Hello everyone,
Hope you’re all doing well.
This is 3rd part of my QQ thread in regards to PvP, balancing and all things related.
Previous threads were [Current state of PvP (2021, Q1)] && [Current state of PvP (2021, Q2)(Current state of PvP (2021, Q1))
And (Current state of PvP (2021, Q2))
Why is the 3rd part of my QQ thread written in Q4? Well, I quit midway Q3, cause the balance was more broken then ever. Slowly things were getting into “order”, but there’s still work to be done.
To start off with the stuff from Q2 is previously QQ’d about:
Domination sockets aren’t such a big deal nowadays in PvP, as I haven’t seen many people playing with them. (Did get wrecked by a fully geared moonkin using them once, but that was once in 500+ arenas.)
Positive side that was done in Q2/Q3 -
Positive 1 - Increasing conquest gain
Positive 2 - Buying boxes for alts to gear them up in full conquest.
Negative 1 - Inability to transfer Soul Cinders - Forcing undergeared character to either lend a helping hand to run Torghast 9 multiple times, or just buy a boost.
Negative 2 - Lack of Conduit options for purchase (AT LEAST allow us to buy stuff like Unbound Reality Fragment/Soul Twining Crescent for Honor, or Death-Bound Shard for Conquest. Doesn’t matter if it’s BOA or not, although I’d prefer if it was.)
Negative 3 - Lack of sockets on PvP gear - This forces us to grind either the Death’s Advance reputation, or to grind the super-speedy 2x4 Rift groups. Please, just allow the sockets to be purchasable through PvP means. (Either Honor, Conquest or Mark of Honor, doesn’t really matter.)
Now, system stuff aside, let’s get into the meaty part:
Class balancing / tuning
These all are issues, I’m not ranking them by severity, but here they go:
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WW Monk random proc (Chi-Ji) AoE damage. I am pretty sure that most of the people here can agree with me that monk damage is a bit overtuned. This needs to go down, as they’re capable of killing people within 1.5 seconds that are fully geared.
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Hybrid healing, and to add on top of that, DK Healing. Hybrid healing is still somewhat overtuned (slight nerf could make it alright), DK Healing is off the charts. Frost/Unholy DK’s SHOULDN’T be able to outheal actual healers in arenas.
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Retribution Paladin - Blind into oneshot. There needs to be a limit how much damage can be dealt to blind before it breaks. Them being to kill a target within 3 seconds after blinding them and having HoJ ready just in case trinket was used, is a bit too much.
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Hunter Craven Strategem legendary. This item single-handedly counters most of the Assa Rogues, Ferals, Shadows and Afflocks. I’m fine with leaving the cooldown on 15 seconds, However, the effect that removes most negatives status effects NEEDS to have a longer cd - Say something like 30+ seconds.
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Warrior damage is still unbelievably high, paired with their defenses. There needs to be a bigger penalty for Defensive Stance, or nerfed Ignore Pain.
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Conqueror’s Banner. Lower the amount of mastery it gives in PvP scenarios so they won’t be able to do 3x 40k hits in a row. To offset, you can increase the duration a bit. (This can be done in same order as Pelagos trait was “nerfed” couple patches back)
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Intervene is still absurdly overpowered when paired with Ignore Pain and Defensive Stance. Ignore Pain percentage of dmg taken needs to be nerfed.
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Make Kyrian Spear Trinketable.
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I do distinctly remember crying about Vesper Totem being garbage in my Q1 post, but honestly, when you’re tuning stuff, PLEASE find a middle ground. It went from absolute garbage which only was used by 2 shamans on 1.8k rating to a godlike spell that’s capable of oneshotting people. Nerf the damage in PvP scenarios.
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Deathbolt. Yep. I get why it’s named Deathbolt, but honestly, c’mon. This needs to be tuned down a bit.
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Mage conduit for healing inside the Ice Block needs to be tuned down a bit. Getting immunity + debuff removal + full heal from a single spell is too much value. Tone down the healing, it’s not fun killing a mage 4 times before he’s dead.
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Double Tap bug. How is this still not fixed year into the expansion? I’m talking about the one where if you get a lock’n’load proc before or while channeling Rapid Fire, and if you fire it before Rapid Fire ends, both abilities benefit from Double Tap.
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Grounding Totem and Frostbolt bug interaction. If you hit a Frostbolt into a Grounding Totem, and hit a target with a Frostbolt afterwards, it shoots out 2 Frostbolts. This doesn’t sound like it’s working like intended.
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Vanquisher’s Hammer and the Templar’s Verdict conduit bug interaction. If Templar’s Verdict decides to proc for 30% damage while Vanquisher Hammer is up, it will hit with Divine Storm twice. Also doesn’t sound like it’s working like intended.
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Execute Charge pvp talent needs to have an internal cooldown…
I feel like meta is going to shift wildly with the next patch, however, i’d love to request PvP-centric legendaries.
If I forgot anything that’s making arena even more annoying, please feel free to add.
Kind Regards.