Destro lock buff suggestions - I know BLIZZ reads these forums

Blizzard should stop making this spec around Chaos Bolt damage.
Despite that most of the topics on this forum are about destro’s damage I think the problem is the way we do our damage: casting most of our spells in an era where we do need to constant move.
Some buffs suggestions for pve and pvp.

  1. Chaos Bolt: instead of buffing or nerfing its damage make it work like it was first intended, ignore absorptions and resistance effects for pve and pvp gameplay. In the beginning it went through shields, bubble and ice block but it was way to op.

  2. Shadowburn: make it baseline and execute again: this will allow us to climb back on the dmg meters since we can spend the shards on it and not on a CB, also will help with the cleave part and make a bit of a change in gameplay with adds involved. It can also land a kill in pvp, many times when the enemy is low health, they can just get out of range of our spells by the time u finish casting anything.

  3. Incinerate: make it to be cast on the move. Since the class must cast most of the spells (including the added corruption dot /facepalm, which nobody uses) and with so many mechanics in raids and m+ that requires movement this could help our dps. If not, then give it a chance to instant proc.

  4. Burning rush: make it baseline and since we have been given some spells back in SL, then replace burning rush with the soul link talent. We are a pet class afterall, let the pets help us a bit more by being a tanky caster.

  5. Fire and brimstone: I have no idea on this talent – make it also affect Chaos bolt? We have cataclysm to apply immolate.

  6. Demonic circle: 20 sec cd just for destruction spec only.

  7. Shadowfury: I know it is a powerful Aoe stun, that’s why being on a 1 min cd, but how many times its used to stun more than 1 enemy in pvp?. By adding the damage back to it would give us a bit more dps in M+, and support the fact that it also needs to be cast, otherwise dont make it to dmg but make it instant again.

More constructive suggestions please post but do not bring up Mop because we all know we where broken back then :blush:

Ahh the good old times:

10 Likes

You didnt get it? We dont want you to play Destruction. Message over.

4 Likes

The only thing they need to really do is a 10% buff to all single target damage spells only.

That all.

The biggest issue of Destruction right now is their weak ST damage, coupled with this raid being ST heavy and you have a bad time really. Destruction AoE is ok, really. 2t cleave is a bit weaker than it should be given its our crown thing, but said ST buff would help there too.

Frankly I really don’t understand why they don’t see it. WCL is pretty telling about the state of things for Destruction and it’s not like Destruction is a PvP/M+ powerhouse either, far from it.

I’d hope they wake up and do simply turn up that knob. It is ok to do so for the blokes like me who really love Destruction and hate Aff with passion.

3 Likes

As a side note, I really was smirking over the last tuning pass. How they did not buff Destruction there at least a tiny bit is beyond me.

I just hope that they will throw a bone in 9.1, I don’t expect anything now until then for destros anyway.

They do see it. I wouldn’t expect to see many big tuning done when there are still a lot of guilds progressing Nathria. Blizz probably already know what they are going to do about it, it’s just timing it so it doesn’t disrupt current progression.

PVP is different, though. They could do something with this anytime, without massive disruption >.>

Reducing CD on Summon infernal would make destruction better both singe and multi target

make Shadowburn and Soulfire baseline and change Soulfire into a instant proc spell, like conflag has a chance to grant you a soulfire proc. We would have more buttons to press and we would be stronger in pvp because our dmg source wouldnt be only Chaosbolt anymore.

3 Likes

Imho i think they should remove infernal completely and bake its damage to incinerate immolate and conflag. Of course the other solution is to lower the cd of infernal or even making Wilfred’s legendary a talent and replace Shadowburn or Soul fire (making 1 of the 2 baseline or even both tbh)

1 Like

Destro needet a small rework, or instead of giving us corruption (lol) they should have given us Soulfire or shadowburn baseline back

i prefer both, also they need to make flashover baseline and replace it with something else

I’ve been suggesting these things since SL launched on pretty much every platform:

1- Buff all damaging spells by 25% (yes 25%, anything less and you’ll still lag behind)
2- Make cataclysm baseline with a 20 second cd (this way we can pick up F&B talent and boost our aoe)
3- Make infernal a 2 min CD
4- Demon skin baseline (replacement talent: Empowered demon skin (more leech, 5% more absorption)
5- Howl of terror baseline (replacement talent: shadowfury instant cast)
6- Demon Armor: give it the same value in pvp as affliction

6 simple changes that they can make happen within a day which would solve all our problems in both pve and pvp.

For how hard a Chaos bolt can hit right now this would be insanely broken.

I would love this, if there was an added talent to make shadowburn give back soul shards like it used to do on execute / witin it dot duration

Yet again if it negated the chaos bolt pvp talent it would be broken, we have Havoc for duo chaos bolts, fire and brimstone is for builders in aoe/cleave situations not spenders.

Would also love the damage back too, would be good for m+ like you said

CB doesn’t really hit that hard. 210 ilvl, 33% mastery, 17% versa, it hits for average 7k. Which is almost the same damage as Starsurge, which is instant and can crit.

3 Likes

I think Incinerate should give more soul shard fragments, single target is super weak because of being constantly starved for shards. Without Infernal active, Destruction feels pretty terrible to play. Incinerate does no damage.

What talents are you running? in pvp with legendary & focused Chaos i’m hitting around 13-18k Chaos bolts.

I don’t think it hits that hard, 13k if you spec into focused chaos (only in pvp) and you lose the cleave part. Focused chaos in my opinion is a bad talent design, Chaos bolt should have that as base dmg in pvp and pve. For a 2.2 sec cast and costing 2 soul shards the damage should be high which is not. But like I said i don’t want this spec to revolve around Chaos Bolt.

And sure in pvp 13k -14k does sound like allot of dmg but how many times are you going to find yourself in a situation to pull off 2 casts one after the other without being stunned, silenced, Los or actually, by the time you finish the cast, the enemy moves out of range because we lost our snare.

Are you telling me without DS, in arena, you are hitting flat 13k-18k Chaos Bolts?

I would love a picture or video of this.

Never once said without DS ?

Testing on a training dummy I was averaging of 7 Chaos Bolts hitting 11k without DS, during DS out of 4 casts I got with it up I averaged 14k however I hit 17.5k as my max.

Well ofc with DS and trinket I pulled 13k max, otherwise it does not do more than 7k
But i have not seen 18k CBs anywhere unless some random bg with some weird dmg buffs.

2 min CD on infernal would be safest way to increase our dps. With wilfreds legendary it would be really good DPS increase specially in M+