There is it. We so back!
ht tps://youtu.be/zygztSyEpG4?si=I-7-5QvuYvDgtWdx
Omg, half a year passed and at least they realised that +10% damage on felblade 10 times in a row is not gonna help.
So will Havoc end up being fun to play in 11.1.0?
I mained Havoc back in BfA and liked the easy rotation, and hate the really complicated rotation that the spec currently has. It sounds like the 11.1.0 talent changes will make Havoc easier to play again.
How it will become easier? There is some quality of life changes, but rotations stays the same.
Inertia no longer requires Fel Rush. You can use Felblade. Which means you can get it without moving. Having to Fel Rush made the class harder by sheer virtue of putting you in potential danger from Fel Rushing.
not only fel rushing made it bad but the short big dmg window makes it garbage to play. unfortunately that stays.
dh was fun before with a long dmg buff from meta and big consistent dmg and then followed bt short demonic windows to burst.
now it just feels like trash
They are adding an Eye Beam talent that will make it a 20 second cooldown during a boss fight.
I don’t mind the Demonic > Inertia > Essence Break damage windows, though they should feel more rewarding. It’s obviously a higher skill requirement than most DPS classes to execute the rotation properly, so DH should be a top DPS to represent that.
it will be back when they make [Shattered Souls] give damage buff regardless of the soul type. even the description is an insult… THERE IS NO DEMONS SINCE LEGION!!
Balancing around spec difficulty has never worked out. And dh would be still mid.
What do you base this on? A class that is harder to play should do more damage. It’s basic game design. High risk high reward.
Its literally NOT basic game design in a PvE based MMORPG. Guess which specs will be viable at mythic raiding and high keys? mage, prot pally, vdh, disc priest, outlaw and feral. If difficulty is the only metric for balance changes, your beloved havoc would be mid at best, coming from someone who played a more difficult version of havoc.
a higher difficulty curve does NOT equal high risk high reward. this isnt league of legends.
Huh? What class has a more complex rotation than Havoc? What class has to use mobility to do mediocre damage?
a higher difficulty curve does NOT equal high risk high reward. this isnt league of legends.
It should. In league, too.
Which rotation is more complex than havoc?
Feral, outlaw, enhance, affli, fire mage, prot pally, brew, disc priest, unholy dk, probably some more. Havoc is not difficult. And the community agrees on that. It’s not a 3 button spec anymore, but come on. It’s not s2 shadowlands momentum dh. It’s a solid middle difficulty. Not too difficult but not too easy.
Do you just want a reason for havoc to be meta? If so, just say it. I gave you an example what will happen once blizzard decides to balance around spec difficulty. 90% of specs would simply not be viable, havoc included.
I don’t know for how long u play DH but rotation is one of the easiest in the game… the only hard thing about dh ( if we talk pvp arena for example ) is u play it kinda like a rogue where u have to use ur cc very well to kick, stun, fear etc the healer at the right time but you have insane mobility at ur side so… It is not as easy like brain dead warrior playstyle but rotation? dead easy…