At level 38 I tanked Cathedral, so I’m 4 levels below the bosses, but then, so were the DPS, so that generally should even out.
Still, even when I do land my hits I find I have issues maintaining threat. Even when I landed 3 sunders in a row right at the start of a fight, I found that the rogue or paladin peeled agro from the boss a split second later. I can use taunt, but at that point I have 0 rage and am not getting it fast enough to “enforce” my threat with more sunders.
What I kind of want to ask, is this normal, and is it simply an issue of overzealous DPS not slowing down to mind their threat? Or am I doing something wrong as a tank?
I’m arms specced, for the record, but tanking bosses with Sword of Serenity and shield.
Tanking with sword and shield is only for retail wow , scaling in classic works differently and two handed dungeon tanking is better, more damage more threat.
There’s a couple things I know to instantly increase threat at the beginning; Oil of Immolation is an item you can use for AoE fire damage.
And for every rage you generate, it’s 5 threat regardless of stance. So Bloodrage + Great Rage potion gives around 2/3 the threat of a sunder.
Did you spec defiance? Also revenges do a lot of threat. Also DPS must not start attacking before 3 sunders. Also they should not use high-threat abilities.
If a rogue is aggroing over you: The rogue doesn’t know how to play rogue
If other players are not letting you build aggro: That’s the other players problem
Don’t taunt mobs that were aggroed by other players that didn’t respect threat. That’s the only way they can learn
A lot of players in classic have never experienced vanilla, so they are not aware how threat works in this version of the game. You can do a macro you can use at each start of a dungeon stating something like “Please wait some seconds before DPSing/3 sunders as threat works different in Classic. I will not taunt mobs on players who don’t respect this”.
Does Battleshout also cause that much threat if it simply refreshes an already existing BS ?
If so it would seem that simply spamming BS for 10 rage would be the best AOE threat deal. Somehow I doubt it.
Well, I know that the PROPER way to do it is to tell the DPS to wait and let me build some agro, put a sunder on each mob, and allow them to attack the main mob with a bit of cleave/aoe once I have put a second sunder on the main mob, and doing so would cause no agro issues at all.
Thing is, most players (and I agree with them) would find that too tedious for low level dungeons and are fine with accepting a little bit of chaos if it means a more efficiently quick wrecking.
So, it’s basically just down to DPS immediately jumping the boss and not allowing me to build threat on it. I suspected that that was the case.