The egg doesn’t die in time, its fine if I start the fight and manage my CD’s but when he spawns on me while I’m still cleaning up a group and I’m at 40% health without CD’s available?
yeah I just die
The egg doesn’t die in time, its fine if I start the fight and manage my CD’s but when he spawns on me while I’m still cleaning up a group and I’m at 40% health without CD’s available?
yeah I just die
For me yes delves are in the right spot balance wise they dont need to be harder and certainly not easier. I mean u could make a delve by just entering and saying gz u have entered and here is your loot.
Then sorry its a skill issue because zekvir that shows up in a random delve isnt hard at all.
Then I misread, sorry.
Cause yeah, the current system is the best as it allows both
I think they should be tuned for solo play (groups should be much harder in there).
But I do think that allowing friends to do content together should be encouraged.
Only one of my IRL friends who used to play still does. We’ve not done delves yet (together) but this looks like something we might be able to have some fun in.
Neither of us do other grouped content so regular dungeons aren’t for us.
I do not kill the eggs in time
every other tactic is easy to deal with but I just do not have the raw damage for the eggs as a tank and with no CD’s up the hard 5 s stun will just get me eventually
I’m gearing a hunter atm and that’s going a lot more smoothly, getting way further on zekvir at a much, much lower ilvl then on the tank
Zekvir is not built equally for all specs
The delves right now are easy to solo at tier 8. I don’t know how much easier people want it? Maybe it’s a class balance issue for you? I geared my mage there starting at roughly 570-580 ilvl and now it’s 603 ilvl. I think people need to learn their class more outside of just doing damage, if they think it’s hard. If you’re talking about higher tiers, I haven’t tried them yet, because I was just looking for the gear.
Delves are so fun though, that I wish borrowed power like artifacts being tied to it, but many other ppl would hate that I think
Having the same problems, simply cannot burst them down fast enough.
And one you get stunned it’s pretty much game-over.
I was speaking generally in how they should work not about me specifically.
As they are meant as Solo Content the best way of doing them should be solo. Groups already have their content, dungeons are tuned around 1 tank, 1 healer and 3 dps. They can be done without this combo but it’s not the optimal way to do it.
I’ve only done 1 delve so far, for a quest. I’m only level 72 (been away for about a month so I’m far behind the curve and I’m not fast as it is).
Then wait first until level 80, and then comment on how delves should be tuned after you did them, because my experience doesn’t match this at all.
I’d heard that they were easier in a group but they got tuned to be easier for solo.
I think this was the right thing to do.
I’m speaking about the concept of Delves not the specifics. As a concept they are meant to be solo content so they should be designed for solo (that’s what I meant by tuned, you inferred I meant they needed more tuning).
The OP wants them to be Solo Only. I think they should allow groups but that they shouldn’t be easier in groups or else we forced (for want of a better word) to do them in groups.
Indeed. However we are not going to see agreement here because admit it or not (mostly not) the players opposed to banning groups in Delves are the ones benefiting themselves by completing Delves in a group.
I don’t understand this sentiment, people do everything in this game because they benefit from it.
If I do a world quest, a daily, or mine a node, it’s for something I can benefit from.
If I run a delve with my partner, it’s because either of us (or both of us) decided it’d be a good idea.
I don’t see what’s evil about playing with a friend, in a game that was designed for, and has been marketed for 20 years towards, playing with your friends.
Even the Delve introduction at Blizzcon stated it was for “Up to 5 friends”, and the existance of Brann suggests that it was never intended to be soloable, as Brann picks up the slack when a player enters alone.
Nowhere, have I seen official statements saying that delves were designed to exclude people who have friends coming with them.
Players who easily group up by either having a good guild or available friends have plenty to do to progress their characters. A lot of players struggle to find groups even if they want to find groups. Instead of having that thing they can do where being solo actually becomes an advantage they have those group enjoyers who say “I don’t see what’s evil about playing with a friend…” Using the word ‘evil’ is laughable. Those group enjoyers who think everything should be for them. Well not anymore, we now have solo RBG queue and solo shuffle and it should also have been delves. Instead delves have given group enjoyers yet another easy way to fill a line in the vault for early progression. Like I said most players are not solo enjoyers but blizzard you have started to do more for them, keep it up.
My post seems to have upset you, my apologies if that’s the case as this was not my intent, I am just trying to understand the point of view.
Inclusion is, and always has been a key part of wow’s philosophy. Delves, story mode and follower dungeons, have been efforts to enhance that inclusivity by allowing everyone to enjoy the game.
If I’m wrong, and Ion or anyone else for that matter, has said that Delves are designed exclusively for people who don’t want to group up, show me where and I will delete my post.
I don’t agree with that assessment. It’s an MMORPG. Which is different from ‘a multiplayer game’. A multiplayer game must be played together or against other players.
In an MMORPG there can be other players present, but how and even if you interact with them, is up to the player.
Having parts that require a group: Fine.
Having parts that require solo play: Also fine.
There already are (like the mage tower).
Same, I have not seen anything to indicate Delves were exclusive solo content, but people keep saying they are ‘meant to be’ such.
This was from June, so well before TWW was released, and it clearly states “You can explore alone or with up to four additional friends”. I think it’s more a case of some people want it to be solo, but rather than say that is what they want, they say it was always meant to be!!
For me personally I am glad you can explore Delves with friends, it opens up the experience to more of the playerbase. I think Drusera summed it up perfectly:
I have said this multiple times, but I think it’s the balancing of solo v. group that may be an issue for some, I wish we could concentrate on that, rather than trying to gatekeep others from an activity they enjoy. There is no gatekeeping of any other activity in WoW that I am aware of.
That’s why I think a group option is fine; it just shouldn’t be part of the delves progression system. Doing a delve with a group for some loot in the chests at the end; fine. But no Brann, no Brann XP, no seasonal bar progress, no vault unlocks.
I personally think that’s a fair compromise (I’m sure there’s people who will disagree).
I feel that compromise is necessary, but it shouldn’t come with the brutal losses that Tah is suggesting. I have suggested before that delves should of been designed for groups of up to 3. As it makes sense that they were designed for 2, (A player and Brann).
I agree there has been a shocking lack of solo end-game content out there (excluding the aforementioned mage tower) however the act of including content that can be done solo, should be an inclusive one, rather than a retributive one.
The compromise I would offer is that in groups of 2 (or more) Brann just sits at the start, so he doesn’t get XP, and doesn’t provide any assistance, however the players have spent time doing the activity, and deserve a just reward for that activity, so loot and progression should remain the same.
Interestingly I have been using a trinket from a delve in m+, I have upgraded it to 616 or thereabouts, and while every guide says it’s C tier, it sims better than any other trinket I’ve found.
Unless they include delve loot in m+, or make it accessible in other ways, there will always be a reason for groups to visit the delves.
You know I will disagree and the reasons why, we have had this conversation before Tah, we are never going to agree on the subject. Stopping progression for me is not a fair option imo.
But, I will champion the cause for better solo progress through continually telling Blizzard that it’s not a good thing to hinder solo players. I am not trying to stop you achieving your progression (or any other solo player), and I certainly don’t want my progression curtailed because I play with friend(s).