I was indeed wrong, I never fully paid attention to the thread. Indeed, LFR never did provide the debuff in the past.
However, I like the fact it’s not in LFR. The 1st wipe leavers are annoying for many people, and I’m glad they’re being hit. If you join a raid for 1 piece of gear and then leave, then you also deserve a punishment.
Yes, it should be fixed. But it can’t be fixed by Blizzard. The LFR queue system itself has no issue. It simply assembles the group together when all the roles are filled by players.
If players choose to play DPS instead of healers or tanks, the dps queue time will always be very long.
It is not the matching system’s problem, but a people issue. Blizzard can’t force players to play tanks. It can’t be changed by Blizzard, unless Blizzard makes LFR doable with only dps, which will never happens.
Honestly no idea whether that is the case or not. And even if it is that way, it still would give the people a debuff if they left before the instance is completed. Which wouldn’t solve the issue at large.
I do think the fairest option would be to give the player the agency to choose whether they want to start with a fresh instance from the get-go to avoid being placed in an on-going one when they don’t want to in the first place.
Oh absolutely! That’s why I think it would be a good idea to ask for an opt-in when it comes to joining an instance in progress, so you can simply decide for yourself whether you always want to start with a fresh instance or want to roll the dice on it.
LFR used to display bosses killed - the result is that players refused to join an in progress raid and then such raids would never get filled.
It could take seriously hours before a raid would continue because of such.
The developers intentionally removed the boss counter from it and ensured that if players finish a LFR they would get prioritised for a fresh raid instead.
Then they take the penalty as they wish and sit out the 30 minutes. The next queue will be likely not fresh.
So why should we be punished for leaving a group when there is nothing to gain? We got thrown in a group that already cleared bosses cause others left.
1st queue ( atm only few min so that’s cool )
1st clear 1-2 bosses
2st queue ( again as we missed the first/second boss )
1st leave ( 30 min debuff so you are forced to do something else )
if you are very unlucky you join in another group that is countering the 2nd/3th boss which means you can leave again and requeue
Yes this has happend
This doesn’t help as we still have people leaving when they see it’s not fresh.
Fully agree with this. Can’t keep punishing people cause they want to do content. Can’t expect people to stay when there is nothing to gain. Easy math imo.
LFR completely different to Raid finder where people come in and out for certain bosses all the time, but doing this buff in LRF is not helpful, and is wrong.
This kind of response is not really helpful, its an obvious bad and most likely unintended change. Probably an unintended effect of the AK Sac leavers. It has never worked this way in previous expansions (and dont try gaslighting me into thinking that it ever did).
That’s the main problem and they need to do something about it. Currently the “curse” of someone leaving before finishing the dungeon gets just handed down again and again; someone leaves, another person fills in but has then the problem that they’ll have to do the same again, once more “cursing” another person witht he same fate.
Personally I’d kill LFR bosses a second time if I’d at least get the chance to roll on items again for their appearance. LFR transmog has reportedly become a nuisance to farm anyway (unless you waste catalyst charges); so why not allow ppl to actually farm the LFR appearances by allowing multiple “loot” chances per week?
If a person who already has “loot ID” on an item, wins it, unlock its appearance in their collection but give the actual item to the next person without “loot ID” or something like that, if the devs are afraid that ID-less LFR would get ppl geared to quickly in oh so powerful Veteran gear… (I’d just make it fully farmable).
PS and TLDR: Guess introducing a currency for transmog items that can be bought at a vendor for killing bosses repeatedly would actually be easier and would give ppl some reason to stay for another full run the 2nd time.
During DF - and this felt like more of a thing during than DF than it had up until then - you most definitely got the deserter debuff when leaving after the first boss in LFR, no matter if you had done the rest or not
As for the OP. Its simple.
You left the raid so you deserve a deserter debuff its that simple.
Dont leave next time.
Now i also read that, when there is a wipe you CAN leave. That should also give a deserter debuff. Plain and simple. Dont abandon your group.
That being said. For LFR, i dont see the harm in it being repeat content. Just do it for the transmog, let people loot LFR a million times if they want to. Normal dungeons drop the same ilvl. It truely does not matter.
I still think LFR could be some kind of rotation, add timewalking dungeons to LFR for example, give people stuff to do. There are countless of amazing raids in WoW. Use them!
Finaly i do think LFR Needs a bit of an image boost. Increasing the difficulty could help with that, making it a bit more exiting. Just up to the level of normal.
No. That’s what normal difficulty is for. If you want to do normal difficulty you don’t go LFR, just like you don’t expect HC or mythic difficulty on normal.
LFR doesn’t need an image boost, LFR needs all the entitled HC and Mythic raiders to stay away
LFR does need an image boost.
This game is already way too easy.
Look at Razageth LFR. As soon as people get even the slightest obstacle they start running around as headless chickens.
People need to be challenged. Boosting the difficulty and adding more content to LFR will do that.
I did Razageth on LFR, and you know who died first every single time? The guy who was “we don’t need tacts, it’s just LFR” right after he’d complained there was no challenge to it because it wasn’t mythic.
What LFR needs is people doing Normal, HC and Mythic stay there and leave the rest of us alone (or, alternatively, stop acting superior while in LFR)
LFR is meant to be easier than normal, it shouldn’t be the same difficulty as normal, because that’s what normal is for