Curious about agro issues

Something that I am rather curious about.

At level 38 I tanked Cathedral, so I’m 4 levels below the bosses, but then, so were the DPS, so that generally should even out.

Still, even when I do land my hits I find I have issues maintaining threat. Even when I landed 3 sunders in a row right at the start of a fight, I found that the rogue or paladin peeled agro from the boss a split second later. I can use taunt, but at that point I have 0 rage and am not getting it fast enough to “enforce” my threat with more sunders.

What I kind of want to ask, is this normal, and is it simply an issue of overzealous DPS not slowing down to mind their threat? Or am I doing something wrong as a tank?

I’m arms specced, for the record, but tanking bosses with Sword of Serenity and shield.

Go 2H, more rage at pull = more threat

Tanking with sword and shield is only for retail wow , scaling in classic works differently and two handed dungeon tanking is better, more damage more threat.

There’s a couple things I know to instantly increase threat at the beginning; Oil of Immolation is an item you can use for AoE fire damage.
And for every rage you generate, it’s 5 threat regardless of stance. So Bloodrage + Great Rage potion gives around 2/3 the threat of a sunder.

secret is called demo shout spam :wink:

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Oh don’t get me wrong, I do that for the whole dungeon. And usually that’s no problem. Only on bosses I switch to shield and board.

I don’t think that quite cuts it.

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  • Revenge: 315 + threat from damage + 25 threat on stun proc
  • Sunder Armor: 261
  • Shield Slam: 250 + threat from damage
  • Shield Bash: 180 + threat from damage
  • Heroic Strike: 145 + threat from damage
  • Thunder Clap: 130 per mob hit + threat from damage
  • Disarm: 104
  • Battle Shout: 55 per player receiving buff
  • Demoralizing Shout: 43 per mob receiving debuff

I’m no tank expert but Demo shout is only slightly useful

Did you spec defiance? Also revenges do a lot of threat. Also DPS must not start attacking before 3 sunders. Also they should not use high-threat abilities.

Demo shout is a good tool to get some initial aggro on multiple mobs.

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Yeah I know but it seems she only has issues on bosses

  1. If a rogue is aggroing over you: The rogue doesn’t know how to play rogue
  2. If other players are not letting you build aggro: That’s the other players problem
  3. Don’t taunt mobs that were aggroed by other players that didn’t respect threat. That’s the only way they can learn

A lot of players in classic have never experienced vanilla, so they are not aware how threat works in this version of the game. You can do a macro you can use at each start of a dungeon stating something like “Please wait some seconds before DPSing/3 sunders as threat works different in Classic. I will not taunt mobs on players who don’t respect this”.

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Handy list. Someone mentioned this as well.

Does Battleshout also cause that much threat if it simply refreshes an already existing BS ?

If so it would seem that simply spamming BS for 10 rage would be the best AOE threat deal. Somehow I doubt it.

Well, I know that the PROPER way to do it is to tell the DPS to wait and let me build some agro, put a sunder on each mob, and allow them to attack the main mob with a bit of cleave/aoe once I have put a second sunder on the main mob, and doing so would cause no agro issues at all.

Thing is, most players (and I agree with them) would find that too tedious for low level dungeons and are fine with accepting a little bit of chaos if it means a more efficiently quick wrecking.

So, it’s basically just down to DPS immediately jumping the boss and not allowing me to build threat on it. I suspected that that was the case.

I’m not really sure about spamming Battle Shout. Someone will know if refreshing a buff is the same as giving a buff threat wise.

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