I mean, not gonna spoil what happens, but I’m pretty sure most of you already know.
I’d be fine if they created a completely new race, but the Dreadlords are amongst the most iconic Warcraft villains that have been around ever since Warcraft III.
And now the new story, I can’t exactly say retcon, but needless expansion, kinda makes most of their story pointless.
Not as badly as how blizzard treated Kil’jaeden, everything from his Legion model to the master deceivers actions in Legion was just extremely badly handled by Blizzard. While we did fight Kiljaeden with artifacts making it realistic that he lost, Archimonde should have been able to wipe the entire army that was sent against him in WoD, considering his power level in warcraft. The two iconic demon lords near god like power really got it bad in this game
Not really. I mean the Dreadlords don’t even change that much. They go from secret mastermind spies of the legion to secret mastermind spies of Denathrius.
If anything their actions only get more impressive by tricking Sargeras into starting the burning legion. Besides what is shown in 9.1 we kind of already knew from the secret Revendreth infiltration book in 9.0
Every god like being got it bad in this game. We killed so many beings that would be capable of leveling entire countries or worlds. They really need to come up with a lore explanation at this point as to why we, the players, are capable of that other than just hinting at it that we are different. Only thing confirmed so far is that we players are immortal and can legit corpserun (but that doesnt explain as to why we are power wise capable of playing punching ball with them).
Not that I’m defending anyone, but lots of it was kinda explained. We don’t really do the fighting…
It was best seen in the Black Temple that scene “Is this it mortals? Is this all the fury you can master?” “Their fury stands pale before mine Illidan!” We don’t really fight Illidan, Maiev does, we just support her…
Same goes for many other fights, example, we don’t really fight Deathwing, the other Aspects do, we just help them. We don’t really fight Argus, the Pantheon does, we just help them… Same goes for Arthas, Xavius, Kil’Jaeden…
However there are also dozens of boss fights that weren’t really explained that way, like Archimonde for example, and we really are killing god tier monsters one day, and helping an old granny with her cabbage the next day.
We are fighting the following beings mere mortals shouldnt be able to scratch (ignoring beings that arent country ending threats like Vashj n co or were weakened like Magtheridon or beings we had significant help with Like Arthas despite him calling us the greatest fighting force in the world): Ragnaros MC, Nefarian BL, Onyxia, C’Thun, Algalon, Loken, Sindragosa, Halion, Al’Akir, Ragnaros HC (he was just prevented from escaping on HC), all of the Sha, Lei-Shen, Garrosh as Avatar of Y’Shaarj, Archimonde (including inside the Twisting Nether), Helya, Sargeras (Gul’Dan Mythic), Kil’Jaeden ToS, Azshara and now Denathrius. Keep in mind that Mythic Phases are also canon (which caused massive problems with the WoD ending cinematic as its not canon given they stated ages ago Mythic is canon and they no longer want secret phases that are lore relevant)
There are way too many fights where we shouldnt even have scratched them as mere mortals. As i said they need to come with a lore explanation even if it is something so generic as in us being buffed to the high heavens by Azeroth herself.
I don’t think lifting the veil and writing what’s behind something is a retcon. Stories like WoW’s is how mythologies emerge. What, you think someone just invented the entire Pantheon of Viking gods? Nah, it’s a series of ever-escalating stories, of “well, what’s behind this” that led to the creation of the gods. All mythology starts with average people doing average things. Then asking “but why” and it’s always because there’s some god behind them. And you pull back and pull back until you can’t pull back anymore. And there’s a LOT of retconning and incompatible stories in these mythologies.
We’re linked to Azeroth and we’re sapping at her power.
Us being linked to Azeroth is kinda canon these days. My main question is this - did Azeroth link us to herself or were we forcefully linked to her, meaning we take her power and keep her weak so she never breaks free?
There’s also this canonical idea that each player alone isn’t that powerful. A single player couldn’t kill N’zoth. It took 20 of us to do it. I’d put the player’s power level somewhere below Thrall or Jaina, and our main strength is coordination and synergy.
In Shadowlands, the entire story revolves around there being many maw walkers (many players, no NPC maw walkers), so it’s not like a single player is all that tough. The main canonical power we have that’s exceptional is our ability to get back up again every time we’re killed.
Who would do that tho. The Pantheon wants her so she can wipe out the Void Lords. The Void Lords want her as a battery so they can sustain their physical form in our realm. Sargeras never touched her. So who? Only potential option would be like of N’Zoth went rogue and did something to her (which would also support the theory that him being defeated was his intention. As hes now off the radar entirely while being free).
Makes more sense if she subconsciously linked herself to us. She also “chose” us given her giving us her “heart”.
Even 20 people shouldnt be able to do what we did. As for Thrall the Shaman player alone is already a better shaman than Thrall (stated by himself). However none of their strength was ever clarified just like ours.
Maw Walker is the term used for people that left the maw. The first Maw Walker was Sylvanas. And yes, with “the maw walkers” they are referring to all the players just like Legion did with their Order Halls.
Ehm…no? Hes not? At all?
Also no? Thrall is litereally defeated by Garrosh before we even pull him because Garrosh put a system in place specifically aimed at Thrall that turned him worthless as it prevented him from using the Elements at all. And Thrall is an absolute horrible Warrior (against Garrosh anyway) and litereally next to useless without his Elemental Powers. Velen and co are dealing with the Demons trying to interfere while we deal with KJ. Only one that semi helped was Illidan with his Fel Sight.
That’s the problem this game has had for a while. I hate to use FFXIV as a counter-example but let’s put it this way.
Part of the appeal (to some) is the fact that WoW players are essentially nameless hobo adventurers that amble about helping the stars of the show get things done, even if (in-game) it’s us doing the real work 99% of the time.
In FFXIV, your character is the star of the show and you’ll be reminded of this constantly. You’re essentially the gun that other main characters point at problems. There are very few moments in the game where it wasn’t you, canonically, who did all that fancy stuff. They’ve even found a way in Shadowbringers to explain away the funny problem of how you enter a lot of dungeons or raids with other players (other warriors of light) yet a lot of cutscenes have them disappear like you did it all by your lonesome.
There is a certain appeal to both methods (as players), but WoW’s will provide a lot more story-related problems. In various wiki’s and explanations, throwaway lines like “This big-bad was defeated by a band of adventurers” is commonplace, hence it’s just easier to have characters like Thrall, Jaina, etc, be the mouthpiece or the star and leave players as the unnamed helper force.
In FFXIV, it’s certainly weird to think of that Hyur in the trailers being “THE” Warrior of Light - a representation of our character, even if we don’t play a Hyur at all - but it is infinitely easier to write it like it is one character despite there being millions of players playing as them.