If a die-hard PVP player like myself was to ever touch any kind of PVE, it would have been delves. Some cheap mindless fun to have in the downtime.
That’s what they said at least - something fun, to explore, for open-world players, for people who don’t like instanced content
Delves are nothing like that - they are literally scenarios from the most annoying kind - 5 stages like “kill 37 nerubian invaders” or “free 7 victims” and are completely scripted. There is nothing to explore, you do the stages in the preset order, you have that annoying Bran NPC you can’t get rid of, and the most annoying mechanics to deal with.
How this system was green-lighted is beyond me.
I want to ask - who are delves aimed at exactly? How is this for open-world players? Or did the paradigm change at some point?
“If you don’t like them, don’t play them”, some might say. Well, this was the expansion feature that was meant for people like me. I never do raids or dungeons, but exactly this kind of content was something I would have done. And delves failed me horribly.
I made a post similar to this and I had white knights defending delves, I was excited to try some pve, because I don’t do dungeons and raids because they are the worst content in the game.
In it’s current way I will not be doing anymore delves except maybe when I’m leveling my alt It’s a bad system and boring.
I rather do islands, Atleast they were different and had pvp
The biggest issue for me is that I feel like delves will just inevitably turn into annoying damage sponges as the levels get harder.
Want good gear and dont suffer from severe anxiety? Just spam M+, it will give better gear even if you are bad (gearing is why almost every casual plays the game).
The gearing in delves is terribly designed, no dopamine. Which is awful for casuals.
Visions from BFA was honestly so peak. Have no idea how they didnt just copy it and make it less stressful for casuals.
Also the idea that casuals dont do M+ is crazy. So many of my IRL casual friends who only play WoW for like a month or two each expansion start off every expansion by playing loads of M+. What they think is fun is gearing their characters. Why should they deal with boring damage sponge delves when M+ rewards so much better gear?
They aren’t what I wanted, certainly. Some mechanics are extremely annoying, the tiers just seem to give more mobs that act as HP sponges… I find them very tedious and dull. Good idea, bad execution.
Islands and visions were better choreghast was better, the only fun thing for me is the entrance I really enjoyed how it was made, but it was so boring to run.
I don’t need 2nd m+ for solo players. It is just faster dungeon with sailing.
I feel like delves should had been mix between Torgast and isle expeditions.
The current design just feels way too scripted and the way they advertised about exploration part makes me think people who declared that do not understand what exploration means.
I get ppl who hate visions. We alrdy have M+, why add another stressful timer to the game.
However god damn, for me and many others Visions wasnt the best solo content Blizzard have added since I dont know when.
Importantly the progressions system also ruled (WoW is all about the progression system since the gameplay simply isnt fun enough to stand on its own).
I don’t know where you got that idea but it was kinda obvious delves would be designed for casual solo players who like to do World Quest and exploration.
The only one PVE mode who managed to attract PVP players is M+ as it’s less scripted than raids and much more rewarding for good gameplay.
But the thing is delves really have no exploration at all because all they are is basically a medium sized corridor with no alternate routes and no other exploration than the first exploration.
Don’t know a multi-player game that is not for the progression, also wouldn’t say gameplay wise wow is bad, probably the best mmorpg gameplay, character feels smooth enough a lot of interaction with spells and other characters a lot of different spec and builds, not going to lie Wow is carried by gameplay and art tottaly disagree on gameplay being bad.
World content and solo players.
It fits as endgame for a solo player.
Whether it’s fun or not will be subjective.
You say you’re ‘die-hard PvP player’, so delves were never going to be your jam, realistically.
I am both a pre-dominantly world content and solo player (not exclusively, but mostly).
For me delves are okay; they’re not fun enough that I want to spam them. But I can see myself doing a few every week to get some gear through the keys and to unlock some vault slots.
Is it the awesome world content I’ve been waiting for? Nope, not even close.
But they do give some sense of adventure and discovery (of course that will wear off, but that’s not an issue; that kind of feeling doesn’t last long when you’re repeating any type of content).