Delves and M+

I think the only reason why delves are so good in terms of gear is that it’s newly added expansion feature and they need to promote it, in no fricking way they keep it as it is, and blizzard understand it

Now i dont say easy as in easy to get trough. i get smacked hard trough the delves cus i m scrub geared. I say easy as in i dont have to make a group comunicate wait… and teamwork for my gear but instead a easy solo clear.

Now why it is HC raid level gear idk. i would be fine with Normal raid gear but that might be only me.

But again why should M+ give such a high ilvl when raids was the real way to get gear before M+ was a thing?. We can easily turn it around and make it so that the M+ players who claim to got skills in the game… they gotta gear trough Normal-HC raid before being able to play what they want.

Because thats what M+ was in the first place… a easier way to gearing since not everyone could make a 10-25 team and voice chat trough bosses

But thats not realy any point it is nice and simple. If you want to nerf anything loot wise in Delves then you are not against seperating content. Again i m not saying that raiders and M+ players cant do delves and get cosmetic. i m simply saying that you lock your gear progression to either delves or M+. But people see that as a problem aswell and idk why when high ilvl gear is a issue in this matter then seperating the gear progression should be a decent enough idea. no one loses out then cus if gear matter then they go M+ if they want challenge then they just need to slap a recollor of gear for mage tower and increase challenge there And delves can remain what they are. Fun for casuals.

Oh absolutely !

Delves should have its own progression. So should M+ and Raids.

In fact, in my perfect world Delves would have infinite difficulty with gear drops up to Myth track, when things get really hard. Like a 15 delve or something (dunno)… And so would M+ and Raid.

And to prevent cross-mode conflicts, you suggest a “hard” way of doing things. Choose which mode you get gear in, and thats it. And that is way too hard because many people do both.

What I suggest is a “soft” way of doing things. Where gear from each mode is still usefull, but the one gathered in the mode you play in is MORE usefull. And one way of acheiving that is with Weapons and Trinkets.

In raid vs. M+ it would be relatively easy. Give trinkets/weapons that give ST bonuses for Raid, and AoE bonuses for M+.

All the rest of the gear would be farmable across all modes. With the current upgrade system.

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So thinking either difrent stats /buffs for the difrent content on the items you get. That could work. Idk which way is easier for blizz to go programming wise. Setting up difrent stats sounds easy enough but blizz strugled to tune basic dificulity on delves and still working on classes buffs and nerfs there. And it seem to be a strugle.

So i honestly dont know which is easier for them to setup. I just hope that no player suffer in gear progression and that no content that players enjoy gets cut out.

I dont think its hard to do. There are plenty of items with “this bonus only works outdoors” and “this item does X in pvp combat” and “this ability does Y when in a raid group”.

All you need is a veteran/hero/myth track weapon that sais : +20% leech and an on-use stun/kick with a 20 sec CD (only effective in delves).

A weapon that sais : some AoE effect + a 1 minute shield usable on youself (only effective in M+)

A weapon that sais : some ST effect + 20% movement speed (only effective in raids).

For example…

Yea lets have separate gear for everything.

Surely that will make everything more fun.

/facedesk

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Well lets hope they see that solution aswell. I for one like the idea… atleast way more than nerfing ilvl on gear :sweat_smile:

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You are welcome to come with ideas yourself instead of just complaining. So lets hear it.

What is your solution to the gear issue with delves and M+. The solution that does not involve any sort of nerf gear wise on either sides?.

What on earth needs nerfing in Delves, they have limited rewards. I’m already at a point that row is pointless for me in the vault.

M+ has a steep curve this season and is awful compared to last. Weekly 10s and having to farm 9s for the crests. Raid gearing has been useless since they brought back group loot. I mainly gear via M plus and the vault rewards from M plus.

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The people that stacked keys did.It did not flop for me cause I did not.
Everyone should have started the season with 0 Keys that s the solution for that problem.

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At this point I fail to see any “problem” with the gear from the delves.

It is a time gated activity that rewards some easy gear. It it not a “pillar” of the endgame, no matter how much blizzard wants to make it so.
At the moment from the initial impression, I do not see it serving as anything more than some casual weekly activities that offer minimal challenge, which can be avoided by making a group.

As for the impact that has to mythic plus, I do not see any issue. The highest tier of delves have similar rewards with early/mid m+. The issue is that gear has no impact in m+, and the way people progress it is through score. So for the people that want to “enter” m+, after doing delves, they will start learning the keys like the rest of the players, to “push” up their own score.

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Yeah but its not the same to “enter” keys at 2+ than to “enter” keys at a +8 streight… Then you get posts complaining about difficulty.

Delves are supposed to be something else. Not a thing to replace the +2 to +8 progression in M+. Causes too many problems.

Yeah but people will not enter +8 after completing delves, mainly because they will not find a group that accepts them.

The relationship between delves and m+, is the same as m+/raid and pvp or m+/raid and world quests.
You can use any kind of gear, be it pvp, open world, m+, raid, in order to “start” doing m+ or raid, but that is mostly an entry point.

As for delves “replacing” +2 to +8 keys, this is just not happening. Progressing m+ this season is a linear process. If you do not have the score, you do not get invites, nor people queuing to your “high” key.

Nerf delve loot drops, rollback m+ changes so crests and myth gear are possible to get at a lower key lvl.
And I say this as a player who has done a lot of delves, and enjoy doing 11s just for fun.

But the fact that they made all keys under 9 basically redundant is terrible design, since you can gear out full 619 hero gear in delves.
M+ is a core part of wow at this point, and they should want people to interact with it. Not just for player retention, but also since this game calls itself an mmo group content should be rewarding.
But coupled with solo content giving you fairly high gear, and the difficulty of doing 9+ in pugs, I suspect once people hit 619 and realise they have hit a wall in their progression, retention of players will start to fall.

My tin foil theory with these changes is that they are nostalgic for the good old days, they want hard content to be nigh unpuggable and force people into guilds.
It could be an admirable goal wishing wow to become the social media platform it used to be, where tight bonds of friendship are forged in tough battles.
But gaming has largely moved away from that, people just want to jump in an hit the matchmake button and blast with the time they have available.

Making content too hard for puggs (or psuedo random matchmaking) will alienate a lot of the player base. I think it’s no surprise that s3 had the highest m+ participation of Dragonflight, what with rewards being given at lower tiers and the dungeons being easier.

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How about NO!
You can’t gatekeep gear just cause you have a bad notion on what MMO means.
It means you play in the same world.Not that we have to group up for everything.
Make M+ easier to gear of whatever but don’t touch delves.

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They should absolutely “touch” delves.

Delves were meant to be a solo progression path. That was kinda defeated week one by most people. I’d prefer if 8’s dropped a little lower gear but the gear level climbed higher (to 10 for example) so people have something to aim for.

This “u no touch my candle!” needs to stop, these systems interact with each other and need to be balanced accordingly.

No no no and NO!
You don’t let group faceroll it week 1 and you don’t let people stack keys pre season.
Not nerf the drops.
I and other solo players finally got something nice and you people hate it.
Just let people play what they want.
Not everyone wants to be uber challenged.

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I don’t hate it at all. I like it. I just believe its too rewarding for its difficulty.

Thats fine. Do it on a lower level and get slightly lower gear.

No.No way I am playing if it drops lower gear.
You really wanna kill this game don’t you.
People like you and him moaned about Warfronts and titanforging and personal loot and now you wanna destroy delves too.
You are the reason we can’t have nice things.
Unless someone cries and suffers running content they are not allowed to have ok gear.
Some of us like to play the game for fun.

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Jesus Christ, “y u hate me”, “u really want to kill this game!”

I’ll come back in a few years when you’ve grown up enough to stop throwing a tantrum any time somebody doesn’t agree with you 100%.

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