Anyone came across that destroying a quest item automatically abandones the connected with it?
I understand this was done for convenience, but sometimes it’s just necessary to get rid of that one Murloc head for another piece of shiny loot, even though the related quest is on the far side of the world.
Since it’s a convenience, wouldn’t it even more of a convenience to give a player the option IF he also wants to abandon the quest.
Sometimes you don’t want to abandon a quest, you just need a bag slot for a while. Hopefully they’ll change something to either not make it automatic or give you the option
Yes, anything marked as a quest item, including random animal parts. It bothers me because, as others have suggested, I sometimes am willing to drop the first quest item for loot and come back to it later.