Yeah thatâs a nice sentiment from the perspective of someone who hasnât been in the position of having been at the receiving end of having content changed or outright removed because of âmultiplayer peopleâ.
Because then it was never an issue for them that solo players were excluded. But now that they themselves could be the victim, all of a sudden it IS an issue. I find that very telling.
I have never had content removed I enjoyed true (apart from the entire raid tier that was removed from WoD, Iâm pretty sure that counts as a loss for group players). But the simple fact is the game has always been designed as âplay with your friendsâ, so while itâs good that interesting content exists that can be done alone, it shouldnât be at the cost of the gameâs primary mission of supporting friends gaming together, and inclusion.
If you go back to the days before m+ made everything insanely hardcore, the game had a truly inclusive community, people would wait in lines to complete quests, and cast buffs on each other as they saw each other across the world.
Itâs a shame that this has been lost, however Blizzard is making every effort to restore that sense of community, including people who donât want to be part of a group.
Is not a thing. Thatâs your opinion of what it should be.
Anyway, as Iâve explained before: Iâm not against group delves perse.
Iâm just scared, very very scared, because of years of having suffered at the hands of a particular vocal part of the playerbase, that the same thing is going to happen again.
Because I simply donât trust Blizzard to balance this right. I just donât.
And even if they do; I think itâs going to be players like myself who are going to suffer because of it, again.
Although modern MMORPGs sometimes differ dramatically from their predecessors, many of them share the same basic characteristics. These include several common features:
persistent game environment
some form of level progression
social interaction within the game
in-game culture
membership in a group
character customization.
Source: wikipedia, suggests that the primary goal of any MMO is to include as many people in a community of friends as possible.
This I understand, but tbh given what people are saying about M+ at the moment, the situation doesnât seem much better for groups.
Iâm pretty sure if I gave my opinion on this gameâs balance Iâd be given a forum vacation The balancing in this patch leaves a lot to desire.
No it doesnât. Thatâs you making assumptions based on your own preferences.
When I see those things in that list, I think about different things than you.
Which just makes my point all the more poignant, unfortunately. Blizzard has never been good at balance.
But even in the best case scenario, with good balancing, thereâs going to be players from the more competitive part of the playerbase who are going to find something to complain about and want changed (more often than not at the expense of players like me). And I really, really want Blizzard to stop listening to those people for once.
dvelves are atm just to easy . and they make anyone who knows how to use them properly gear ultra fastt and then hit with their face into huge wall of very chalenging progression in m+ / mythic raids.
there is just no in between .
the only progression people have there if they do literaly 2 per week .
they are just completly breaking progression curve atm
This I agree with, countless questionable changes to specs that result in characters people have spent a long time preparing for their choice of content, wasted time as the spec becomes trashed.
BM hunter is an example of this, I enjoyed M+ through most of DF on my BM hunter, but Iâve had no choice but to change thanks to changes to the specs.
These changes have consequences, guilds rely on knowing who they are playing with, etcâŚ
Thatâs their problem. They shouldnât make it the problem for players like me, who engage with delves as intended.
If they played M+ or mythic raids âas intendedâ they wouldnât have that experience.
Their greed and impatience is the cause of that issue; they have no one to blame but themselves.
I donât have all day to read the whole thread, but hopefully someone at Blizzard is paying attention to the community discourse here. I donât agree with OP that delves should be solo only, I do however believe the Delves, to relation to Dungeons, should have the inverse scaling of difficulty to the number of players. I.e. Dungeons already get easier the more players you bring, it should follow that the design goal of Delves should be the inverse.
By the design of this âdifficultyâ, I only have one metric most of the community use to value any piece of content to consider, time. A delve run with 2 players should take longer than if those 2 players had gone solo. i.e. solo takes 20 minutes, 2 player group delve takes 30 minutes, or 5 player group takes 40 minutes etc.
This raises yet another issue on the balancing side. If you go with a full group with a tank/healer/dps, itâs got to be easier I would think, but what if you ran with 2 dps, or 2 dps and 1 tank, or a healer and dps, just think of the myriad of possibilities for those that donât run solo, but neither do they run in full groups.
I am no Developer and just thinking of the balancing is giving me a headache So how would they add extra time? By making the mobs stronger, or more trash etc, making it longer to clear?