Implying it costs much to craft gear to begin with. You know when it actually cost a huge amount of gold? At the start of Season 1.
You can craft for significantly less. And 30k doesnt take that long.
Implying it costs much to craft gear to begin with. You know when it actually cost a huge amount of gold? At the start of Season 1.
You can craft for significantly less. And 30k doesnt take that long.
The existence of exceptionally valuable items is extremely frustrating, tbqh.
I have taken to pugging normal, and running LFR in the hope of a Rashok trinket for my healer main, so I won’t have to compete with my heroic raid team for it. I’m ilvl 440 average, but it is worth dropping a 437 with an intellect proc even for the 424 veteran version.
But the issue is that so many others do the same thing. No healer bothers pugging normal or LFR once they have that trinket. So I’m always guaranteed to be rolling against 4 other people, every time. And that’s just on a healer item, it’s way more obnoxious for mixed-use trinkets. I’ve seen 10-15 players rolling on some items.
Sure, my weekly heroic raid group will be much more reasonable; and will saturate after a few drops and it is statistically likely that in about 10-12 weeks, all our healers will have one. But that’s still a long time for the last person, and it’s good in all content, not just raids.
And of course, pug raids will not saturate. They’ll always be highly competitive environments in which you may literally never win that roll.
Honestly, Blizz should do trinket tuning passes and get rid of this issue of there being S-tier down to D-tier trinkets. The problem isn’t really the strong trinkets, it’s the weak ones. Make the bad ones better. If they’re very situational, then they should be crazy good if that situation happens. If they just have low numbers - increase the numbers!
I Guess that depends on how you play, I spent about 5 hours a week for 4 weeks at the start of SL farming herbs and making flasks. Came away with about 2 million gold that i am still living off, Its getting a bit low now as the Legendaries in SL were damn expensive but it was the best 20 hours i have spent. its lasted nearly 3 years so far.
Ok, this is hardly the experience of your average m+ player or raider.
For me, 30k gold means that I’d spend roughly 7-10 hours, where I just spam boring childish world quests, no thank you. And ofc I can complain, because I pay already a sub, so I shouldn’t be required to spend anything for in-game power progression . Doing that compared to getting 370k gold for 20 euro is unreasonable for me
I raid Mythic twice a week and i do Mythics. I pay my own repairs and provide all consumables except feasts.
Thats just plain wrong. even the dragon riding world quests pay 600+ gold and take less than a min.
Why are you lying that you’re an average player??? Also, who even has time to do 240 dragon riding world quests, which give 500g each for 4 crafted gear pieces??? Now imagine I was a high tier m+ player, (which I’m not thankfully), and I needed this alchemical embellishment for 80k. 160 more dragonflying races?? I wanna see u do that on top of needing consumables, repairs, transmog change, etc.
Then get yourself a crafter. You know how much of a fee I pay to my crafters? 2k at max.
Sub isnt an argument.
If you only want to do half the work then dont expect more than half the power.
The prices are low. If you want to spend irl cash on a token then be my guest.
Getting to that amount of gold isnt a feat. And just because he raids mythic twice a week doesnt make him anything out of the ordinary. Hes 3/9M. Thats pretty average.
World Quests arent the only source to make gold off.
Or you get lucky at the source of it. The weekly soup event. Also it isnt necessary. And the high tier key pushers could just boost if they are really out of money that they couldn’t afford 80k.
Ofc I did and do. Why on earth would I grind so many hours instead of paying 20 euro? I don’t like having to do this though, because it feels bad. When I get the gear it also doesn’t feel satisfying, because it just had a real money price tag to it in the end outside of knocking off around 5 +16s
You dont have to do it. You chose to do it. Major difference.
Then dont buy a token and get the gear the regular way.
We really need somewhere a guide how to make gold in the current expansion.
To me there is also taken away a lot of the gold resources. Before we were self sufficient with our own alchemy char, and just by doing some emissaries and getting paragons. But now i am easy losing 30k gold per week. With no gold income.
I think i also spend easy 50k on my shielding embelisment crafted cloak. Gold runs away. When i run out of it, i also just buy a token.
At the start of DF, I took up blacksmithing on my paladin alt (the alt that has now become my main). I did it because she was an alt and I couldn’t justify paying the early expansion prices crafters on my realm were charging, so I made my own crafted items.
She’s now maxxed out in long blades, short blades, shields and most non-tier armour slots. She makes more than enough gold crafting items for guildies to cover her extensive (mythic raid and M+ pushing) consumable and repair bills, as well as to buy mats to craft her own items. I’ve never promoted myself as a blacksmith - guildies have just come to me when they realised I could craft stuff - and I know I could make several times more gold if I promoted BS services in trade chat.
It isn’t difficult to make gold in DF.
So what is your advise right now? Level a blacksmith char?
This is the wow gold making community sub reddit
Ooh nice! Will definitely look at it. Thanks.
I will definitely do that. I can only do it from this week because as the first item I had crafted the shield (I was playing prot) and so I didn’t have enough coins.
HC Ashkandur is better in single target, while the crafted weapon is better in AOE. I’m not going to lie to you, I was hoping to get a 447 weapon (or Ashkandur) out of the weekly vault these weeks so I could use the two weapon tokens in two other pieces of equipment (like belt and wrists).
But still, the biggest problem are the trinkets, everything else in the equipment is as good as it gets. (If you take away the first month without cataylst).
I think if you’re playing a game and the only enjoyment you’re getting out of it is gaining item upgrades then the game probably isn’t for you.
The enjoyment should come from the gameplay, a quick inspection of your gear indicates you have a very high item level so haven’t done too badly on the loot front!
Again, you’re missing the point.
But even so, wow is really based on equipment: overcoming difficult challenges to get equipment and become stronger.
I challenge you to do all the raid bosses both normal and heroic every week by oneshotting them while receiving 2 loot out of 80 bosses killed, then come and explain to me again how fun it is.
And I repeat again, my complaint is mainly based on the raid trinkets (and the tier set before the catalyst).
Personal Loot is undoubtedly better than Group Loot in every way, no wasted loot that can’t be used by anyone, no time wasted on rolling, etc.
It is still a mystery why Blizzard brings back Group Loot for raids. It is a real braindead decision.
You pay sub to play a whole game. If the only way for you to make gold is to spam world quest, the problem is on your side. You have mining, herbalism, you could’ve made yourself a professions that generates that gold. You already pay the subscription for that, and actually you don’t have to pay extra for none of the things I mentioned above. The fact that you don’t want to do it, makes you buy tokens, which implies spending more money than the sub. And a game won’t change because some players play mmorpg (which implies the rpg part) just to stay in dungeons, instead of actually doing the rpg and have professions, do gathering, and all that stuff.
You should get a Guild with loot council this is the best and most fair way to share loot so you can be good for you and for your raiding team.