After patch 1.5, when battlegrounds got introduced, 441 days went by before cross-realm battlegrounds became a thing. When you ask players to think of their battlegrounds from back in the day, they’ll start to reminisce about “pvp legends” you’ve never heard of - because you didn’t play on their server. When you ask players in 2 years to describe their ranking journey in classic, I’m afraid we’re not going to evoke anything remotely comparable. There’s simply too many players.
On the 2018 blizzcon, on the “Design Philosophy” power-point slide Ion Hazzikostas presented, we saw the words “High priority on integrity of social dynamics”, followed by Ions comments, that:
[Design is] also about the community, it’s about the social dynamics that were part of defining wow classic. We understand that that is a key part of the experience, and anything that might threaten to undermine those dynamics, is something we need to be very suspect about. […] those small changes could have ripple effects, that undermine the way the players relate to the world, and to each other.
On his next slide Ion was explaining that there won’t be any dungeon finder in classic, even though it of course can be inconvenient to players to have to spend 40 minutes just to make a group.
I can’t help but think that cross realm battlegrounds is the dungeon finder for pvp. It provides the same fix to the same problem and has the same backdrop as the dungeonfinder: Convenience of shorter queues at the cost of social community and player identity.
In my opinion cross realm battlegrounds should be approached the same way as phasing was done. It was something that blizzard agreed only should be used if the game would become borderline unplayable without it, and it would be used on a server-by-server basis.
Would it be possible to modify the queue system so that players initially queue into an own-realm queue, and then have their queue “upgraded” to the cross-realm pool after say 15 minutes without a pop? This might have to be adjusted (shortened) for small population servers with unfortunate faction ratios, but for the majority of the servers, and especially the big ones, I feel a tweak like this could help get battlegrounds closer to what they were for the vast majority of vanilla.