Im liking it because its a real challenge. There are blatant tuning issues in M+ as well. In all aspects. From mechanics in specific dungeons, to whole dungeon difficulty, to class tuning (I see RShamy nerf coming in… )
Its Delves all over again. But… I like it… Its part of the fun.
Yeah, I even saw posts that chest in the end just disappears from time to time. Looks messy.
With delves, as everybody predicted it’s just nothing to do after week 1.
T8 was made easy, given that in addition to it everybody geared up it is absolute cakewalk.
Some of T11 are fun, but most of them are mechanically poor. Zekvir ?? is in a very strange state atm.
I still do run them, but I even stopped bothering for keys, because the only thing I care about is a side chest for treasure map.
If they want it to be lasting content they should change the design. If not making all delves fun, than at least change the approach to loot, current one feels very bad. The first part when you gear from keys is too fast, and the second part with maps is similar to vault, but even worth, as you have only single item to pick from one, it is pure chance, and you can’t farm for it as there are only 4 attempts per day (also there can be Zekvir in delve but I had one in over 100, so it can be neglected). I also don’t see interaction of loot from delves with other contents healthy, easy to get 603-ilevel gear makes both low-level raiding and low-key mythics absolute.
Given that delves only have 11 tiers, and season 2 probably comes next year, I would expect perhaps tier 3 to be the maximum plays could complete today.
It’s the same gearing problem in its core. Given that all who wanted is currently around max ilvl they could get from delve, it’s reasonable to expect that they could do all the delves. It’s unreasonable to expect people to go to other forms of content to get the gear needed to push them.