While I understand and agree that Warrior’s defensive was too much I think that Def Stance nerf should be reverted at least to 15% and instead Ignore Pain should be nerfed. In the current form Arms is just to squishy.
It’s perfect.
shouldve left dstance as it was and nerf ignore pain by 50% and and/or nerf rage generation in dstance
Don’t know you u realise but righ now it’s not world of warcraft , it’s world if melle craft ! so the nerf to any melle is more than welcome ! i’d say nerf em even more ! and all hunter specs too !
I would not agree Fire Mage, Ele, Demo look very strong.
I think <my class/spec> is fine but <class that counters me> is broken.
I made this simple template for any PvP thread. You’re welcome.
If Slam had any need whatsoever to be pressed in PvP ever then Def Stance/Ignore Pain wouldn’t have ever been a problem imo.
Demo is strong against people who don’t know how to counter it tbh. Pet flat out dies in 3 globals to any comp that can coordinate assaults sadly.
There are 3 different Demo builds that work. You don’t have to play Demon Bolt one shot.
No, it was not an overkill.
Could they have done it better? yeah. But that goes for everything in this and really all of pvp post legion.
I mean there’s a reason cloaked in shadows, subterfuge, consume magic, void volley, flayed shot, the new trinkets, sharpen blade (and other similar effects), mortal strike added to classes that don’t need / should not have it, grounding still absorbing all spells instead of just one, despite spell reflect having been returned to its original form, earth elemental legendary, rezz legendary on priests, rogue having a self heal + feint, divine toll, paladins being able to deal full damage through bubble + bop, thorns, soulshape, abomination limb, tanks in pvp legion forwards, corruption in pvp, spiteful trinket, maledict trinket, demon hunter class design (your offensive cd’s are also your defensives, curious) and so forth.
That list is probably not even a quarter of all the things that any designer worth their salt would see as problematic and question why the f were they even added in the first place and/or designed that way, but I digress.
i can tell you if i designed stuff like this at my job i’d be fired on the spot
No you don’t, but you always need your pet to be relevant as Demo (Felguard or whatever it’s called now). Any team that knows how demo work will always kill it, like really easily. All you need is to cross cc healer and lock for 3 seconds, kill the pet, do that again because he has one instant re-summon. And demo is a punching bag for the next 2mn at which point they can resummon and you just delete it again.
Really Demo lock has everything to be good, except pet having 0 resilience whatsoever.
Edit : Sorry I derailed your thread. Will stop here
< Insert spec here > is strong against people who don’t know how to counter it tbh
1/10 troll
There shouldn’t be a 20% “passive” damage reduction on any class in the first place. Warrior should hit hard while being a bit tanky. Not sure how warrior feels to play atm but I think the nerf to def stance was a good change
You die to everything when people are Not retarded and know how to do damage…
And btw the fotm spec atm is holypriest
Nerf that 1min flying bs and it would be still more than decent
Pretty much this. Any comp I played this week we trained Warriors and even beat rank 1 players because Warrior dies in 1 stun. Vs RMP you burn 3 CDs into Combust.
is strong only*. And yes some specs are strong even if you know how they play/soft counter them (before you’re trying to be witty somehow)
just because RMX is busted doesn’t mean the nerf wasn’t justified.
Actually good that warrior is now a viable target, Imo it’s annoying only for people that used to facetank dmg and overextended as hell.
Now you can punish them so good change (probably not the best but anyway).
If you read again what I typed - I agree nerf was justified. Just wrong thing was nerfed.
But it was overkill. I think that Ignore Pain nerf would be more accurate.