DH survivalbility and single target dmg

Hello!

Warning: Long read post.

On behalf of my fellow Illidan fanboys I would like to point out (with solid examples):

- Currently DH is the least played melee class in the entire game in PvP:
https://i.imgur.com/Qe0afxO.png

- Is the squishiest melee in the entire game when trained due to having very clunky and limited defensive options:

https://clips.twitch.tv/StrangeTawdryPonyBabyRage-PtGnLAiFhS2dsE9G
Here we see how MVQ (the top DH in NA) has Blur on cd and literally dies in 3 globals in a single incap on his healer

https://clips.twitch.tv/SneakyDarlingPartridgeYee-OlKsRWAjaz-mlnnf

Here we see how MVQ just gets swapped to outside of enemy offensive CDs and is forced to permanently run because of Blur being on cd and you just have nothing else to press to stay alive

Don’t take my word for it. Trencetate, the #1 DH in EU(probably in the world) played FURY WARRIOR all of the 3 games in AWC yesterday instead of his main class, while theoretically DH is a better dps partner for Moonkin than Fury is. The sole reason is that the class is much squishier than Fury warrior by a huge margin.

Why? because the class is literally made of paper if you focus it down.

- Is the easiest to counter (damage wise) melee in the entire game

Eye beam is supposedly your hardest hitting spell on a medium cooldown.

Okay, here comes the clunky and bad part.

You have a talent where Eye beam does more dmg if hitting 1 target only. That literally almost never happens due to the amount of pets in the game, people stacking etc.

But, how are you going to get your Eye Beam off anyway, if people instantly dash away, micro CC u, or just press kick? It isn’t exactly fun or rewarding to have your main damaging spell as a MELEE be countered by a simple Wind Shear or a random knockback.

Death Sweep(Blade dance in Metamorphosis) is a multi-phase attack. If you are not sitting on top of the target, a random dash / blink / teleport / whatever will cause it to miss, losing out on damage. Compare this to Rising Sun kick and Mortal strike, which deal all their damage instantly.

Most of the times your damage being the highest in the game is solely due to meaningless DoTs you have on people, and when in larger numbers, say against a pet class such as DK or Demo warlock, people check details and see you have a lot more damage than everyone else. What they do NOT see is that you have 40 to 50% damage on players, with the rest being trash dot / cleave dmg on pets.

Honorable mention to The Hunt being incapped / cc-ed / shadowmelded when used from range mid-animation, causing it to go on CD and effectively not do anything.

- Has no tradeoff for the above because the single target damage is just bad

https://clips.twitch.tv/LittleCalmToadDerp-MUAtVESc5TcEpyqY

The Hunt is a 1.5 minute cooldown. Supposedly your biggest damaging CD.

On the clip above, we see MVQ using it on the Windwalker monk, who has NO DEFENSIVES active and the spell did 10-15% of his health bar and was brushed off instantly by a Monk port.

My suggestions:

Yes, we don’t want another completely broken spec in the game. So I will try to keep the suggestions meaningful yet fair.

To buff survivalbility, so you don’t just die randomly for no reason because Blur is on cd or give your healers a heart attack from how squishy you are, some of these changes can help out the class:

- Replace the “Desperate insticts” talent with a talent that provides a 2nd charge of Blur.

At this point, every class has a lot more defensive options than in Shadowlands. DH does not.

If the above cannot be done, then reduce Blur CD baseline by at least 10 seconds (it was 43 seconds in Shadowlands, now its 1 minute) or make it a 30% dmg reduction. There are many instances where you simply die in stuns with Blur up cause you used it preemptively and it didn’t matter at all.

- Another option: The damage reducing effect from Glimpse (PvP) talent which is only during your time in the air (which is no more than 1.5-2 seconds at best) will remain after landing for another 3 seconds. You are already forced to press it to run away to live, so you aren’t effectively doing damage in this time anyway.

To buff single target damage:

There are many ways to approach this.

Essence break is a talent no longer played in PvP due to how clunky it is and how you have such a short window to do damage in. It is effectly the DH equivallent to a Warrior’s Warbreaker / Colossus smash, placing a debuff on the target so you can do more damage to it.

The main problem with this is the duration and availability of the talent. The duration is only 4 seconds, which in PvP means it is EXTREMELY EASY for your “go” to be shut down with anything, ranging from micro CC to a simple knockback to a grip

My suggestion is to make Essence break be much higher in the spec talent tree, and instead put some other talent on the bottom left, and to also make the duration of Essence break at least 8 seconds.

My other suggestion is providing a talent where Blade Dance doesn’t do AoE dmg, but the single target dmg done is higher by a good margin.

The Hunt 20% dmg nerf in PvP can be reverted to being 5% now. It literally hits 3 times less hard than in a previous season lol.

Bonus quality of life change:

Remove Mortal Dance talent altogether. It takes up a talent point for no reason to have an antiheal effect on targets. Other classes like Warrior and Windwalker have this effect baseline in Mortal Strike and Rising Sun Kick. Pets from Demo Warlocks and Hunters also have such an effect baseline

Bring back “First of the Illidari” PvP talent that reduced Meta cd (was in Shadowlands).

Currently, even your Metamorphosis damage is easily brushed off, let alone the non-Meta dmg, where you’re essentially not hitting harder than a Warlock pet.

Many arena games do not reach 3 minutes for you to be able to use Metamorphosis a 2nd time to “burst”. And if you get CC-ed long enough during the first one, then you are kind of just doing irrelevant dot dmg across the board that gets healed.

And finally, make Eye Beam non-interruptable in PvP. Once again, this will not break your game. Fists of Fury on Windwalker does the same if not more damage, and is not interruptable. You can still get micro-cced and stopped on it, but that’s more reasonable than some healer pressing a ranged kick to negate your big burst ability on cd.

6 Likes

In 3v3 and SS Havoc popularity is right in the middle of the pack, while in RBGs DH is extremely highly represented. If we take a look at SS for example, between 1.6 & 2.4cr the following specs are less represented than DHs in the last 7 days (EU):

Subtlety Rogue
Enhancement Shaman
Feral Druid
Assassination Rogue
Frost Death Knight
Outlaw Rogue

So statistically it’s not so bad.

2 Likes

They say class so they have the ability to combine all specs into one because DH only got havoc as dps.
And voila, thats how you can say worst class melee represented.
Has bigger impact that way.

Thank you for the input!

I am aware reading beyond 1 line is difficult, but do try before replying :slight_smile:

Perhaps then it will become a bit more clear how much problems this class has at the same time in this meta.

2 Likes

Then the question will be, what changes would you want together or would you want them all added?
Ive read through your suggestions, one will basically give you a free 50% dmg done with blade dance - So adding another blade dance change ontop of it to increase its single target dmg will make it overtuned.

Ive had discussions with people who refuse to actually discuss but instead goes on the “bias” route if people dont agree instantly.

All my suggestions are relevant to the current state of DH

It is up to the devs to decide which ones are good enough to implement, as we all know. It is likely none will even be read or acknowledged anyway, but I figured I would want to point out big problems and possible fixes

1 Like

Sure, let’s do that. Popularity between 1.6 and 2.1cr SS (last 7 days/EU) would be (from most popular melee class to least popular):

Warrior
Paladin
Monk
Death Knight
Demon Hunter
Rogue
Hunter
Shaman
Druid

The difference is absolutely shocking.

True, but your suggestions would not put them in a defensive position like WW but it would make DH deal more dmg than current one with no issues x)

Only big reason why dmg is a problem is due to other specs being overtuned. So buffing that part has more likelyhood to make it worse. That “The Hunt” were like 70k (prob non-crit) hit and you also forget it deals a dot aswell.
So imagine buffing The Hunt, giving essence break for free + buff it (50% dmg to blade dance for 8sec) + a buff to blade dance.
Not sure what you mean with “by a good margin” though in terms of number x)

I dont deny DHs have defensive issues in the current meta though.

This hasnt ended well so far… cough Aug Evoker cough sub rogue cough massive buffs without testing etc.

Well in the end, I just dont like people arguing based on class instead of spec x)
Feels like its some kind of agenda people are using when they do it.
Obv not all who do have it but, it feels like it to me personally.

It doesn’t matter.

Read through my post to understand that.

I won’t even try to argue with the guy that is stuck in representation statistics land and read nothing else.

Everybody has their right to main a specific class and provide feedback on it. That is what I am doing right now. Whether or not you want to agree if Outlaw is worse, or whatever, that is up to you. I don’t care about Outlaw. They have their own players and their own forum threads and their own feedback.

Regarding what changes are done, once again, this is up to the developers.

I am not saying to implement every single thing I suggested. I even used “or” multiple times in the suggestions as well.

Representation is tied to how good you are feeling about your class and how it performs

I have already listed the issues with the spec. It does not feel good right now in any way, shape or form.

You could quickly make the class lose another 30% popularity just by spreading the truth that if you focus down the guy as the kill target EVERY Game, you will likely win.

so what is it that u want, u want dh on same level with ww currently?

sure that would be awesome to have ladder nothing but omegabroken ww, uhdk, warris, retri, dhs right?

we might aswell make the game 3 buttons

  1. rbg player replied how good dhs in rbg
  2. 0 arena xp player telling dhs are fine
  3. hidden profile player who probably doesn’t know that his characters aren’t hidden in check pvp telling us hidden truth about omegabroken dhs

interesting conversation

maybe, just maybe, a class whose entire spellbook consists of 1 page should not be that great and kinda weak ?

1 Like

im not hiding anything, just check me up

who cares of some blizzard forum profile. forum post related information i dont need to share with anyone so tough luck if that harms u in someway

I press less buttons on boomy and ele and make more value in arena, may be these 2 specs shouldn’t be that great and be weak

I’m trying to have a civil conversation :slight_smile:

If you do not agree with the wall of text I wrote with multiple examples, proof, points of view etc, that is completely fine. Everybody can have an opinion.

Nobody asked to have 1 page on the spellbook. Every class depends on how the developers treat it. Multiple classes received multiple new spells in DF, DH got 1 fear.

Not the player’s fault for their spellbook count?

1 Like

sounds fair to me yep

but u seem to think blizz forum profiles are somehow linked to player check pvp accusing people “hiding” if they dont show their forum profiles informations

And in general, looking down on people with less buttons because thats how their class has been made and treated is like making fun of short people because they are short due to their genetics.

I would love to have 5-10 more buttons.

But i’m not a mage player. I don’t get tuning every single week and new spells every patch.

whats hidden? cant u do simple task like take look into drustvar?

so are u claiming ww, uhdk, warri, retri are not doing good or what?

Just because you hate melee players doesn’t mean you’re right.

Try to look beyond your personal hate towards something to use logic. “cough this is forums what am I talking about”

I ain’t exactly mesmerized by the skill level of Mages blinking 5 times and spamming instants. Or Demo warlocks afk spamming fear or pet stuns and winning via NPCs.

Everybody has their opinion. No need to be toxic.

1 Like