Yep he said everything right.
They keep forgetting the real player base who are playing this game since 2004 and before the warcraft rts and they just please a very small whiny minority.
Things in life should be about the majority not the minority.
Ehm?
Primalists werenât open to diplomacy, they simply attacked, raszageth wasnât open to reason, she wanted all aspects and their flights to suffer, and their progeny abducted and infused with elemental power
i too would want to power up myself if my gullible family starts slurping up titan juices and titans/titan constructs clearly looking down on dragons
I mean yeah, but we donât know exact details (or do we? Didnt read the new book), high key proto dragons were defenseless against titans at all, and titans as we already know like to enforce order.
Sentiment is understandable but in the end flights were busy protecting azeroth, for incarantes it was prime task too
And now we see reasons why azeroth also might need protection against the titans. The titans literally put stuff into the water to infuse the dragons with order.
The primalists are basicly like the scarlet crusade. They got good reasons to be doing what they are doing but they are just portayed as idiotic rawr smash villains
the truth is their sentiment is several tens of thousands years long and most civilized races donât care, they do their job at protecting azeroth well and primalists are echo of the past
Beause it was feeding Warcraft 3 content.
Maybe because I am conservative mindsetted, I was always pro Titan in the lore, and that now they are villanising them (who would think that in the 21th century Order would be the most villanious cosmic power ) is just another case of bad writing. The primalists got their power from the elemental lords, the aspects from the titans. In that regard in my book there isnât too much difference in between the moral decision. Each side has their own reasoning. One choose the the elements (and the high possibilty of the influence of the void), the other the titans, the positive and negative parts of it.
ok personal preferences aside, why are we getting narration for kids in game that is 12+ and has playrbase with avg age of 30
Raise the rated for the game to PEGI 16 or PEGI 18 . Deliver an appropriate story and look at the player numbers skyrocket .
Or lower PEGI 3 , remove combat and aim for toddlers . But this ⌠this has to stop . Chose your audience please .
wow should be 16+ long ago, no 12 years old is able to afford sub + each expansionâŚ
still iâd be happy if narration of story would go back to +12 at least again, for now itâs unrated or 3+
My first and last guess would be money. As you said, the average WoW playerbase is aging, and they need new consumers, subscriptions. And children are more voulnerable to microtransaction (althoughI am not saying adults canât be in danger of gambing, like paying insae amunts of money for HS card decks), so they are the perfect targets for Blizz to milk as much money they can.
Therefore they lower the narrative of the game to said ~12 years old level. Which is kind of shooting themselves in the foot, since it will alienate their original playerbase even further, and the same time the expected new players from the younger generation wonât came as the shareholders would like it.
I donât know how many more failed expansion needed for Blizzard to realise who are their target audiance.
This story is not PG 12+, it is 6+, in my opinion.
After playing Baldurâs Gate 3, I just cannot enjoy World of Warcraft anymore. The storytelling makes me lose sanity points. We used to have way more engaging storylines in Vanilla WoW. (I know, Classic is that way. ==>)
At least itâs not Zovaal telling us that we are screwed before he runs out of battery power after retconning like 10+ years of lore while trying to justify itâs own existence.
I have to disagree with that he is just an inferior version of iridikron and he is doing some behind these scene stuff rn. We should have got some good cinematics atleast though not all this in the night garden aspects stuff we got at the end or tele tubbies i just dont know what insipred them
Let me give some positive examples I used to enjoy in World of Warcraft:
- the original Arthas / Sylvanas / Nathanos storyline, up to Wotlk
- vanilla / classic starting zone quests
- vanilla / classic Duskwood quests (creepy!)
- Medivh storyline (Karazhan rocked! <3 )
- the original, vanilla / classic Onyxia storyline
- Gilneas starting zone
- Death Knight starting zone (creepy!)
- Demon Hunter starting zone
- Draenei starting zone (I assume, the Blood Elf starting zone was quite good as well.)
Recent examples:
- the human heritage armor quest
- the recent warlock quest chain
I would like to see more of these, please. Something that is fun, engaging, interesting, something that resonates with the player and feels as if it was really PG 12+.
Till Legion story telling was on spot
Itâs called Disneyficiation. Turning everything to this modern soft with mild awkward jokes and cutie npcs . Nauseating.
Same stuff that happened with star wars, and many more franchises.
Maybe they try to bring younger audiences but kids 12-18 they donât play WoW . They just play Fortnite and the similar games .
Blizzard forgets that the playerbase of wow are 30-40 year old dudes with receding hairlines and ED
I take that personally.
But for real, I think youâre right. The Pandaren of Samwise are quite a bit different to what my character looks like.
MoP was 100% an expansion to bring more Chinese to play wow. Cause letâs not kid ourselves they are a big market.
Legion was the last good lorewise expansion. And bfa had that warcraft feeling but the story was all over the place and the ending was downright trash.
Shadowlands was a bad joke and dragonflight I believe it very good gameplay but story/lore feels so soft and mellow and watered down. Example: in the academy dungeon when you fight the tree boss listen to the voice acting. In general the whole voice acting is that UwU voice. Itâs almost kinda creepy.