PvE had levelling as well, ofc, but the weekly reward for your PvP wins then was commensurate with a weekly CT win, once you had your pets.
Since then, PvE rewards have been boosted to the skies, while the PvP reward hasn’t changed at all. Yes, we now have a Purple stone every… 7 weeks? … for 5 PvP wins, but you can buy a Purple stone for the price of 2 WQ with Charm rewards, and usually have a couple of Charms left over. And the effort isn’t remotely similar. So I can never understand why that motivates people to do 5 wins.
But the more rewards they add, the more they push people into misery. And the devs may be misguided (or various other words people use about them! ) but they are not malicious.
- Even if it sucks, an external mobile app would give people something to do?
Some people. Maybe. A few more than currently PvP. I have grave doubts that it would be popular as it is.
I have other reservations, as well as the practicalities involved in programming and updating. Can you really imagine PvP without Rematch and Derangment’s?
- OK, so we need to make PvP not suck?
Great idea! How?
Nuke the meta - or at least flatten the curve towards the long tail.
Great idea! How?
There is no possible way to balance 1500 pets. The best that can be done is to force rotations of the meta, so that it keeps changing.
I find the idea of changing pets themselves - their stats, ability power levels, abilities - entirely out of the question. It attacks their identities, and undermines our learning process. The devs change a few pets once per expansion, and I think that is about right in principle, even though they can get the changes drastically wrong. The Sandstorm buff, for example, was [insert bad word here] insane. and the Shattered Defenses change was … just mostly weird, and mostly bad, and mostly ineffective. Not to mention screwing up Flurry.
And then, changing pets every month or patch for PvP would totally screw over PvE, and that’s the tail wagging the dog - pleasing 1% while angering 99%. It would certainly be the end of pet battling for me.
One suggestion that is often made is to put limits on how many times you can queue with a specific pet, like you can use each pet 3 rimes a week, or each pet has a 3-day cooldown. It’s interesting, but I’ve never been able to find a convincing solution in it.
My only suggestion was to have a mode in which each week a smallish, randomish subset of pets - say 50 - is available for queue, or each week a bunch of the “best” PvP pets are excluded from queueing, so each week you’ve gotta figure out a new meta. But could that co-exist with Family Brawler? Ummm …maybe?
OK, so that’s the base case for PvP. Now consider your suggestion of adding PvP alone to the companion app.
I certainly have no objection to this. If they added in some PvE to it, I would have many, many objections, but I don’t see how adding only PvP can create problems. I wouldn’t do it, I wouldn’t use it, and the vast majority, like me, would simply ignore it, leaving those who enjoy it to get some extra benefit from the game. All good!
While I think a PvP app would be a good thing, I personally would prefer that the devs focus on making PvP more fun, because - and we have to look at the Big Picture here! - that would benefit ME as well! Family Brawler was the most fun I’ve had with pets since Mists, so I know it’s possible that PvP can be fun.
Now, expanding on the base argument, here are the questions that would need addressing:
- What’s in it for Blizzard? How many people would use it without a change in the desirability of PvP? for how many aggregate hours per month?
- How would it interact with the in-game systems? As I have heard the lore, the PvP instance code was hacked out by one guy with an intravenous Mountain Dew drip over the course of a crazy week or so, and the devs really don’t want to mess with it - hence the unfixed-since-the-start bug about the result display. Hooking that up to a mobile app in real time doesn’t sound like something anyone is going to volunteer for.
- How would it work? As someone with negative talent for UI design, I am often amazed at the ingenuity of the people who design apps for phone-sized screens that can display and organise a lot of information. Still, it’s not a trivial challenge to make a pleasant and usable interface.
- How much would it cost, in man-hours, to develop, and for ongoing updates?