Ah, really? My bad. Then it just comes back to that proc rate comparison, whereas 5% is quite high compared to the usual passive proc rates from gear.
Yeah, it is pretty strange effect. It doesnât seem to be considered stun effect either, because mages canât blink out of it.
Anyway, MoM is way better than this axe. My only concern is whether there would be much PvP going on in phase 6, so that I can enjoy using this weapon to the fullest. Battleground lobbies have much fewer games as compared to earlier this year; and there isnât much world pvp, at least on my realm, apart from Silithus.
You are wrong in the dark edge proc.
The tooltip says it disorients true, but it counts as a stun.
Doing damage will not break the âdisorientâ.
Already covered that, big boy. Read the posts above yours.
Apparently someone did. How dare you say Iâm big though. Now my fragile ego got a dent.
you wonât get to use either of these weapons for pvp, as other classes need them for pve.
warriors who have been hogging all kinds of weapon loot since phase 1 suddenly wanting shiny 2 handers really ticks my triggerbox.
stick with your 1handers and top the meters like youâre suppose to, and leave some scraps for the rest of us unclean memed ones.
A hunter got the dark edge axe in my guild the other week. xD Because none of the warrs wanted it for MS. Theyâre all sticking to dual-wielding for that DPS.
Itâs not just the warriors youâre competing against though! Meleeweaving hunters is a thing too.
Well yeah, I would be reluctant to give MoM or DEoI to a rank 3 dual wielding fury snowflake whose only encounter with the opposite faction is the dispelling priests. The reckoning paladin who has been sitting at rank 10-11 for months will use the weapon at least.
yeah well, a meleeweaving hunter usually does that using something like a nightfall though, they donât really do it for the damage, so the dark edge would be sort of wasted on them.
that being said i am highly jealous of that hunter
i never thought i would say this; but iâm tired of using hand of rag. the 9% hit needed to maintain a somewhat reliable dps output with it is causing so many issues for me. a dark edge would fix basically all the problems i currently have with itemization as it outdpsâs hand of rag and has the benefit of being an axe, meaning my hitcap goes down to 6% which means i would be able to replace certain outdated gear (looking at you, Truestrike shoulders).
Well, he said he mostly wanted it to raptor strike people in PvP, and to make the others on his team jelly whenever he queues up for BGs.
Not really the purest motives, but he was the only one willing to pay points for it, so what the heck.
well i mean, in that case no harm no foul. hope he enjoys it
In my guild the first Dark Edge will be going to a shaman, since we like him and he doesnât ask for much.
Chances are that weâll probably give him the first MoM too, might as well spend the end of Classic and beginning of TBC showing people why resilience was an important stat.
BRE all the way till you can get your hands on might of menethil
Dark Edge and BRE are very close in term of damage output.
Sword spec with BRE proc can deal insane burst damage.
Axe spec with Dark Edge lead to more crit and the proc is more gamebreaker than BRE.
Both are very good weapon. I prefer BRE honestly because of sword spec proc, but both are very good and Dark Edge is more consistent and better than R14 weapons.
But Might Of Menethil is the best weapon in the game. Damage is unbelievable and mace spec ⊠kekw. The stun proc make everyone mad. Itâs like a Dark Edge on steroid.
You donât give Dark Edge or BRE or MoM to players that donât do lot of PvP. You give it to your best PvP players and/or R14 players that commited to get BIS weapons before P5. Thereâs no way to put item like that in hand of players that AFK in Orgrimmar or Stormwind and meet the opposite faction only when they do world buff rotation.
And if your guild prio a melee weaving Hunter versus a Warrior/Paladin that do PvP constantly, find another guild, they donât deserve you. Thereâs plenty guild that would like to have more geared Fury Warrior .
R14 player > Player that do PvP constantly but didnât commited to get theirs weapons pre-P5 > the rest.
You know, there ARE loot systems that donât interfere in who gets what like a loot council. Our system is kinda complex, but the essence of it is that points decides everything for MS while OS is free but only when thereâs nobody paying for MS, but only active players can even hold on to their points. There are lots of details involved, but thatâs the essence of it.
If you go too far with that loot council nonsense, you need a lot of trust in the social group (i.e. guild). Because it requires a lot of implicit trust to prevent resentment when only a few people are given things based on what a loot council decides.
For example, if only performance is the basis, then itâll segregate the players in that social group, with âfirst class citizensâ and âsecond class citizensâ, whereas the 2nd will feel discriminated against if thereâs no shared understanding or implicit trust in the leadership.
But if only âthose who needs it mostâ are prioritized, it can breed resentment from the veterans who already got their gear but perhaps donât have the weapon theyâve been waiting for or something like that.
It can play out in very different ways, but the key points for a loot council to decide who gets what to even work, you need that implicit trust. Hardcore guilds who aims for something else, like world rankings, tends to fare better in this since thereâs the shared understanding that itâs all for the sake of rankings, and it brings with it the reciprocating feeling of âprestigeâ in doing so.
Social groups that have been together for a very long time, like veteran pserver guilds, also does fairly well in this, since thereâs a bit less attachment to the items since theyâve already been through it fairly recently on pservers where theyâve already got those same items or better, or if it isnât a pserver guild but a veteran retail guild then at the very least theyâve got that implicit trust levels built up over the years theyâve played together.
Anyway, itâs not a coincidence that each new raid release causes a âshuffleâ in guilds. Itâs caused by the inherent progress and/or loot drama that occurs in those guilds that arenât good at preventing such things, either with an ill-suited loot system or bad leadership. Trust is key for all of this.
Which is why external systems with clearly defined rules tend to fare better where those loot council guilds tend to fall short after a while. Itâs because when everyone is subjected to the same rules, thereâs no feeling of inequality, and no target to be blamed, like when a loot council favors too few players while leaving the rest feeling âleft outâ a bit too much.
The problem with âsubjected to same rulesâ is we are not the same. Some players donât take world buff, are not doing PvP, are not commited hard into the game like someone else in the guild. Do they deserve the same right as you in terms of raid spots and loots ? Depends on your guild ambition I guess. If you are in a guild that play the game âseriouslyâ (âtryhardâ or âsemi-tryhardâ), the response is no, players donât deserve the same right because players are different.
My opinion is if you have a majority of players that donât share the same mindset/ambition, and you start to have more that second class citizen than first class citizen, and people start to feel inequality in your loot system, just go DKP. Itâs fair, everyone is equal, and voila. Just put some class priority to some items to avoid non-sense.
Well, DKP has some other inherent issues. Especially class coalitions.
But anyway, that part about:
That can be handled in other ways. For example, raid ranks. You can separate raid ranks into different tiers, with the âcoreâ rank having priority over the âcasualâ rank, but not over the regular raider rank, and so on.
It can be difficult sometimes to keep 40 people happy, but external systems keeps feelings in check and allows more time for people to build up that implicit trust.
Loots are always source of drama, but we are in the end of Classic, everything will be better in TBC with 25-man raids and more items on boss. No world buff needed, less timeplay required, less consumables. Second tier citizen will have the opportunity to go to first tier easily.
Funny you should say that loot is always the source of drama. In our experience in my guild, how to progress has been much more of a problem than loot. Almost everyone (very few exceptions) have been content with our loot system as it is.
Weâve got more personal freedom than many other guilds though, so that might be part of why people speak up harshly sometimes during progress. But the loot hasnât been the source of any particular drama as of yet.
I was in a DKP guild before with class-priority, and the best players in my previous guild didnât managed DKP properly. Bid was fixed price, but people started to bid on best items only and the players that were highest in the DKP list got items. So you end up with players that skipped every little upgrade at a point we had to dez lot of items because no one want to spend any DKP outside of DFT/Tear and others big items. Sure, you can make non-fixed price, hidden bids, or whatever, but at the end this system work only in non-tryhard guilds. If player start to tryhard the system, youâll end with stupidity.
Since that Iâm now in a loot council guild, and everything is perfect. Best players got the best items first, and players that arenât commited to much into the game are realistic and never complain about getting theses items later. If they want the best items first, they have to put the same effort.