even during blizzcon they announced it as solo or group content where you can bring friends.
its lesson from complete fail of mage tower which most couldnt complete without giving someone remote control of their account to do that for them - until like prepatch when weapons were fully unlocked automaticly
Was this always the case then Keento? I was trying to ascertain if it was something that was changed from a first iteration of solo, to adding group options.
As Lilith pointed out, I remember them as being both.
So Blizzard tuning to keep both sides in balance makes sense to me.
But when it becomes so that you cannot solo them anymore because mobs/bosses one-shot you then something is clearly off.
Agree, I assumed (but yes I am guilty of not checking any information on this) that the difficulty would scale according to the amount of players in a group. It doesn’t make any sense to me otherwise.
I don’t mind them to be challenging, and requiring me to use my entire toolkit as a Warrior, including the famous Spell Reflect to send big spells flying back to the boss.
They didn’t. But they did say that solo players have been underserved and that delves are meant to be a new endgame pillar for those kinds of players.
Having a group option where you just steamroll the content goes against that whole notion.
So; I think the group option is harmful to Delves (and to M+ too actually).
This may be me not understanding the concept of Delves as it was meant to be/should be, so I can only say how I interpreted the content. I saw Delves as a way where you could do content without the holy trinity of tank/healer/dps and Brann would substitute for the healing/tanking roles with the abilities you can obtain for him.
From this perception I would have thought that 2 dps could run these or even 4/5 dps, in other words a group composition could also work. But then I would also expect it to be scaled accordingly.
So I guess we will agree to disagree on the group option, in the end I am extremely disappointed in the latest Blizzard ‘hotfix’.
As someone who had barely any interest in Delves, I also was under the impression that Delves were supposed to be targeted to solo players (with the option to do them in groups).
For that the entire design philosophy of Delves strike me as rather… odd.
It makes sense the content scales up, so it becomes harder but just pure hp and dmg scaling on mobs is a bit counterproductive for solo players.
Having super hard hitting auto-attacks and spam casts also doesn’t make a lot of sense. Depending on the class a player can’t avoid most auto-attacks just by pure skill. A player also can’t interrupt every single cast (especially after the spell queue change in TWW), because he just doesn’t have enough interrupts/stops.
What would’ve made more sense is to not have autos/trash spells do a lot of damage but key spells, which are interruptable by a single person and dodgeable AOE mechanics or even something entirely new players have to handle.
But just having all spells and autos deal like 50% of a players health is… an interesting design choice for supposed solo content (if it’s really aimed at solo players).
Delves were supposed to be end-game for solo players, but then Blizzard pulled out last minute as they did with dragonflying.
As of now, delves ilvl is not end-game ilvl, its significantly lower to mythic raids/mythic 20+.
Nor its solo, for its much easier to do in a group.
Something simular was happening to the dragonflying, when Blizzard wanted to nerf it, but did not do a significant nerf due to backlash.
I dont know, if there is a significan backlash enough over the delves.
So what this is going to be, is everyone is going to run mythic+/raids instead, as higher ilvl, lower difficulty level
RIP delves
Reading some of the links people have kindly provided earlier, it seems that it was never claimed to be an end-game for solo players only. I am unsure why people think this was the case.
No, they are endgame content for world content players.
“Alone or in a group” doesn’t imply primarily solo to me, especially as WoW is a game that always been a social experience, ever since people learned to group up to fight hogger back in 2004.
The only difference between vanilla and today, is that vanilla really offered nothing at end-game to solo players, whereas today people who wish to play solo have the benefit of LFD, LFR, World Quests, Torghast, Visions, and now, Delves.
I place Delves in the same category as Torghast and the BFA Horrific Visions, because like Delves, they could be either completed alone, or in a group.
I can walk in to a mythic dungeon solo too, I just won’t get very far…
I don’t know what others have figured out Lilith, I am not a min/maxer, I was playing just with my Sister and myself, so a 2 person comp, both dps and we were enjoying the content. As I said earlier, it was the ability to do content without the holy trinity of tank/healer/dps.
You have a point, right, but what i am saying is that delves are not end-game content and are not solo content.
What delves are is middle-game group content, that you can do solo,much like the bee elite quest.
You bring up an interesting point, WoW devs have stated that they are adding “ever green” features into the game, but does that mean they are “end game” features?
Delves are just one of many paths to do whatever your specific goal in the game is, if Delves no longer are a route to that objective, don’t do them.
Fair point, but then I would assume that this new feature may have been for a lot of people a reason to stay subbed/return to game etc. I just don’t think Blizzard are doing themselves any favours here.
I am an avid raider and m+ person, so perhaps my comments on Delves aren’t particularly helpful, to me they were a route to reasonable gear (Although I did get a trinket from a Delve that was so dire it was almost off putting to bother with more gear from Delves) prior to the m+ season opening.
For other players, completing the highest Delve might be their preferred “end game”, either way, completing T8 Delves now does suggest they were too easy, but the bigger issue seems to be weird scaling since the new hotfix.
If people are already completing T8 and 9, and it goes no higher than 11, Blizzard should consider making more tiers, perhaps even endless tiers, so the Delves stay relevant throughout for people who enjoy them.
The solo players won’t.
They’ll be left with a bad system that’s actually balanced and mechanically made for group play, but it’s being called ‘solo endgame progression’.
This is not it Blizzard. Stop catering to the wrong people.