Feedback: Devourer Demon Hunters

Devourer Demon Hunter is available for testing in Midnight Alpha and can be accessed by simply swapping your specialization. While Devourer as a specialization is ready for feedback, please keep in mind that we’re still working on a few remaining bits around its itemization, class talents, and visual effects.

Read the Devourer deep dive article for a close look at the new Demon Hunter specialization and the Midnight Alpha Test Development Notes for updates to the alpha.

For our players in the Public Alpha test, we’d love feedback on these specific points:

Rotational Feedback

  • Are there any points in Devourer’s rotation where you’re unsure what your next button press should be?
  • Are you finding it too easy or too hard to stay in Void Metamorphosis for an extended duration?

Damage Distribution

  • Is too much of your power tied to Collapsing Star?

Hero Talent Trees

  • Do the two playstyles of Void-Scarred and Annihilator feel distinct?
  • Is Void-Scarred a must-pick in some forms of content relative to Annihilator or vice-versa?

Auras, Tracking, and Rotational Abilities

  • Devourer is designed to be easy to pick up and play. If you feel plagued by excessive resource management, aura tracking, and degenerative optimizations, we’d love to hear about them.

Talent Choices

  • Do you feel like there are meaningful decisions to be made in the Devourer specialization tree?

Hey,

Devourer feels really nice to play but i found some irritating things:

  1. After fully channel void ray, we got enhanced reap which do aoe. I’m moving my character by keeping my right click mouse and “a” or “d”. The aoe from enhanced reap is going towards direction my character moves and not direction im facing. It should just go into the target like normal reap.
  2. Stacks consumed by collapsing star are removed when i start casting, not when i finish casting. This is disaster. If i have to cancel cast to dodge important mechanic or get silenced all stacks are gone and it’s huge dps loss. It just can’t work like that.
  3. I set new option to play sound when void ray is available. It’s working only in metamorphosis when Void Ray got cd and it plays sound when void ray is coming off cooldown (great!). It doesnt work off meta when Void Ray has no cd but is available to cast when i reach 100 fury. It should also play sound when i reach 100 fury and can cast Void Ray when im not in metamorphosis.
4 Likes

Hi there!
I will make a proper feedback post when I can. For some reason all Devourer DH abilities are crashing the Mac Client of the Beta.

I can play any other class fine, and even the other two DH specs, but I cannot play Devourer without crashes.

Hopefully this is sorted soon.

Thanks!

1 Like

tried it in the beta, so far it feels pretty underwhelming, no real heft to it, nothing to press that seems fun, i like playing fast paced stuff but also love the idea of big attacks and to me it feels like its the worst of a “melee” class with the worst of a mage class, no real big attacks except eye beam and that one time your reap does something, no spammy attacks, it does look really cool though idk i just wish it focused more on melee with some big like void spells or some void ranged stuff included and not being a weird caster

4 Likes

I tried devourer a bit on the beta, but not yet max level and here are my initial thoughts:

Regarding rotation

  1. Some times I was not sure on when to press Reap, having it charge based feels like there always should be one charge at least on cd, but it does not do much damage anyway, maybe making it usable only when you have at least 4 souls on ground would make it more clear? Consume or void ray until you generate 4 souls, then reap becomes available, or improve the damage it does per soul consumed.
  2. Soul immolation making damage to yourself does not feel good to press
  3. When void ray is on cd I´m not sure what I should be doing on AoE, I feel like I´m missing some blade dance ability or some aoe on the eradicate build, or something like consume have a % to proc an extra eradicate.

Regarding Damage Distribution

  1. I was not able to use more than 2 colapsing stars since I would always fall out of meta, but CS damage did not feel more impactfull o strong than a chaos bolt from a warlock when I was leveling up

Hero Talent Trees

  1. Both hero talents just feel continuation of the spec tree with VS being for mele hunt build and Annihilator being for erradicate build… so they don´t offer much distictness from the regular pathing options of the spec tree forcing you to play one or the other and no possibility of a VS erradicate build

Talent Choices

  1. I felt that there was talent choices focused on mele or range build, and long meta vs short meta, which I like having both playstyles but I feel a lack of choosing more active abilities options for single target vs Aoe for example, since many skill do not feel impactfull enough to be worth pressing, cool VFX but little damage or impact differences

Visuals

  1. Add more void theme customization (eyes, tattos and horns) to dh and make void meta keep the same tattoos as out of meta like havoc meta does
3 Likes

I quite enjoy the feeling of the Devourer specialisation. The one issue I currently have is that in single-target situations, it’s very difficult to get enough soul shards to get the metamorphosis. In turn it’s difficult to get collapsing star, which is a shame because collapsing star is one of the specs key abilities.

In my experience, I was only able to cast metamorphosis during fights with a lot of monsters, where I could do a lot of AoE. And even then it was hard to keep metamorphosis up until I could cast collapsing star.

Personally I think it should be easier to use collapsing star (and metamorphosis) and if that means decreasing the damage that collapsing star can do and transfering that to base damage of the entire spec instead, it would probably benefit the spec a lot more, making it feel a lot more fluid.

Also just a side note: since devourers are all void focused, can we please have void eyes for demon hunters? Preferably also non-flame ones. I know these are just customization, but I honestly believe that if all your spells are purple but your eyes remain fiery green it kind of looks off.

2 Likes

You said that we would need to keep in mind the lack of apex talents/extra 10 points and so I want to be sensitive to the fact that I don’t have the full picture yet.

That being said, I know it’s your new MO that all classes are being stripped down but the total lack of buttons for this veteran player was a major shock. Devourer is extremely light on buttons.

You wondered whether it was intuitive and I would have to say it’s not. I had a go at trying to play on my own, before looking up a guide. First the design of the class to be part mid-ranged, part-melee is really cool, but there is no guidance as to what’s supposed to be done in melee vs range. As I discovered later the primary melee hit (the Hungering slash) is a talent which I hadn’t picked up, as I didn’t know it was important. I feel like this should be an ability rather than a talent as it’s so core to the rotation, and the concept of doing some melee and some casting.

By far the best button is ‘Shift’, that teleport has to be the most FUN button in the game. I was laughing with sheer joy and spent a long time just using it to teleport between rooftops. Please, never change it I love it so much. I’m wanting to make a special point about this because I can see a potential ‘panic nerf’ happening at some point, when some creative soul finds a way to cheese some mechanic or other. If that happens please just restrict the pathing or something in raids/dungeons/arenas and leave the open world alone. As I said it’s ridiculously fun to jump between rooftops and I really don’t want to lose that.

3 Likes

Guys, please make Throw Glaives Great Again. the rotation feels a bit odd especially at the start of the fight where we have to build up fury and soul fragments. Throw glaive is just there watching and doing nothing, it even has talents in the class tree, it is ranged and already is one of the coolest abilities since Legion. guys do something come on !

1 Like

Devourer Caster Spec

Overall the spec is incredibly fun and has an amazing theme, but there are a few areas where it could feel even better.

Gameplay

  • The core flow is satisfying, but it feels like the rotation is missing one or two extra buttons to round it out.

    • Throw Scythe is cool and could be expanded on.

    • Void Sigils could also fit perfectly and add more depth.

  • Collapsing Star is hard to use in open-world content—things die too fast, even elites.
    Apex talent will help later, but it still feels a bit awkward while leveling.

  • Void Ray is cool-looking and feels great to use.

  • Eradicate feels great, but base Reap is a bit meh.

  • Making Collapsing Star its own button instead of replacing Void Meta button, or at least letting us Macro it would be nice

  • Shift with cursor macro feels amazing and fits the spec very well.

Visual

  • Consume could use a stronger or more impactful animation.

  • Would love character customization tied to the theme, like Void Eyes and Void Tattoos.

6 Likes

The good:

  • The visuals
  • The mobility
  • How straight forward it is, very approachable for new or returning players, or those wanting a to focus more on the mechanics of a fight rather than staring at their bars - good job Blizz :slight_smile:

The bad:

  • Far too squishy - open world content can feel bad, can die very easily, they need a way to top health up, 1% per soul isn’t enough, it needs to be more like 5%. Or alternatively give them baseline leech to heal as you do dps.
  • Rotation can feel dull having to keep spamming consume, could do with other spells cooldowns being adjusted to give variation, or maybe a baseline proc to react to?
  • Collapsing star can feel VERY punishing with little reward, it doesn’t do a great deal of damage. Building up to it just to be stunned, knocked back or incapacitated and watch your fury vanish and not being able to cast it can feel bad. Would it have been better to make collapsing star replace void ray in meta with a set cooldown, that way you’re fighting to stay in meta to use it but it’s not tied to generating souls? Souls get you in meta, fury keeps you in meta, that would be better imo.

Overall I really enjoy it, I like the new direction of simple to learn classes with some depth to encourage you to master them, this is a good example of this. I just hope some tuning takes place to help with survivability and smooth out the rotation, if this happens then it’s a big win for Blizzards class designers.

2 Likes

Hey Guys;

after playing around on the beta for a while now, i have some concerns/ideas to share..

what voidman needs is in my opinion:

  • One Proc, concet wise it should be AoE i think. Im thinking of something like whats heppening when u talented into eradicate and fully channel voidbeam. pressing eradicate feels very satisfactioning. Or a Voiddance /Bladedance happening. I could also imagine a proc that makes using throw glaive worth pressing.. because i think it should be a part of voidman, too
  • get Throw glaive a use.. it not for procc pls consider it slashing some souls or generating fury or whatever.. because specially when doing outdoor or maybe pvp later u want to get a start on resources and have ur enemys slowed.. and specially in first few golobals u not doing much outside of spamming consume
  • get consume an animation. I am fine with it being an interruptable cast, but it needs some love visually. And u could add a procc hrere, too.. like castinv consume has a chance to upgrade to metamorphose consume or bigbetterconsume.. dealing x amount to main and y amount to some enemys around while having an cool animation like slashing a scythe on a chain.. but the cast itself is sooo boring:/
  • let me at least transmog scythes if u think glaives have to be.. u could alternativly add the mergeglaiveskill where voidman can “craft” a scythe via 2 glaives and other speccs can”recraft” their glaives if u dont want us to farm a diff. weapon.. Honestly i would be fine with farming diff. weapons.. imagine hunters, rogues, warriors and whatever
  • we need some sort of dot i think.. would love to see immolation auro turn into a dot on enemys, shattering souls and pulsing around for lower amount of aoe
  • collapsing star.. in gerneral its ok to not be able to use it in solo content but i think that is not the current desing philosophy of blizz.. so there has to be something done with this spell.. no guess here :frowning:
  • thy for ur time and keep going:)
2 Likes

so after some testing i can surely say Void Ray feels like a miserable button to press it does 0 to none dmg and does nothing for you outside of meta

ok it does generate some souls but

can we have special casting animations for Devourer ?

like Monks have special cast abilities as mistweavers

specc overall is cool i understand now what void ray does

but having your weapons hanging on your sides/back is kinda meh

Hello everyone,

I’m incredibly excited for the Midnight expansion and the new Devourer spec for Demon Hunters. However, there’s one key design concern I want to raise regarding its new mobility ability.

If this ability is only available as a cursor/reticle-based spell (where you have to aim on the ground and click), I strongly believe this could be a major mistake for two primary reasons:

  1. The Biggest Concern: Accessibility

This is the most important point. Not everyone plays WoW with a traditional mouse and keyboard. A significant number of players use alternative input devices like controllers, trackballs, or other assistive technologies due to physical limitations or disabilities.

For these players, abilities that require fast, precise mouse cursor targeting are a massive barrier. Making a core mobility spell rely on a reticle-targeting system would, at best, put these players at a significant disadvantage, and at worst, lock them out of playing the spec effectively. A class’s core movement should be as inclusive as possible.

  1. Class Identity and Gameplay Flow

Demon Hunters are defined by fast, fluid, and instinctive movement. Fel Rush is the perfect example of this design: you press a button, and you dash in the direction you are facing. It’s seamless, fast, and integrates perfectly into the flow of combat.

A reticle-based spell is the exact opposite. It’s clunky. It forces you to stop, break your flow, and mentally switch from “combat” to “ground-targeting.” It feels less like a Demon Hunter’s aggressive, fluid mobility and more like a Mage’s Teleport or a Venthyr’s Door of Shadows.

The Proposal:

The solution could be simple and already a proven part of the Demon Hunter’s identity:

Please consider to make an option for the Devourer’s mobility ability to be a keypress-based, directional dash that functions like Fel Rush. By optional I mean, that it could set to this state by talking to a demon hunter class NPC, like it is with the Mage blink where you could choose to blink in the direction you are looking at as an alternative.

This alternative would be intuitive and fast.

It maintains the fluid gameplay (‘feel’) of the class.

It provides consistency across the class specs.

Most importantly, it is accessible to all players, regardless of the input device they use.

A directional jump is fluid, fits the class fantasy, and—critically—doesn’t exclude players.

Thanks for reading.

Agree. I have reached lvl 86 and I am sure I did not get collapsing star more than 5 times while questing, the only fun build I could find is the hybrid melee/caster taking all talents on the left except the Hunt, also War mode makes the spec really really fast paced almost like havoc. I wonder if the devs could put some PvP talents into the regular talents (especially those +stat 2/2 talents)

After playing around a bit (on dummies), I have a few problem with ranged way of playing the class.

First, in normal form with anhilator, reap was an ability that i would only use with a voidfall proc and at least 8 souls on the ground. If used more often, even with 4 souls per reap, it was slowing my soul and fury generation.

Still on the matter of reap, in void meta with anhilator, i only pressed it at the end of void meta to garantee one more collapsing star. Same reason as above, it slowed too much my soul. I use about the same number of eyebeam but I can’t get that bonus collapsing star. To precise the condition, I entered void meta with 8 to 10 souls on the ground for both ways of using reap. I did not use soul immolation because i forgot

In aoe, at least at the beginning of a fight, consume is underwhelming and pretty slow to build up to the real aoe like void ray. Pressing reap still stay as previously, primarily for voidfall proc.

The hybrid play style, on the contrary, feels pretty solid. While the problem of reap is exacerbated by the lack of voidfall proc to use it, the combo flows very naturally and happens often enough to feel important and not an interruption.


If I had to propose some kind of fix of the ranged variant without touching the soul or fury generation, it would be two talents :

  • One near the begining on the tree that lets reap applying a dot that increase the damage of soul generating skills
  • One after the first gate, on the right of the tree for an aoe cd that marks those hits and consume on a marked traget replicate the damage on other marked.

If i could touch soul and fury generation, I’d just straight up give reap 5-10 more fury instead of a talent. I’d still propose that other talent.

I even have name for those marks (sigil of hunger and sigil of collapse)

I absolutely love this spec with the caveat that Collapsing Star feels FARRRR too punishing. Having this spell work similarly to void beam in the sense that you can’t accidentally cancel cast by moving (or being moved). Added to this the fact that you lose your souls if this happens which is more likely on an extremely mobile spec (especially as a bad player like me). This would be such an absolutely huge QOL change that I think would make the spec a lot more forgiving for people like me. I’d argue this would actually feel better as well; void beam feels really integrated into the spec whereas Collapsing Star breaks that flow.

My only other comment is that there is a lot of ramp time. I feel like I am building for 30s-1min to get into metamorphosis which makes it hard to get to use my big abilities whilst questing etc.

Collapsing Star is by far the change I’d love to see most.

3 Likes

I am enjoying Devourer after a few hours of testing (once I worked out how to get back the Mac-related game freeze), and only have some notes to feedback:

  1. I would like a reason to add Throw Glaive to the rotation, perhaps a DoT to manage or something. The button is completely useless, the animation is great, and the talents which affect Throw Glaive in the class tree are currently useless to Devourer because we don’t need the snare on enemies due to our incredible mobility.
  2. AoE damage almost feels better outside of Meta than inside, and I’m not sure how much of that is due to needing to level further to get the free collapsing star off the bat. It is slightly better as Void Scarred because of ‘demon’-surge. I think the simple solution might be that in Meta, Devour (which is the empowered version of consume) could maybe just cleave with reduced damage beyond 5 target, just to make it feel relevant and not like a punishment to press in AoE.
  3. There are several nodes in the class tree which do nothing for Devourer. Prime examples are anything around fire damage and armour - perhaps the fire damage could be modified to cosmic when specced to devourer? I get that not all of them will be applicable to all three very different specs but I almost feel like I have too many points to make weighty choices, I’m of just working out what isn’t the most useless.
  4. Lacking a major CD that can be used right at the start of a dungeon or pull makes the ramp feel a bit punishing. One solution could be a talent which normalises your Fury bar to 50 (half a Void Ray) out of combat, sort of how some specs have had before with their class resource. This means you just have slightly less ramp up time to get into Void Ray, Eradicate fun times.
  5. I think the Tooltip of Reap should indicate how exactly in interacts with souls, for the avoidance of doubt. From what I have managed to piece together it collects souls but souls dont necessarily buff its damage? Without a damage metre its hard to tell, but clarity on tooltips would be good.
  6. Connected to the point earlier about the ramp. I am concerned that Devourer will be subject to an absurdly long pre-pull ritual in raid which involves gathering resources from Soul Immolation usage.
  7. Soul Immolation not doing any damage at all really means it feels like busy work to press it. If it perhaps added some % cosmic damage to some of the rotational abilities (even as a proc) it might make it feel more impactful to press.
  8. The sound design is either not finished or really weak compared to Havoc and Vengeance. I get that it is meant to be more subtle, but I was expecting metal scrape type sounds for the scythe, and for Eradicate especially to make sounds like a warrior landing from Heroic Leap since we are slamming and literally cracking the ground. Shift, Void Ray and Meta all have great SFX, but Reap / Eradicate especially needs work.
  9. Given the number of talents we have, it seems like Hungering Slash will be a DPS increase in pretty much all forms of content. This worries me for the same reason Havoc has in the past - scenarios where you cant move that much or you run into something and die become a disadvantage for DH. Havoc did ok with zero-movement builds especially in the last patch of TWW, but I fear perhaps because of its talent placement that hungering slash will be mandatory for the spec, which will hurt it long term.
  10. One final point connected to the ramp, and this is more of a harder-core mythic raider point. When I consider whether to playing Havoc or Devourer, a big consideration atm will be if we are bloodlusting on pull - because if we are, Havoc would almost be guaranteed to be better if they are tuned equally, because they can burst on pull and make better use of lust. The same goes for a big opening pull in an M+ dungeon.

Hopefully these points are useful, thanks for reading!

PS. One final purely cosmetic point: Like evokers in visage form, we stick our fists up as Male Belfs when preparing to fight. If we are a spellcaster and / or a DH, can we either idle with our glaives out like the other two specs or get a caster idle like Mage / Warlock to replace it. Thanks!

2 Likes

So I’ve been testing for couple of hours and reading a lot of forum comments and the general consensus is that still spec is still Undercooked. All testing done on lvl 80 template character.

Red Flags and possible solutions

  • No access to ON-DEMAND dps cooldown/instant access to void meta makes you lose over 50% of your bloodlust/heroism effect on pull.

    • I would like to see a 1.5/2min CD that might work something like this: Devouring Scythe: Attack your current target and all around it with a massive sweeping scythe for X damage (reduced beyond 5 or 8 targets) and instantly shattering and consuming 35/50 soul fragments

    • This kind of dps cooldown would fix this issue and give you instant access to your void meta and start blasting on pull.

  • Consume/Devour has no visuals and is Malefic Rapture 2.0 and feels bad to press

    • A lot of people have suggested that this spell should probably be reworked into a channeled spell and I do think this makes a lot of sense. Affli locks Drain Soul makes more visual and thematic sense on Devourer than this current implementation.

    • This should make every tick generate a soul shard. This would also help fix the abysmal soul shard generation outside of pressing Void Ray

    • Also add a talent that makes it cleave, which leads to the next point

  • Missing an extra rotational button to press and non-existent AoE

    • Void Ray being your only real AoE spell feels bad.
    • The melee build does add an extra button but you aren’t let to press it nearly enough.
    • Do something with Throw Glaive and update it to give similar effect like Havocs Glaive Tempest, hurl your scythe at your target that then stays and spins there for 3-4 seconds for damage, that would look cool.

  • Fury drains WAY too fast currently and some melee interactions don’t feel good

    • Without the Apex talents on testing and playing the melee build with Soul Glutton I was unable to get a SINGLE Collapsing star out on dummies. This has to be fixed.
    • Fury drain has to be reduced 25-50%. It would make sense to aim to get 3 Collapsing Stars on Soul Glutton build and 5-6 on Emptiness/caster build.
    • Also what I noticed while playing the melee build that pressing Vengeful Retreat is actively making you lose fury while doing nothing in animation and thus makes you lose a potential CS cast and dps. Currently it makes more sense to just stay on melee and spam consume after Hungering Slash and just manually move away.
    • Voidrush talent should also work on Vengeful Retreat. But I would rather not press VR at all because the animation takes too long and doesn’t feel great to press. I would suggest that after pressing Hungering Slash you’d get a third combo press on the button that uses the new Shift spell to teleport you back to your original position where you pressed Voidblade. This makes more sense.

  • Soul Immolation feels bad and barely does anything

    • This ability baffles me. It is only worth getting the 5% proc version because using a GCD on a button that does nothing is bad.
    • This should 100% be reworked so you immolate your targets soul instead that does more damage to your main target and radiates AoE to secondary targets. This would also alleviate the non-existent AoE.

  • Reap feels weak and the second charge is useless

    • Currently Reap is only worth pressing after Void Ray so you get more souls (and with Eradication) or with 3 Voidfall stacks.
    • I was constantly sitting on the second charge of Reap because this ability doesn’t really do much damage nor generate enough fury. (As a side note if consume would be remade into the channeled spell that generates faster soul fragments this second charge would immediately get more value.)
    • This could use some cleave/AoE talents too

  • Too many 2 point talents and flat damage increases

    • Not a whole lot to say about this but if these suggestions above would be implemented, they would give more opportunities for talents that interact with your kit rather than % damage increases.

Some smaller things and pain points

  1. Some people have suggested that Shift should work like Havocs Fel Rush, I completely disagree. Using at cursor macro with this ability feels great and gives you lot more freedom and outplay potential.
  2. Doomsayer talent on Annihilator Hero talents needs to be changed to work on your first Void Ray in combat, this is literally impossible to proc otherwise.
  3. Give us polearms so we can tmog scythes :frowning:
  4. Caster idle animation looks like I’m going on a pub brawl in the 1880’s. I assume the newer better one just hasn’t been implemented yet since its not a high on priority list.
  5. VOID EYES CUSTOMIZATION and some other voidy customization would be welcomed.

Thats all I can think of right now, probably forgot something too. Feel free to copypasta this into NA forums if you think my points make any sense so more ppl see this. Sorry for bad engrish etc.

1 Like

*[I very rarely use the forums to comment, I do not know why it only displays my HC Classic characters]

THE SPEC OVERALL IS IS FUN BUT FEELS HELD BACK (before this post sounds negative only)*

I have been playing DH since Legion, everytime I try another class, I come back to DH again and again. I adore pretty much every aspect of them so this had be very excited.

I will try not to repeat others too much but I do agree with 99% of things in this post shown prior to my own.

PSA: Playing as an 80 copied character, so missing Apex Talents etc but Havoc does not share these pain points at 70 for example so I think many will continue to be valid.

Largest Pain Points -

  • Rotation feels a little empty, comparing to Havoc which is already a fairly light spec, having 0 reason to throw glaive and Immolation Aura not actually doing anything feels bad.
  • Reap not being an AoE Cleave as a baseline feels weird? I didn’t realise it wasn’t until I met a group and noticed the damage difference. I realise it states it in the tooltip but the ability is a Scythe swing…
  • I have Meta on the same keybind I use for Meta on the two other specs, not being able to individually keybind or track Collapsing Star feels bad. A macro setup would be enough.
  • I have managed to cast Collapsing Star once, even after saving up for Meta and attacking an elite.
  • The Soul Shard generations feel way off to keep the rotation feeling like a rotation. Please as has been said in every post here, something to give us Meta on pull as a cooldown, the idea of wiping and not opening with Meta sucks.
  • Melee build feels very underwhelming currently. It would be nice if the Hungering Slash had another level, so diving in feels like more of an event, currently it’s a charge and a slash and that’s it.
  • Survivability seems incredibly low right now, using my copied character I outgear mobs in Karesh, but using a Starter Character I feel like I am doing all I can to kill 1 mob.

Secondary Pain Points

  • Shift would be nicer if it worked like blink, Vengeance works well as a placement as you are 99% of the time using it to slam into enemies, I would like to be able to back off with Shift rather than have to aim it.
  • Consume doesn’t feel impactful, but I think this is just an animation/SFX issue, I have seen mention of it being a channel, even if it was in appearance might be more interesting. See Moira from OW.
  • Casting animation, or lack of anything unique feels odd. I feel like a Havoc who can use some void, rather than a full void class.
  • Above point for Vold Elves and Dev, lack of Void themed stuff (currently) only adds to this.

Thanks for all the hard work on this spec, it was a pleasant surprise and is genuinely really fun, just feels incomplete from a button press point of view, I think talents will make the middle section of the rotation feel nicer, but killing quest mobs as Havoc is amazing, killing quest mobs as Dev at the moment is a bit meh.