I know phase 6 is not even out ^^
DW fury works in PvP too, just sayin’. It’s played very differently though, and not with the PvE talent build.
But might of menethil + mace stun talent is much better than dark edge, in PvP.
you have 6% crit witk dark edge + stun
As a warrior? No. You get 0.05% crit per agility as a warrior. So you get +0.95% crit from dark edge.
I think he’s counting the talent too
Might menethil best item ingame for warrs
Ace spec = 5% crit and dark edge has 19agi which translates to almost 1% crit. So yes it’s almost 6% crit.
Sword or axe spec over mace any day. Even with the high top end dmg of MoM i’d go for the crit from dark edge.
Ah right… there’s that talent too… But yeah no, wep damage matters a lot for arms warriors cuz of mortal strike and overpower, and the mace stun talent is better than the dark edge proc anyway.
DW Fury is a second tier Rogue with no stealth, unless you severly outgear your opponent you won’t be doing much.
As for the OP question: I’d go with Might of Menethil because of its insane damage, the proc of Dark Edge is surely good but basing your fight over procs isn’t the best thing to do in PvP where you need to be the most reliable possible.
Not really a “second tier rogue”, but what would you know.
You’re right that DW fury requires more gear to work in PvP, but once that gear is achieved (which is possible now in phase 5), it works quite well with the right talent builds.
the mace stun talent is not good and the dark edge proc is good ^^
I said you need to outgear, not just to have high tier gear. DW Fury doesn’t pose a real threat in PvP if you have gear comparable to the warrior’s. All you need to do is not letting him beating you up for a logn time.
Erm…No? The Mace stun shares DR with other stuns while Dark Edge doesn’t. Also more crits = more rage.
- Rage gained is based on gear too, and by the time you’ve got might of menethil you’re generating a lot of rage already.
- The mace stun is generally for interrupting GCDs/casts, same as the dark edge proc. The mace stun has a higher proc chance, and it doesn’t really matter if it gets DRd a bit. Targets don’t reach stun immunity often before dying in Classic.
- The damage difference between the two weapons is huge. Which has a massive impact on mortal strike, whirlwind and overpower, all which are based on the weapon damage in the character sheet.
dark edge proc is higher than the mace stun
- Even so the most effective way to generate rage is to crit. Since PvP in classic is so burst orientated the more crit the better.
- The mace stun is useful for locking down players in general, interrupting casts is of course the best outcome of the stun. However because it is a stun it can be countered by Hardiness, talents and FAP/LaP and suffers to DR - as far as I’m aware FAP does not stop Dark Edge as it’s a disorient effect.
- I agree it has higher top end damage but I feel it’s personal preference if you prefer a better built in CC and to crit more often or if you want higher top end damage, less reliable CC and to crit less.
so do you think dark edge is better?
The mace talent proc with MoM becomes redundant. What’s the point in stunning somebody when you can crit half their health bar with an auto?
- You don’t even know what you’re talking about now. It’s like you think a player with MoM will be unable to crit, despite that level of gear.
- As you said, Dark Edge is a disorient, and therefore suffers both the disorient DR as well as not even locking a player down (damage breaks disorients). Plus, as Miylee put it, at that point your gear is so overwhelming that you’re taking away players’ health bars in massive swings, so the more damage the better i.e. MoM.
- The difference in crit is only 3.95%. That’s it. And that’s when including that axe talent in the comparison. Plus, with gear on that level, you’re not exactly low on crit anyway. Damage is king, period. The difference in mortal strike, overpower and whirlwind damage is extreme. Not just because of the weapon’s inherent DPS, but also because of the difference in weapon speed. Why do you think some warrs prefers Zin’Rokh in PvP in the first place? It’s because of the weapon speed increasing weapon damage, despite its lower DPS. To increase ability damage.
- You’re delusional if you think a FAP will save you from an arms warrior swinging a MoM in your face with that level of gear. You’re dead in the charge stun more often than not, and if you think people will be popping consumables for every charge stun by such warriors, then you’re just bonkers.
Popping a consumable against a Dark Edge warr’s charge would prevent the melee range from being established as well, so it’s not like those consumables are “better” against one more than the other.
Small correction: DEoI proc doesn’t break on hit. Moreover, you can’t get out of it as you would get out of a rogue’s gouge (for instance, mage can ice block when gouged, but cannot when affected by DEoI proc).