That’s not progress, that’s a participation trophy.
Not to mention that if this was put in as a feature, the go-to strategy would be to keep wiping until you get enough of the buff to blast through the challenge, at which point they might as well give the set away for free.
I don’t see why the game can’t have one solo challenge that’s accessible to everyone that is actually challenging. This has been going once since the first hours of the MT going live. The base difficulty of the game has regressed so low over the past several years that now, once faced with something that isn’t a literal handout that takes less than 30 minutes, it’s immediately judged as “only for the 1%”, nevermind that this 1% is a made up buzzword anyway.
Every single piece of content in this game is available to everyone, but not everyone wants to do all of it, for different reasons, and that’s fine. The difference here is that people hear “timewalking” and instantly think of braindead bashing through content, and once the realization hits that this isn’t just another dungeon from 5 expansions ago that we can skimp through while picking our noses, it’s somehow wrong.
Where do you draw the line? When does content stop being overtuned in your eyes? You say it’s “content that’s accesible to all players and should be doable by each and every one of us”, but what happens when the “worst 1%” still can’t do it? What if only 80% of the playerbase can do it? What about 51%?
Yes, the current iteration is very poorly tuned, but I have absolutely zero doubt that if it was, or rather once it is tuned properly, plenty will still be complaining, just because they didn’t want to put more than 20 minutes into something without “winning”.
With all the complaining about the game being pay-to-win, it’s ironic how many people are actually, literally, paying to win. Not to play, to win. Because losing is something that shouldn’t be possible in this game in their eyes.
Before you bash me, this isn’t just another “git gud” comment. I haven’t finished any of the challenges yet, mainly because I haven’t been feeling the game as a whole much lately, but I’ve given it a shot on several specs and I can see that they’re doable, and I want to beat the encounters because I played them properly, not because I’ve attempted X times. It’s difficult for me as well, but I’d rather accept that it’s gonna take me a while to figure it out and beat it, than be given a set because “at least I’ve tried”.
I’ve played a lot of games in my life. Some were easy, some were challenging, some only had challenging moments, some had taken me hours to beat, but never in my life have I played a game that lowers it’s difficulty over time. That feels borderline insulting. That’s like trying to throw a basketball through the hoop, except the hoop gets closer and closer every time I miss until I can just put the ball in and claim I hit the shot.