before i begin explaining i want everyone to know that this is not some kind of hate post towards any specific person or anyone in particular this is a general post about a percentage of playerbase in this game who usually chose to play the role we call - The Healer -
now back in previous expansions such as ( Bfa/SL ) the role healer was always the most forgiving role in the game in both M+/Raiding ( i will not include pvp as they are playing a different game completely and its not even remotely close to those two ) , simply due to the fact that there isnt really much you would ask from a healer to do , both in m+ and raid . usually in raid they all have a built in system from ERT where it tells them where they need to pop their healing cds and heal the raid , and in m+ its mostly the same except your just 1 guy on your own ( and occasionally your asked to maybe do some utility stuff but that would rarely be the case ) other than that your just pumping dmg and healing the tank or the gp if needed here and there . Simple
now in this expansion Dragon flight things have changed a lot for the healers ! and its clearly showing that they are simply not capable of dealing with the basics of what their job was back in the day which would begin with healing , i play both raid and m+ to a good high end level and every time the group or the raid is having issues with something it always turns out to be the healer ! they just simply cant keep up and the reason for that is because in this expansion unlike the other one they have to put on so much more effort ! the healing in both m+ and raid is alot more intense , their utility job has expanded quiet a bit , and their dmg actually matters now ! again both in m+ and raid . same scenario
i have witnessed multiple guilds disbanding due to healer issues , Lots of top 0.1 % healers with rank 1 titles not even being able to pass 3k rio i mean all the evidence is there , again not to be harsh but the data is just proving it all . The healer mains are ( and were ) the most boosted tribe in this game all along .
theres nothing to be an upset about , its just a fact i played healer my self for 1 tier back in bfa to get a good look at the role my self before judging it . at that time i wasnt sure but this time DF proved it
Problem with healers is that normal peak of difficulty is between MM+ 14-18. After that, they pretty much dont have to heal DPS, unless there’s environmental damage, which this season as much more than previous seasons.
Add to that the fact Blizz made a simple raid that almost only require from DPS and healer to have a big output (assumed because of the new talent system, to not have too much to learn at the same time), and you have the perfect recipe to see a bigger disparity between average healers and the best ones.
yeah this is actually a good point , i did not think of this one . but i mean overall its pretty clear the disparity is screaming in this expansion . again not to blame healers but it does prove that they were being boosted for the majority of the game in the past atleast and now they actually have to step up or quit
Ah yes, sorry I forgot to install my “autohealbot” for my role which is so apparently easy that noone wants to do it anymore cus its just too easy lol
The reason I play the game is because healing is so EASY!!! All my addons tell me exactly what to do at exactly the right time and even plays my character for me!!!
I forgot only bad players play healers cus its so easy! Because the game plays for you!
that depends very much on the class and group.
with pala tank healer is extremely relieved and can almost go afk in certain dungeons.
however, in pugs you usually play the healer extremely at its limits. because usually only very bad players play there and 1 second reaction too late can mean wipe.
Advantage of the healers that they can have no idea about game mechanics. because tank most often is group carrier. he must be able to do everything, know everything, assess the group well and proceed tactically.
dds have to know important basics.
but healer? hmm… just simple basics.
however, as already mentioned, not all healing classes perform well. and you need a top tank/dds. example would be holy pala. here I have to manage an extremely large number of cds and monitor kick cds with omnicc. Because my healing is low and I haven’t farmed any verse. if there’s too much action on the screen, i’m immediately overwhelmed.
but when i play with druids or priests, it’s like a chilled walk for me.
Well in M+ healers have to do everything a DPS does as well as keep the group alive against large unavoidable damage. And there aren’t two more of them to pick up the slack.
The funny thing is that when the healer dies, the DPS can suddenly use their cds to survive several burst AOE phases that usually kill them right away when they have a “bad” healer.
My general observation is that healers have more damage to heal through, but the issue isn’t necessarily the damage.
In previous expansions we also had damage patterns healers had to watch out for, but in most cases damage was centered on the tank, while a lot of AoE damage could either be avoided in some form, either by line of sighting or by using crowd control.
A good example of this is shade of medivh, where correct interrupt rotation trivialised most of the damage intake of the fight. The more interrupts you had, the easier the boss had become, but only if your group was smart with interrupt usage.
Even then healers had the throughput to correct mistakes, as the healing amount relative to max HP was not as big as it is now.
This actually shifted responsibility over to tanks and DPS to better manage their utility and defensives, as if you made a mistake there is less chance that a healer will be able to correct those mistakes.
Take Ruby life pools as an example: pre-nerf the key was doable, but a mis-used interrupt or incorrectly used defensive meant that at some point during the pull someone will die.
I just feel that tanks have more responsibility to avoid or prevent damage, something which many cannot do, as these mistakes were not that impactful previously.
A healer’s throughput is still determined by their group. It is much harder for them now to fix mistakes however, so a mediocre healer will struggle more now than before.
I think this just shows that many tank and dps players relied on healer hps as a crutch to correct their mistakes.
Yeah, noticed that too. Healer rio is a bait, you really can’t determine how good of a player they are by just looking at their score. But a tank that knows perfect routes, defensives rotation and self healing you can instantly tell that’s a good player. Top healers who are in guilds like Method and Echo probably are really, really skilled but below that I think anyone can play a healer at some high level with good tanks in front.
From my experience, M+ healing was by far the hardest in the first season of Shadowlands, especially before 9.0.5 when all the tanks got their defense boosted.
healer cant heal melidrussa , healer cant heal destroyers in RLP during forti week , healer cant heal 2nd boss in nokhud , healer cant heal 3rd boss in nokhud , healer couldnt heal Pre nerfed Melandrus , healer cant heal literally heal the entire TOJS dungeon which is infinitely unavoidable dmg , healer cant heal hyrja , healer cant heal hyrja mini bosses on forti weeks , healer cant heal last boss of TOJS and they keep crying that you need sp or lock .
you either made a joke with that statement up there or you just a +10 andy .
Healers that dont take explosive orbs, makes me tilt the most. I ask them straight out to leave the group if they cant handle explosives. So many runs they have taken only 1 explosive.
The healers that do take explosives, are a blessing, makes it so smooth to play that dungeon. I actually like explosive when I heal, feel like I have a huge impact, letting dps not waste gcd on those silly things and letting them do real damage.
not really. i was also in hardcore top guilds. and it plays extremely differently in a top group and with weird randomness from pugs.
if you want skill, you play in pugs. because things usually get hot there.
whether it’s worth it is another question.
and yes. Unfortunately, rio doesn’t say at all how well a player plays. of course you can add timed runs. but you can farm that non stop in shadow and buy timed runs for other dungeons. because such creatures have more than enough gold.
I do not want that either. healer should rather keep dds alive. I can kill all orbs solo. probably depends on the tank.