Death should be more punishing - especially in warmode

Oh, Don’t get me wrong.

It’s just competition in WoW PvP i don’t understand, Because it is the inferior game mode.

I like Overwatch for example, Or the Ranking ladders for PvE in blade & soul.

It’s just WoW PvP i don’t understand why people enjoy the competition in, since PvE is more fun in this game.

Even the PvP in Blade & soul was fun, until the cheaters took over and the mode completely died, But that PvP was Gear equalised and in a flat surface arena.

LoL from a rogue.

Anyway, with an online games you can’t have massive penalties for death when it can be out of your control. How many people DC through no fault of their own.

I wouldnt throw stones in glass houses , you are no Glad either.

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I was afraid to die when I first started playing WoW. I felt like that for a long time and it held back my progress because I avoided any situation where there was a risk of dying. I’m glad WoW isn’t like that (any more - although dying was never quite as terrible as I imagined). I’m happy that the consequence of dying is ‘oops, try again’.

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Lack of graveyards was an issue.

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Oof, yeah, i remember corpse runs to Blackrock dungeons, had to cross all of searing gorge to get from the graveyard to the instance entrance…

Thankfully, in later expansions more graveyards were added to zones.

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They could make it so you have to play through Shadowlands each and every time you die.

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Not really dude. Sorry i’ve been a bit rude. But you insulted the main thing I love about wow for no good reasons. The thing about pvping is you have to embrace all the mocking, insults, big egos, etc. Its all part of the fun, haha. If you play long enough and try to improve, you will learn to love it.

Sure, but duelist is still decent considering is under 5%. But the guy asked for it. I just replied.

Yep, me too. But only from launch and just about until they removed conquest cap and people stopped playing. These days any pvp zone feels dead. Can’t find any action.

Because some people have time just for one game and they enjoy both the mmorpg experience and the competitive scene. Wow used to be top end game in pvp scene in wotlk times. Not really comparable with other games like overwatch, cod, counterstrike, league of legends, etc. Pvp in wow was the peak. Its still somehow is, in terms of complexity.

Guys its not like i’m asking for big changes. I’m pretty sure nothing will feel very different for you if you get a small debuff if you die. It doesn’t even have to be that. Maybe longer times before releasing? Anything that works can be fine.

Its just that as it is now, death means exactly nothing. So in leveling/pve-ing and especially in pvp-ing, there’s ZER0 sense of danger. That makes everything feels less important.

And sure, in warmode we really need some semnificative changes. Its very dumb to kill someone that respawns so fast that he manages to kill you back, lol. Respawns these days works like shaman ankh reincarnation.

I don’t like this idea.
I get that it’s based on the hardcore hype, and I like that that exists: if you CHOOSE to do it yourself, and then you can opt out of it at any time you want, too.

If a system was implemented to make it MORE punishing than it already is (You loose all buffs, you get repair, you have to run back to your corpse) - it just becomes what other MMOs was; Not WoW.
WoW got popular because it was the more chilled back option.

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Awww a rogue wants the open world “more alive”, i bet you’re very into immersion and high stakes! What happen rogue? Did blizz took your ability to grief?! Awww poor thing!

Not sure what you are on about. I still hate dying as it works now. I will run off like a chicken if that means I avoid dying.

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Yeah, of course. What’s wrong with wow immersion and high stakes tho?

why tho? It probably takes you less time now to die and respawn than run away and escape. That’s how dumb it is.

Theres a reason a % of the playerbase are hyped for classic hardcore, and that is because its optional, for a audience who would want it.

Set it to the standard way of play and people will rage against it.

Iron man challanges have always been popular among a mass, abd while i love to see it being supported, i havent to absolutely disagree with the notion that everyone wants it.

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That’s just because the remaining retail players are the sensitive selfish type.

And I was talking about why they like the concept, not why they chose to play hardcore. Its a fun concept to be afraid to die. And that should exist in retail as well. In classic we have it, thanks to long spirit walks and low hp respawns.

Because I really hate dying.

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If you are afraid of dying in classics. Well, that is on you. There is no weight in death in classic either.

“Oh but you have to corpse run back”

OH.MY. NOW YOU GOT ME TERRIFIED.

Was literally playing Heartstone when i leveled in classic when it released cause it was boring as hell.

Plus, no one is stopping you from self imposed punishments.
You die? Delete your char.
Delete your gear and start gearing again.

The limit is your own fantasy.

And yeah, those challenges are fun because they are optional.

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It is. It takes a while to respawn. And you respawn with low hp and got all buffs removed. So then you have to eat food/rebuff etc. So its really not convenient to die as it is in retail, where you just respawn in 10 seconds full hp and no buffs needed.

But you lizzards players will never get it. Enjoy your convenient-mess retail is and leave my post.

Not convenient =/= scary. There is no tension in risking death both in classic and retail. Just eat up the extra consequences and move on.

HC death is scary. Annoyance on death are not.

Convenient = boring. And yes, i’m not saying how it is in classic is perfect. But at least it punish you a bit for dying. In retail you respawn in 10 seconds with full hp. That’s pretty dumb. Especially in open world pvp scenarios.

In most bgs is the same story. Killing someone is useless. It will just be back in 1-30 seconds max. It makes killing the guy next the objectives meaningless. It happens a lot for him to respawn before you can even capture the base. That’s dumb.

The problem is that you have to fundamentally rework the game to actually justify different punishment.

Like, in M+ you cant have corpse run. Thats like a death sentence.

Open world PvP it depends how much in favor of the aggressor you wanna be.
If you respawn with 20% hp, and i am stil lurking near your corpse you are dead again.
It takes an exceptional player to turn the tides.

Overall i think the current open word does not really justify harsh punishment.