Hey, first time poster - needed a place to put this to link to it, random vent about the Alpha Mage Class tree. Feel free to add thoughts, I probably won’t monitor this too much.
Thoughts on specific nodes/rows
Barrier - Should be baseline , feels like they didn’t know what starting point the specs should get so they made it easy for themselves, thought the same would happen with the Warlock trees when they didn’t have a free point, but they seem to have learned that lesson?
Row 1 - Fine, probably needs a fire starting point when barrier gets made baseline - why are both Invis and Greater Invis on the tree? If it’s going to be 1 for defensive and 1 for invis they can’t share a cd. Don’t know if thats a bug or not
Rigid Ice - Nova breaks in much less than a global, 80% is worthless
Winter’s Protection - Boring, fine?
Remove Curse - Should be skippable
GS / IoS - Feels fine
Mirror Image - Fine, except pathing makes the whole left side pretty much dead
Slow / Spellsteal - Fine but should be skippable via pathing (Slow feels like it should be Arcanes thing)
Alter Time - Fine
Redup/Reabs - Horrible, similar feel to warlock/hunter/shaman defensive choice nodes - just much worse. Neither point does anything in most scenarios
Cryo-Freeze / Tempest Barrier - Horrible, 3pointers you can’t take because of pathing - you would rather take MI choice node that does nothing just to get down to the crit node
RoP / IF - So boring, must take, warps pathing - need to take Remove Curse and Slow / Spellsteal to get when all 3 of those points should be taken on a case by case basis
Blast Wave / Mass Poly - Fine, Mass Poly feels like an early idea waiting to be removed because it adds nothing to the class
Tomes - Fine, stat nodes being 2 of the more fun talents puts this whole tree into perspective
Imp. Frost Nova - Horrible, nerfed Nova to add this horrible point you need to take to get to the left capstone
Arcane Warding - Fine, see Tomes
Ice Nova - Basically the only way for fire and arcane to really get benefit of shatter, would possibly be fun if it was possible to take, left side is dead
Accumulative Shielding - Horrible. If you don’t take damage for 20 seconds after shielding, you gained 5 seconds off the cd. This means the shield must be absorbed in those 5 seconds to gain any benefit from this point
Shimmer / Ice Floes - Fine choice, but horrible placement - warps everything due to pathing
Temporal Velocity - Ayy, something interesting and fun
Master of Time - Ayy, something interesting and fun (Feels like Arcanes thing though)
Row 7 - 3 pointers that do pretty much nothing, if these were 1 pointers anywhere else in the tree the only one that I’d even think about taking is Frigid Winds (Which feels like a Frost thing)
RoF / Ice ward - Fine, feels like it should be higher in the tree, might feel better if the gatekeepers are removed/fixed
Greater Invis - Fine, but where are Cold Snap / Cauterize? Arcane gains nothing from this but loses a defensive
Dragon’s Breath - 150% increased cooldown is kind of much, no? (Feels very Fire, Arcane and Frost have other things that could be added… Imp.CS / DF, enough has probably been said about this)
Shifting Power - Boring, no conduit, no legendary, just going to feel bad
Time Anomaly - I’ve always liked this personally, different opinions are widely available - I will say that the “spec proc” proc is way worse than the other 2 options in probably every scenario?
Meteor - Feels similar to Ice Nova, possibly fun for Arcane / Frost - probably not capstone worthy
Pathing thoughts
Pathing in the tree feels horrible, you start off having to take RoP at which point the best ways to the capstones are taking either (Imp. Nova + Acc. Shielding, which does nothing) to get to the left side or (Arcane Warding + Temporal Velocity) to get to the right
If you would wan’t to take RoP, 2 Tomes and 2 cap stones (which is pretty much all the throughput) you can’t possibly get Shimmer, which after 6 years feels like a baseline ability
Random notes
Honestly the tree just needs to be scrapped, there are in total 7 interesting non-ability nodes, counting 2 Tomes and Arcane Warding. The others being TA, MoT, TV and Shatter
I feel like more could be done to make the class like a class and not 3 specs, things like bringing Meteor and Ice Nova into the class tree
Am I the only one that felt like the 3 baseline abilites introduced in Shadowlands (Frostbolt, Fire Blast and AE) should’ve been (CoC, AM and Fire Blast). CoC now in coming to the class tree I feel like AM could be there aswell, since it has situational uses for all specs