Well no, since you can upgrade them.
Yes; initial gearing is fast in delves (too fast probably in s1, but I’d be surprised if we don’t see a nerf in that area), but the subsequent upgrading isn’t really that fast.
Well no, since you can upgrade them.
Yes; initial gearing is fast in delves (too fast probably in s1, but I’d be surprised if we don’t see a nerf in that area), but the subsequent upgrading isn’t really that fast.
Right. I mentioned that. And it’s kind of my point. To basically lengthen that by cutting the items into pieces.
You’re saying they have to nerf the speed by which you gear in Delves, but that means dropping less gear - which makes Delves feel pretty unrewarding. You get to the end of a Delves and get basically nothing most of the time? That would suck. That’s why it’s better to break items down into pieces, because then you can get a small piece rather than nothing - and that’s ultimately better.
We’ll see, but I suspect Blizzard will go down that road, because it keeps the sense of reward and progression, and emphasizes a focus on running many Delves. Like in ARPGs. You don’t get far by doing 10 runs. You want to do 100!
The problem with this in delves is that to have a chance at the better loot you have to burn a key, and that key requires shards to make.
Farming some of the keys, to get nothing would not be a good experience.
You don’t have to farm to get m+ keys, you just them.
But why ?
I dont see anything wrong with extra levels… in fact… why not infinite levels like M+…
It can then acomodate ALL levels of skill. And it becomes a personal challenge.
You do if you take M+ progression seriously. You dont want ANY key. You want a key for a specific dungeon, at a specific level.
And that requires farming. Its different than delve keys, but its the same concept. Do some things you neceserelly dont want to do, to get what you actually want.
“IM THE DARKMASTER I COMM…” “Those webs will summon nerubians, don’t stand in’em !” “CLASS IS IN SECT…” “NICE FIND!” “ok im off”
I do every key I get, because even if it’s a key that offers me nothing, it might offer rating (or loot) to someone else in the team.
That is one way of seeing it. But then again, you never were an M+ person to begin with.
Normally people target keys. For example, they specifically want Ara-kara +7 to farm the Egg on Hero. Or they got all keys on +5 but GB on +3. So they target GB4… ect…
And this process is supposed to take a whole season. Its how you “progres” in M+.
That’s not a bad idea at all. Plenty of material to go with.
You’ll notice all over vanilla WoW there are these areas that are rather big inside and where the mobs tend to spawn behind you.
Matter of fact, Jaedenaar was supposed to be another example of a Delve. Demon Fall Canyon is another. There are many more but I can’t remember them all.
Obviously it never turned out this way. Vanilla does in fact not have delves.
Nahh, I don’t play like I used to. I’m way more casual. Besides, I think I could do +10’s but the PuG’s won’t let me join and spending 20 minutes looking for a tank isn’t my cup of tea, either. The group finding situation is absolutely dire. That’s the real problem, not my inability to complete a +10. I’m fairly confident I can do that.
No, I think the rate at which they drop gear is fine.
I believe the main issues this season are:
Well, I don’t want to do that. I already think I’m doing too many for my taste.
I’m a world content player first and foremost: I love being out and about.
Delves are cool, but they are dark and claustrophobic. Not the type of place I want to spend the majority of my time in, in WoW.
Imo they have to start making delves that feel like they’re actually part of the outside world (something they said they would do, but in practice they still feel like dungeons). Like overgrown ruins in a crevice and such, so that there’s at least the illusion that they’re part of the actual world.
I don’t get what you’re asking. Why what?
Well, like I said: I am not interested in difficulty for the sake of difficulty. I need something that makes it worth it for me to put time and effort into something.
I have nothing against extra levels, but I’m personally not doing them if there’s no reward that I’m interested in.
Blizz wants to move away from the old system of dumping features at the end of every expack. We have Dragon Races, the crest upgrade system and Warmode gearing carried over from DF, and catalyst tier sets brought all the way through from the end of SL. I get the impressions that Delves are popular , so hopefully they’ll be permanent addition to the game.
It’s not might, they will replace Brann for season two.
Oh? Have they said that? I hope we get that Blood Elf with the sexy voice. If I’m going to listen to some incessant NPC jabbering throughout my run, it may as well sound good.
I hope we get to team up with Sir Finley at some point.
yeah they can.
if i can go into T8 on my just dinged evoker at 520 itlv with randomly put group at 600 itlv and do just fine / collect 603 itlv / 616 from GV and chance at 610 hero gear from map then yeah - something is wrong with reward structure
can you imagine 520 chars getting into random group of 600 itlvs and just demolish a +6 m+ or heroic raid with current tuning ? yeah thats not gonna happen unelss you have your guildies boosting you hard.
then i jump onto my 570 itlv warrior do another +8 dvelve and be just destroy it in party of 5 with spreist leaving most liekly because he was milies behind me on dps (yay 54 level brann ) even though he was 40 itlv higher ? and we just continiue and finish it 4man withut a single issue ?
yeah you can arbitrarly judge T8 dvelves the are the lfr of 5 man instances.
maybe the solution is indeed making them purely solo content. dont knwo but something has to be done to not break the gear progression in future seasons too.
Where has this belief come from? my 3.2k score last season? What level makes one “an m+ person to start with”?
Further, if I’m playing mostly with premades, and don’t consider everyone’s needs, I won’t be in that premade very long.
I certainly hope delves are here to stay, but not in their current form. I always imagined delves would have a lot more non-combat gameplay, such as puzzles, platforming, brain teasers, mazes ect ect. but as it is, delves are just soloable dungeons with a few world quest style objectives, such as kill this, save that, collect this. The way delves were presented to us, they sounded much more diverse and interactive than they are, in terms of gameplay. I distinctly remember Ion saying “Sometimes there will be a boss at the end, sometimes not” i have yet to see a delve that didnt have a damage sponge boss at the end.
I dont mind the combat, i find it quite fun, i just wish there was more to delves, than just that.
No they can’t.
Because so much of the difficulty is dictated by the class balance. And the class balance works better in a 25 man environment where it’s more dictated by the collective performance of everyone involved, and likewise (but to a lesser degree) in a 5 man group. In a solo Delve there’s that same microscopic focus on class balance that has plagued Arena PvP for years. Some classes and specs will just have an exceedingly harder time than others, and then who do you balance the content around? Blizzard haven’t figured that out in more than a decade of Arena, so I doubt they’ll have an easy answer for Delves.
But we’ll see. I don’t think it’s going to carry on as it is in terms of reward structure. It’s way too zero sum. You find your chosen activity and do it whilst ignoring the other ones. And once you’ve hit the height of your gear progression, then you’re effectively done.
That’s an awful design. If the WoW team has any decency, then they’ll hit up the Diablo team in the cafeteria and ask about their approach.
My bad sorry. Confused you for another hunter…
100%. Agreed. I take it all back.
there is one thing that noone pointed: barrens chat is back. in delves chat. times change but barrens chat still stands.
so delves will stay.