I will put it simply, the changes shown do not fix the big issues the class has.
It would be better if we could see the big picture and understand where the dev wants to take the spec but as it stands with the changes, either there is something missing or some more changes we are not aware off.
As it stands (04-09-2026), the changes not only do not fix void scar, but make it even weider and non natural as a spec (it is already a mix bag).
Please communicate of this is DOA.
I dont think ive ever seen worse rework than this one, the idea that
Collapsing Star is intended to be a feature ability of Devourer’s rotation regardless of which Hero Talents are selected
is just so stupid is unreal
It is still unplayable in pve as numbers are bad and voidblade\hunt movement mechanics are bad in pve, and also now is just 10x times worse in pvp, as noone want to cast 3 sec cast that u also cant actually cast unless u take pvp talent (still wont be able to cast with that, as people will just stop that cast with some piss cc). There wasnt a single playable caster in pvp for last ~6 years who actually “casts”, the only castable ability was ray of frost that was casted into triple cc or precog
Actually for pvp the only working fix would be that collapsing star will be unkickable by deafult, not needing pvp talent for that