Not impressed with the experience either but I look at them as a means for free gear
Magiola,
I argue that changing the amount of distance your character can walk into resource that must be managed (as is the case in Waterworks Delve) is an interesting decision, design-wise.
Does it frustrate you because it impedes on how you usually engage with WoW? - by which I mean that you engage without thinking about the amount of character movement as a variable?
I ask because the need to adapt to new circumstances in something familiar is an often source of frustration.
I personally have found the idea of movement distance as a resource to manage an interesting change to basic gameplay formula - but I play a Mage where the distance between me and enemies matters.
It was actually quite fine to explore the first time(s), however, it gets old real quick. If it was in like one or two delves, fine. But it feels like half of them have something similar implemented. Just…too much…and I fear that with the repetitive levels it becomes just mind-numbling.
In addition, it works kinda odd with groups…
And perhaps the main problem isn’t even that limitation, but the clear-cut path. There’s no choice in how you go through the delve, you can’t choose which special-refillers you take because it’s already planned out for you. It’s like holding someone’s hand through them, after they cut off your feet to cripple you.
It just makes you finish the delve in the shortest route forced by the delve itself and after that you go explore the delve and find chests.
Today I said to myself “Man, I love delves. That’s why the Blizzardcommunity will hate it and bully this feature out of the game, because it’s always like that with things that i like.”
I’m disappointed a bit about an option to go there with a group (haven’t tried it yet, as t3 are laughable even solo, so maybe there is smth I don’t understand).
I’m afraid that by far the optimal way to play them will be with a usual tank-heal-3dps group and there will be no difference with dungeons other than you can’t LFG them and that you will get better gear for easier content.
Yeah its not sweat content where you get mythic raid gear sorry it has to go, and you need to go back to pug for m+.
Delves should be taken out back in the yard and shot. They should have just expanded torghast or islands.
I dont like all the breathing and candles and what not. I thought this was casual friendly content? If i want to race against time Ill just do m+ keys…
Especially when seems like half of them share a similar mechanic. Too many delves underwater.
Other than that I like them as a concept for solo instance. To be fair, at level 3 and not with max ilvl and as a squishy rogue I found it challenging. I wasnt expecting to die but i did die a couple of times. Funnily enough the difficult parts that have killed me were not the end bosses which are quite easy, but big mob pulls. They hit super hard and for a squishy spec so reliant on CD as sub rogue i have found that sometimes i take huge damage.
Part of this is Brans fault, the idiot aggros everything. Part of it is the fact that its class agnostic which i think its a mistake. As a tank delves will be a walk in the park. But as a sub rogue i dont know how am i gonna clear level 13 when i have already died. Its not a big deal since mobs dont respawn so its not like you have to start again like mage tower but still. So i will provably have to respec as assa to complete higher levels for the better aoe.
I still have to try tham with my mage to see how the feel as a caster but with good AOE should be quite easy.
The Delves are alright but nothing more. I seriously hoped them to be more than just “kill a lot of this, a lot of that and then kill a boss.”
I hoped for some Exploring as was advertised. Discover hidden Lore and puzzles in age old ruins with maybe 1-2 minibosses and one bigger boss at the end. Not some Kobolds playing hide and seek in a Mine.
Done a bunch of delves, not a fan either. They lack an excitement element and are too on-rails with objectives, and each delve has variations on the objectives each time you do it with some gimmick involved, but it’s very rigid around those objectives… It’s not really a “delve” in the same sense.
But I’m not expecting my opinions on content like this to be really relevant, a lot of people hated Torghast and I completed every achievement, I loved it, the power collection and build aspect made it for me. I also liked visions in BFA, though some of the affixes drove me nuts, I still did them every week and looked forward to it.
Delves feel more like scenarios than dungeons, and they lack the crazy fun factors that made me like Torghast/Visions, they are just safe, boring, on-rails.
But it’s not a race against time…
If your candle or totem runs out, just backtrack and pick up a new one…
It was fun having all the different power and having to outrun terragrue if you keep dying. The way they changed it later was ridiculous. They made unlocking later tier compete bs
True, I’m not that interested in sweaty content. It’s always good to have more choice. If people don’t like delves, they can just ignore them.
Tbh what I like about delves is that they are more or less integrated in the game world. There is a hidden loading screen alright, but it doesn’t break my immersion as much. For someone like me, who really takes his time exploring the new zones, delves as are feature really adds to my personal game feel and I would love to see them return in new zones/expansions. For mostly story- and exploration-driven players like me, I find them to be a nice concept.
its not the first time they advertised a feature and did not deliver as advertised.
not surprised.
If you are not close to another candle you die, pretty sure.I didnt die but i was taking a lot of damage.
Not saying it was hard just saying it was annoying and it wasnt a fun challenge or anything but
Depends which one, some do damage, some reduce your maximum HP %.
It’s also not a timer, it’s a step counter. And you can set the candle down on the floor then play around it and pick it back up as well not to have it tick down while you’re fighting something you need to dodge around.
Q: How can you easily tell when someone on the forum is a PVPer?
A: They tell you.
But the question is; what kind of player are you? What content do you normally do as your go-to activity?
I like that they’re more like scenarios actually. I hated Torghast and Visions. Thankfully most of delves don’t feel like those to me.
I was disappointed with delves at first, but with my 4th character I’m leveling to 80, I tried to change my mindset and decided that this character would be ‘a delver’. I’m not exclusively doing delves with her, but I’m planning to do them all and going for complete runs (so finding all the treasures and such). And I have to say; they’ve grown on me since doing that.
I’ll have to see how challenging they become in season 1; I’m not a player who likes bashing their head into a brick wall hoping to break through after a long time.
please don’t tarnish Scenarios in such an awful way - Scenarios were fun because they were mostly there to tell a story and they did that incredibly well I miss them so much
but nobody is forced to do Delves so there is no issue with it existing