Sure, count a buffed version of the same utility as “new” utility
But that wasent the only tradeoff now was it? It was 1 poison 1 disease AND 1 magic removal. You know like Nova, Root, magical slows, sheep, fear etc etc. We didnt need to use freedom for every single little thing that slows us.
Ok?
Ok?
So, no. You cant mention a single new utility we have today that we didnt have in Vanilla. So buffs we no longer have - Kings, Might, Wisdom and Light. 3+ judgment debuffs that increased mana regen, healed and increased dmg done and auras for deff AND dmg.
So yhea… a vanilla paladin brought a whole lot more utility wise and im sure i even forgot to mention some.
That some of those buffs are irrelevant in todays game design is besides the point. Shamans got totems reworked to function in todays gameplay yet not a single real change for Paladins toolkit.
“ooh i can now cast on another player AND myself” Such a big leap! Came in DF i think, 19 YEARS for that development?
Fairly sure it came with WotlK, have memories of duels VS a rogue friend outside shattrath during Wotlk prepatch with that. Was removed somewhere mid or end WotlK i think.
Edit: Found it, was original divine pupose that added stun removal to freedom.
Patch 4.0.1 (2010-10-12): Redesigned. The following attacks have a 7/15% chance to cause your next Holy Power ability to consume no Holy Power and to cast as if 3 Holy Power were consumed: Judgement, Exorcism, Templar’s Verdict, Divine Storm, Inquisition, Holy Wrath, Hammer of Wrath. Moved from tier 6 to tier 4.
Old: Reduces your chance to be hit by spells and ranged attacks by 2/4% and gives your Hand of Freedom spell a 50/100% chance to remove any Stun effects on the target.
Changed with Cata
Freedom could be used while stunned up until WoD